00:53:188 (53188|3,53188|1,53188|0,53330|2,53471|3,53471|1,53613|0,53754|3,53754|2,53896|1,54037|2,54037|0,54179|3,54320|1,54320|0,54462|2,54603|3,54603|1,54745|0,54886|3,54886|2,55028|1,55169|2,55169|0,55311|3,55452|1,55452|0,55594|2,55735|3,55735|1,55877|0,56018|3,56018|2) - You should vary this pattern a little, it is very repetitive
01:11:160 (71160|1,71231|0,71302|3,71372|2,71443|1,71514|0,71585|3,71655|2,71726|1,71797|0) - this is way too hard for hard diff imo consider reducing density and focus on percussion more
01:19:368 (79368|3,79509|3) - this is the only jack in the map, kinda sticks out, maybe just move 01:19:509 (79509|3) - to col 2, i get its for the snare but that extra emphasis you want can come from the shield.
Um, this section only follow music box melody. That timestamp I hear only ticking clock. So fill it will make it inconsisten
02:20:358 - 02:21:490 - 02:21:773 - 02:22:905 - 02:23:188 - 02:24:320 - 02:24:603 -
I didn't see the usage of double here: If double is used to express a kick with a syntax sound, then those above should all use double.
I guess it might be due to considerations of difficulty and spike, but I still suggest unifying it: full single(add at empty like 02:23:967 - ) or double for these time
Sorry, but all of these timestamp have no double at all (Except 02:23:967 - ). Are these are wrong timestamp?
I choose to keep it. Because it will make stream more dense than it should be. Because I don't think 1/4 Jumpstream in 212 BPM is enjoyable in Hard diff