mapped by Verti
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Hype Train11 / 5
Nomination Status0 / 2
Disqualified by Verti with new problem #4806932 (
self dq to fix funpolice #4806620
).
Nomination process reset by BanchoBot with new problem #4807572 (
This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmap…
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00:00:668 (2,3) - make 1.25x for consis with 00:01:931 (2,3) -

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ok

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Marked as resolved by Summerleopard

00:02:563 (4,1) - would keep this a walk for consistency with 00:01:300 (4,1) -

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ok, used same pattern and adjust

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Marked as resolved by Summerleopard

00:02:879 (1,2,3,1,2,3) - changing up the intro here to be different density to the same sounds of 00:00:353 (1,2,3,4,1,2,3,4) -. the first patterns follow the insturments in a nice usage and can be done again.

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Well, instead I did similar patterns and build-up kiai for emphasis the strong part.

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Marked as resolved by Summerleopard

00:04:774 (2) - fix snapping

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k

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Marked as resolved by Verti

00:08:563 (3,1) - The distance is very ambiguous. Would buff it so you can easily tell it is a dash.

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YES

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Marked as resolved by Summerleopard

00:12:353 (1,2) - pattern not really that friendly for platter players, since the hdash is introduced and you have to do a wiggle into antiflow hdash which could be too much for this level, i suggest remap of the pattern

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yep, I make it less intense and do standstill one I bet. Shouldn't be too punishing this time?

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Marked as resolved by Summerleopard
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hyperd

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Marked as resolved by Summerleopard

00:12:668 (2,1,2) - higher-snapped hyperdash at this short ms (under 125ms) is not allowed on platters. would nerf this to a dash -> walk instead

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Reopened by SadEgg

ya

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Marked as resolved by Summerleopard

00:15:353 (5,1) - I would curve 00:15:510 (1) - instead of having it be antiflow. No matter, it breaks ranking criteria guideline

Hyperdashes that are higher-snapped should not be followed by antiflow patterns. If used, the spacing should not exceed a distance snap of 1.1 times the trigger distance.

as the trigger distance for 1/2 with this SV and multiplier is 2.25x, and this distance is 3.42x which is exceeding the trigger distance by quite a bit

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I nerf it

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d

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Marked as resolved by Summerleopard

00:15:353 (5,1) - edgedash? this seems hdash worthy

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00:30:353 (2,1) - missed this one

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Applied accordingly, pls re-open if still need maintainces.

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Marked as resolved by Summerleopard

00:16:458 (3,1) - I would distance these more to fit the larger sounds heard on these two notes. these 0.8x walks right now don't really cut it imo

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ok little adds ds

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applied long time ago(LTA), sorry late solved

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Marked as resolved by Summerleopard

00:17:090 (2,3) - could maybe give this a different placement to ensure 00:17:721 (3,1) - gets at least a dash. feels underwhelming atm withthe song's buildup.

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Yes, I do that

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Marked as resolved by Summerleopard

00:18:037 (1,2,3) - lots of direction changes happen in this build-up section, something we then don't see in the following section : 00:29:616 (2,3,1,2) -

I would suggest flipping the 00:18:353 (2) - and making it flow rather than anti-flow instead to lower the difficulty of this section and to keep consistency in the map

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ok

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applied

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Marked as resolved by Summerleopard

that is literally not 1/3

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Reopened by skill issue lol

kicks are 1/4, piano is 1/4, theres nothing to follow with 1/3, would just do a c-shape of 1/2

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which parts u wanna c-shape all or few slider-kick. Also, I kinda find c-shape not neccesarily. Unless, it does merit for change I would do so. Also, which parts are 1/4 now I kinda confused. https://osu.ppy.sh/ss/19493589/80a6 reference atm

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r

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Marked as resolved by Verti

00:19:300 (1,1) - 🚓EDGE DASH POLICE HERE 🚓

🚨🚨🚨 EDGE DASH DETECTED🚨🚨🚨

2px needed to become a h-dash on this large sound :o that's pretty tight but since it's also 105ms, lower the distance of the dash since it can't be a hyper or change the first slider.

hopefully this was just an honest mistake

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i would honestly change the slider as well so the direction changes lands on the white ticks to reflect the synth. Having them be on 1/3 makes the slider very ugly during play, and can easily throw off less-skilled players

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yes u are right, I didn't think twice about it sorry.

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locked

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Marked as resolved by Summerleopard

00:19:300 (1) - Some of the movements of this slider require players to move on parts of the song where the kicks aren't there. Would rework it so that it represent the song accurately

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00:19:300 (1) - should also end at 1/3, but since you might get unintended hypers, I suggest cutting it short @ 00:20:247.

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https://osu.ppy.sh/ss/19218564/5723 I do this then,if u need me change dm me and I gladly change later

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Marked as resolved by Summerleopard

still think this slider doesn't represent this song well... would follow GiGas' suggestion

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Reopened by SadEgg

ye, atm I changed it. Hope it works this time

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r

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Marked as resolved by Verti

00:21:195 (2,3,4) - I would make this have continuous movement. Having a sudden standstill doesn't play good for the music

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ye I try

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movement added brr

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Marked as resolved by Summerleopard

00:21:405 (3) - Wrong snapping. should be using 1/4 notes.

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https://osu.ppy.sh/ss/19218566/38de hope this fix them better

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Marked as resolved by Summerleopard

00:23:879 (3) - barely outside the border, could make it a bit more standstill

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r

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Marked as resolved by Verti

gg you unsnapped this

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Reopened by skill issue lol

I fix it then :^)

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Marked as resolved by Summerleopard

00:24:510 (2,3,4) - higher-snapped hdash into antiflow here is pretty tough, would nerf like verti nerfs me

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r

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Marked as resolved by Verti

00:29:405 (1,2,3) - would make these evenly spaced walks

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ye

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Marked as resolved by Summerleopard

00:30:668 - Current snap is not allowed, only ticks with at least 125ms are allowed, currently 104ms.

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I tried to adjust, might need to look as I kinda lacking skill on knowing which

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I didn't put hyper and use normal dash then. Since the gaps are risky

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Marked as resolved by Summerleopard

00:31:142 (3) - 00:31:774 (3) - should all be landing on the 1/2 red lines instead. piano notes are following a 1/2 / 1/4 pattern and doesn't land on any of the 1/3 notes.

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ok, adjust based on red-line. Let me know if something odd again..

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Marked as resolved by Summerleopard

00:37:774 (4,5) - make this a dash instead

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k

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Marked as resolved by Verti

00:36:510 (4,5) - this one too for consis, oops

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Reopened by SadEgg

r

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Marked as resolved by Verti

00:38:089 (1,2,3,4) - these notes NEED to be changed to better follow the sounds, no particular major sound is being mapped consistently

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re-mapped

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Marked as resolved by Summerleopard

00:38:563 (2,4) - would make these sliders 2/3 sliders to follow the song better

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kinda not sure how to do it but trying something

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did some change

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Marked as resolved by Verti

00:38:879 (4) - needs fixing for snapping

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00:39:195 (5) - also needs to be 1/3

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k

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Marked as resolved by Verti

00:39:510 (1,2,3,4) - maybe 00:39:510 (1,2) - 00:40:142 (3,4) - should get the dash(es) instead of 00:39:826 (2,3) -

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I re-mapped the sections into https://osu.ppy.sh/ss/19397127/31b1 this

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Marked as resolved by Summerleopard

00:39:510 (1,2,3,4) - would just make this a cshape/straight to the right including circle (4), no reason for 00:39:721 (3,4) - to have a dash as it has same intensity as 00:39:510 (1,2,3)

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Reopened by Bastian

checked

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Marked as resolved by Summerleopard

00:50:247 (1) - this slider is entirely offset to the sound

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fixed for him...

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Marked as resolved by Summerleopard

00:52:774 (1,2,3) - Consider making this flow. Antiflow doesn't fit with how calm this section is

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OK

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he applied

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Marked as resolved by Summerleopard

00:57:826 (1,1) - 00:58:773 (4,1) - could maybe add a hyperdash into this section change.

Would also help fix this tight dash 00:59:404 (4,1) -

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I ADDED for him for now, confirmed with him then I resolved.

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done remapped incase,

Also removed some 1/3 h-dash on 01:06:984 (1) - just to be sure.

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OK.

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Marked as resolved by Summerleopard

01:00:879 (3) - new combo here to fit the consistency of ncs in this part

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OK

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y

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Marked as resolved by Summerleopard

01:01:510 (8,1) - The distance here is a little big, reduce it a tiny bit.
same for 01:02:773 (6,1) -
would make them both have 2.3x distance snap at most

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seems better, fixed

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ok

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Marked as resolved by Summerleopard

01:05:195 (5,1) - Could add a dash here to emphasize the synth downbeat+clap

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ok

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Marked as resolved by Summerleopard

01:06:984 (1) - make this a reverse 1/3 slider to follow music a bit better

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OK

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Marked as resolved by Moeruattack

01:10:774 (5,1) - this is kinda far would nerf dash a bit

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nerfed

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Marked as resolved by Summerleopard

01:10:774 (5,1,2) - it's a weird gray area, but I would suggest removing the dash after a higher-snapped dash. Pretty tough for a platter player to understand

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Reopened by SadEgg

OK, supposely I should be modding this but instead of making it dash, just catch normally instead, switch to 1/2 and 01:11:405 (1,2,3,1,2,3,1,2,1,2) - turned into non-dash

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Marked as resolved by Moeruattack

01:11:405 (2) - would move this closer to 01:11:089 (1,3) - so its more natural to walk it. It's a little tight considering its right after a dash

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fixed

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k

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Marked as resolved by Summerleopard

01:15:510 (1,1) - Needs to be nerfed since Hyperdashes must have at least a 125 ms gap between their two objects.

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fixed

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Marked as resolved by Moeruattack

01:16:142 (1,1,1,2,3,4,1) - can we get some pattern variety here? left and right dashing to the same pattern is pretty boring ngl

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I honestly agree and doing something

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Marked as resolved by Summerleopard

01:16:774 (1,2,3,4,5) - Would suggest to have these be represented the same way as 01:16:142 (1,1) - since the piano they are on don't change in pitch or tone at all. As well as using either only sliders or circles for them to keep them visually consistent

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NC 01:17:405 (2) - as well

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ok

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ok, changed

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Marked as resolved by Summerleopard

01:17:405 (1,2) - could be wider compared to 01:18:668 (3,4) - for the "wider" sound

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acceptable but still keeps little wide

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Marked as resolved by Summerleopard

01:18:668 (3,4) - would make this smaller in comparison to 01:18:037 (1,2) - since it is lower intensity than the one before

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also NC 01:18:668 (3) - and 01:19:300 (5) -

But yeah make 01:18:668 (3,4) - and 01:19:300 (5,6,7,8) - be the same, but different from the previous ones, as i mentioned here #4241969

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ye

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y

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Marked as resolved by Summerleopard

01:19:247 (2,3) - snapped wrong, should be 01:19:300 (2,3) -

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Yes, u are right. I'm too old to see red lines

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Marked as resolved by Summerleopard

01:19:932 (1,2,1,2,3) - could get some more movement imo

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OK, do so for spice things up

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Marked as resolved by Summerleopard

01:21:195 (1,2) - nerf this ambiguous walk, easy to miss since the 1.0x is following SV making it 1.5x the intended distance

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nerf

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Marked as resolved by Summerleopard

01:21:826 (3) - make 1/3 for consistency with 01:22:142 (4) -

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cool idea

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Marked as resolved by Summerleopard

01:21:826 (3) - can be standstill instead since the droplet is outside the large droplet notes

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k

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Marked as resolved by Verti

01:22:142 (4,1) - is breaking RC due to the rule of

Hyperdashes that are higher-snapped should not be followed by antiflow patterns. If used, the spacing should not exceed a distance snap of 1.1 times the trigger distance.

the slider is pretty tight after the hyper as well and would rather fit better being curved or standstill instead.

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01:41:563 (2,1) - also breaks this, flip the slider to make it flow instead to fix this maybe?

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ye

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i g

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Marked as resolved by Summerleopard

01:22:458 (1,2) - 01:25:616 (1,1) - TIght dashes here as well, would recommend changing it to either be a hyper or a less demanding dash to fit with similar usage in this louder section of the map

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01:23:089 (2,1) - This as well is incredibly high distance. Reduce by moving (2) away from the edge of the screen

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ok

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o.o ye

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Marked as resolved by Summerleopard

01:29:405 (1,2,3,4) - I would move this to x259 to add some movement here

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applied

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Marked as resolved by Summerleopard

01:30:668 (1,2,3,4,5) - make this a c curve at least for the emphasis on the buildup? standstill is weaker imo to the song

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OK< C-shifting the map.

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Marked as resolved by Summerleopard

01:33:510 (1,2,3,1) - idk what would be different from the other sounds to make this different from 01:32:879 (1,2,3,4,5) - 01:32:247 (1,2,3,4,5) - etc. .
Would revert imo for consistency

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oh yea i miss this part, added note, and several distance part on 01:33:826 (1,2,3,4,5,6) - have been reupdated, alsongside 01:39:510 (1,2,3,4) -

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Marked as resolved by Moeruattack

01:36:353 (1,1) - i would make these horizontal flow instead of having them be standstill. Would feel a lot better to play. These sudden stops are out of nowhere.

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aite changing

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ok

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Marked as resolved by Summerleopard

01:38:879 (1,2,1) - kinda harsh back and forth imo, would move (2) closer so its comfier

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applied for moeru

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Marked as resolved by Summerleopard

would move even closer its still harsh rn

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Reopened by Bastian

OK

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ok

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Marked as resolved by Summerleopard
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OKeks

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Marked as resolved by Summerleopard

actually, no hdash. too short of an ms for it. (!)

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Reopened by SadEgg

true

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make it dash

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r

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Marked as resolved by Verti

01:44:563 (2) - would make this slider a 3/4 end on the blue tick instead following the large drum sound that can be heard and has been followed throughout the whole song

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ok

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ic

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Marked as resolved by Summerleopard

01:48:774 (4) - dash here can be weakened a bit, to 2.2x like the others around it here can be good

mainly 01:48:353 (3,4) - is probably also timed wrong and should be landing n the 1/4 like 01:48:195 (2) - was

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yes, that's supposed the case. I do that thanks

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Marked as resolved by Summerleopard

01:52:668 (3,1,2) - maybe consider moving this to the right more and make it a dash between each part of this section. feels uneventful as a walk at the current moment

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I add dash

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applied

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Marked as resolved by Summerleopard
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