00:02:563 (4,1) - would keep this a walk for consistency with 00:01:300 (4,1) -
00:02:879 (1,2,3,1,2,3) - changing up the intro here to be different density to the same sounds of 00:00:353 (1,2,3,4,1,2,3,4) -. the first patterns follow the insturments in a nice usage and can be done again.
00:08:563 (3,1) - The distance is very ambiguous. Would buff it so you can easily tell it is a dash.
00:12:353 (1,2) - pattern not really that friendly for platter players, since the hdash is introduced and you have to do a wiggle into antiflow hdash which could be too much for this level, i suggest remap of the pattern
yep, I make it less intense and do standstill one I bet. Shouldn't be too punishing this time?
00:12:668 (2,1,2) - higher-snapped hyperdash at this short ms (under 125ms) is not allowed on platters. would nerf this to a dash -> walk instead
00:15:353 (5,1) - I would curve 00:15:510 (1) - instead of having it be antiflow. No matter, it breaks ranking criteria guideline
Hyperdashes that are higher-snapped should not be followed by antiflow patterns. If used, the spacing should not exceed a distance snap of 1.1 times the trigger distance.
as the trigger distance for 1/2 with this SV and multiplier is 2.25x, and this distance is 3.42x which is exceeding the trigger distance by quite a bit
00:16:458 (3,1) - I would distance these more to fit the larger sounds heard on these two notes. these 0.8x walks right now don't really cut it imo
00:17:090 (2,3) - could maybe give this a different placement to ensure 00:17:721 (3,1) - gets at least a dash. feels underwhelming atm withthe song's buildup.
00:18:037 (1,2,3) - lots of direction changes happen in this build-up section, something we then don't see in the following section : 00:29:616 (2,3,1,2) -
I would suggest flipping the 00:18:353 (2) - and making it flow rather than anti-flow instead to lower the difficulty of this section and to keep consistency in the map
kicks are 1/4, piano is 1/4, theres nothing to follow with 1/3, would just do a c-shape of 1/2
which parts u wanna c-shape all or few slider-kick. Also, I kinda find c-shape not neccesarily. Unless, it does merit for change I would do so. Also, which parts are 1/4 now I kinda confused. https://osu.ppy.sh/ss/19493589/80a6 reference atm
00:19:300 (1,1) - 🚓EDGE DASH POLICE HERE 🚓
🚨🚨🚨 EDGE DASH DETECTED🚨🚨🚨
2px needed to become a h-dash on this large sound :o that's pretty tight but since it's also 105ms, lower the distance of the dash since it can't be a hyper or change the first slider.
hopefully this was just an honest mistake
i would honestly change the slider as well so the direction changes lands on the white ticks to reflect the synth. Having them be on 1/3 makes the slider very ugly during play, and can easily throw off less-skilled players
00:19:300 (1) - Some of the movements of this slider require players to move on parts of the song where the kicks aren't there. Would rework it so that it represent the song accurately
00:19:300 (1) - should also end at 1/3, but since you might get unintended hypers, I suggest cutting it short @ 00:20:247.
https://osu.ppy.sh/ss/19218564/5723 I do this then,if u need me change dm me and I gladly change later
00:21:195 (2,3,4) - I would make this have continuous movement. Having a sudden standstill doesn't play good for the music
00:31:142 (3) - 00:31:774 (3) - should all be landing on the 1/2 red lines instead. piano notes are following a 1/2 / 1/4 pattern and doesn't land on any of the 1/3 notes.
00:38:089 (1,2,3,4) - these notes NEED to be changed to better follow the sounds, no particular major sound is being mapped consistently
00:39:510 (1,2,3,4) - maybe 00:39:510 (1,2) - 00:40:142 (3,4) - should get the dash(es) instead of 00:39:826 (2,3) -
00:39:510 (1,2,3,4) - would just make this a cshape/straight to the right including circle (4), no reason for 00:39:721 (3,4) - to have a dash as it has same intensity as 00:39:510 (1,2,3)
00:52:774 (1,2,3) - Consider making this flow. Antiflow doesn't fit with how calm this section is
00:57:826 (1,1) - 00:58:773 (4,1) - could maybe add a hyperdash into this section change.
Would also help fix this tight dash 00:59:404 (4,1) -
01:01:510 (8,1) - The distance here is a little big, reduce it a tiny bit.
same for 01:02:773 (6,1) -
would make them both have 2.3x distance snap at most
01:10:774 (5,1,2) - it's a weird gray area, but I would suggest removing the dash after a higher-snapped dash. Pretty tough for a platter player to understand
OK, supposely I should be modding this but instead of making it dash, just catch normally instead, switch to 1/2 and 01:11:405 (1,2,3,1,2,3,1,2,1,2) - turned into non-dash
01:11:405 (2) - would move this closer to 01:11:089 (1,3) - so its more natural to walk it. It's a little tight considering its right after a dash
01:15:510 (1,1) - Needs to be nerfed since Hyperdashes must have at least a 125 ms gap between their two objects.
01:16:142 (1,1,1,2,3,4,1) - can we get some pattern variety here? left and right dashing to the same pattern is pretty boring ngl
01:16:774 (1,2,3,4,5) - Would suggest to have these be represented the same way as 01:16:142 (1,1) - since the piano they are on don't change in pitch or tone at all. As well as using either only sliders or circles for them to keep them visually consistent
01:18:668 (3,4) - would make this smaller in comparison to 01:18:037 (1,2) - since it is lower intensity than the one before
also NC 01:18:668 (3) - and 01:19:300 (5) -
But yeah make 01:18:668 (3,4) - and 01:19:300 (5,6,7,8) - be the same, but different from the previous ones, as i mentioned here #4241969
01:21:195 (1,2) - nerf this ambiguous walk, easy to miss since the 1.0x is following SV making it 1.5x the intended distance
01:22:142 (4,1) - is breaking RC due to the rule of
Hyperdashes that are higher-snapped should not be followed by antiflow patterns. If used, the spacing should not exceed a distance snap of 1.1 times the trigger distance.
the slider is pretty tight after the hyper as well and would rather fit better being curved or standstill instead.
01:41:563 (2,1) - also breaks this, flip the slider to make it flow instead to fix this maybe?
01:22:458 (1,2) - 01:25:616 (1,1) - TIght dashes here as well, would recommend changing it to either be a hyper or a less demanding dash to fit with similar usage in this louder section of the map
01:23:089 (2,1) - This as well is incredibly high distance. Reduce by moving (2) away from the edge of the screen
01:30:668 (1,2,3,4,5) - make this a c curve at least for the emphasis on the buildup? standstill is weaker imo to the song
01:33:510 (1,2,3,1) - idk what would be different from the other sounds to make this different from 01:32:879 (1,2,3,4,5) - 01:32:247 (1,2,3,4,5) - etc. .
Would revert imo for consistency
oh yea i miss this part, added note, and several distance part on 01:33:826 (1,2,3,4,5,6) - have been reupdated, alsongside 01:39:510 (1,2,3,4) -
01:36:353 (1,1) - i would make these horizontal flow instead of having them be standstill. Would feel a lot better to play. These sudden stops are out of nowhere.
01:44:563 (2) - would make this slider a 3/4 end on the blue tick instead following the large drum sound that can be heard and has been followed throughout the whole song
01:48:774 (4) - dash here can be weakened a bit, to 2.2x like the others around it here can be good
mainly 01:48:353 (3,4) - is probably also timed wrong and should be landing n the 1/4 like 01:48:195 (2) - was
01:52:668 (3,1,2) - maybe consider moving this to the right more and make it a dash between each part of this section. feels uneventful as a walk at the current moment