mapped by Moo-Chan
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This beatmap wasn't updated since 29 May 2024 so it was graveyarded...
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you always emphasized those double drum notes so nicely with a triple switching into a slider or circle jump etc. 00:17:074 (1,2,1,2) - 00:18:507 (5,1,2) - 00:21:203 (3,1,2) - but here it falls off 00:23:984 (1,2,3,4) - , 00:24:995 (2,1,2,3,4) - since its a 4 circle jump with pretty much the same spacing without any special emphasizing, meshing it to one thing instead of focusing at the important beats

what i mean by that

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do you have any suggestions on a good fix?

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did some tweaks to sections mentioned

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Marked as resolved by Moo-Chan

Maybe move 00:18:507 (5) - closer to the slider tail at 00:18:254 (4) - and for 00:18:591 (1) - make it close to (5). (like a 2 circle burst after the (4) slider)

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fixed

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Marked as resolved by Moo-Chan
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i see what you mean. ill go through and fix the sv

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Marked as resolved by Moo-Chan
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fixed

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Marked as resolved by Moo-Chan

00:21:793 (4) - why is here a jump even tho nothing special is happening in the song?

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because quick lazy mapping when i first started. nerfed this ty

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Marked as resolved by Moo-Chan
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ill go through and fix the gaps ty

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Marked as resolved by Moo-Chan

00:25:669 (3) - could move this up to avoid touching 00:24:995 (2) -

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mooved

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Marked as resolved by Moo-Chan

00:28:535 (3) - pls dont flowbreak into unimportant beats xD

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did this instead

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Marked as resolved by Moo-Chan

00:32:074 (1) - i feel like here would be better to make this a circle and 00:32:242 a 1/1 slider to better emphasize the drums

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00:34:771 (1,2,3) - same here

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applied your suggestion to both sections. i agree it does sound better ty

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Marked as resolved by Moo-Chan

00:34:602 (6,1,2,3) - well thats really confusing to read tbh xD, the spacing between 00:34:602 (6,1) - and 00:34:939 (2,3) - are practical the same visualwise

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00:34:939 (2,3) - increased spacing between 00:34:939 (2,3)

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Marked as resolved by Moo-Chan

00:37:467 (1,2) - kicksliders here to emphasize the trumpet?

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01:55:669 (1,2) - same here

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im not a big fan of them but i know they make the song play better so ill add them

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Marked as resolved by Moo-Chan

00:37:973 (1,1,1,1,1,1) - this is soo coool but 00:38:984 - it feels like you missing something :D

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did this instead

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Marked as resolved by Moo-Chan

00:42:186 (1,2,3,4,5,1,2,3,4) - you could make the vocals represent the gameplay here actually, just copy the pattern over and over again :D

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did something different here

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Marked as resolved by Moo-Chan

00:45:726 (2) - stacking that circle on top of the triple is kinda confusing to read

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moved it to the 4 instead

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Marked as resolved by Moo-Chan

thank you!

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ty!!

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00:51:962 (3) - dont make that hihat passive to play, its extremly loud

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took away the finish and reduced length of slider

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Marked as resolved by Moo-Chan

00:53:310 (2,3,1,2,3,4,1,2,3) - this whole section needs a little rework, if you follow vocals and are trying to add jumping patterns to them, atleast map the jumps according to the weight and pitch of the vocals, for example

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increased spacing between those sections pointed out

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Marked as resolved by Moo-Chan

00:55:164 (2) - should start at 00:54:995 - if you want to map that vocal " stuuuuuck" :D

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im moreso trying to map the drums instead in this section (:

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Marked as resolved by Moo-Chan

00:58:029 (3) - needs more emphasizing

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increased spacing

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Marked as resolved by Moo-Chan

00:59:209 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - in this whole section u followed the drum, 01:00:894 - dont ignore it here

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made the sliders circles

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Marked as resolved by Moo-Chan

01:02:242 - circle cuz drum

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fixed

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Marked as resolved by Moo-Chan

01:09:574 (4,1) - random 1/4 jump feels like a mistake here lol especially cuz the reverse goes over where the instrumental changes at 01:09:827 -

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even 01:10:417 (1,2) - is kinda oof but the spacing change is a bit less harsh however both of these instances are a bit much for what the song is doing

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I removed the reverse sliders, added in some kick sliders, changed the pattern, and changed some new combos. i hope the section is better now (:

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Marked as resolved by Moo-Chan

01:13:366 (6) - also why would you make that loud hiheat a passive play :/ you lost the whole momentum at 01:13:198 (5) -

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shortened the slider length to fix

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Marked as resolved by Moo-Chan

01:13:872 (1) - this could also be a 3/4 slider like you did here 01:13:366 (6) - or a 1/1 slider to represent the cymbal

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i didnt take your suggestion because there is a significant note being played on the red ticks that each slider ends on, but i did do this- which in my opinion fits a little more and matches more of what ive mapped

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Marked as resolved by Moo-Chan

01:13:872 - pls just use a slider here xD it feels so wrong after you used a slider before here 01:13:366 (6) - and then you didnt

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Reopened by FlobuFlobs

01:24:658 (1) - also this ^

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fixed

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Marked as resolved by Moo-Chan

01:25:501 (5) - feels abit too much of a jump, its bigger than your big jump pattern in one of the high points of the song

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nerfed

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Marked as resolved by Moo-Chan

01:26:007 (1) - imo this should be a active object because of the snares, you could move 01:26:007 (1) - to 01:25:838 because it would at the same time represent the kick and leave space to map the snares a circles

and this 01:26:344 (2,3) - should be a lot more spaced to better represent the snares

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applied both suggestions

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Marked as resolved by Moo-Chan

01:26:175 (1) - again another passive play circle for very important beat :( make it jumpy

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fixed

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Marked as resolved by Moo-Chan

01:26:175 (1,1,1,1) - Make it 1,2,3,4 instead of all 1 combo jumps to make it readable for the player.

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fixed

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Marked as resolved by Moo-Chan

02:03:591 (5,6,1,2) - Make it so (2) is away from (5,6,1) to not confuse the player into thinking the (5,6,1,2) is a burst.

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done

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Marked as resolved by Moo-Chan

02:11:765 (5,1,1,1,1) - this is cool too :)

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i appreciate (:

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02:18:928 (3) - im not sure if ignoring the kicks here in favor of the synth is a good idea, consider changing the rhythm here because you mapped the drums a lot in earlier sections of the song

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did this for the fix-

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Marked as resolved by Moo-Chan

02:33:422 (1,2,3,4,5) - i feel like this jump is kinda out of place considering what you did on 01:15:389 (1,2,3,4) - and 03:30:051 (1,2,3,4,5) - , would recommend changing it to make it consistent with the other kiais

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I tried to make them all the sameish spacing

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Marked as resolved by Moo-Chan

fixed

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Marked as resolved by Moo-Chan

remove whistle and change addition to auto for 03:05:782 (1) - 03:08:478 (1) - 03:11:175 (1) - 03:13:872 (1) - and also add whistle to 03:15:220 (1) - this is my fault

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fixed

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Marked as resolved by Moo-Chan

fixed

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Marked as resolved by Moo-Chan

03:41:344 (3) - broken stack

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fixed

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Marked as resolved by Moo-Chan

I think 04:03:759 - should be a clickable object because of the strong cymbal and vocal on it but it is currently mapped as a slider end. Easy fix is deleting the current slider at 04:03:647 (1) - , extending 04:03:310 (1) - by one reverse and placing a circle on 04:03:759 - but whatever you come up with that makes 04:03:759 - a clickable object works.

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i took your suggestion but made two sliders instead of a reversed

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Marked as resolved by Moo-Chan

Add a break between 04:09:237 (1) - and 04:14:546 (1) - to indicate that the player is ready to hit the next note.

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i kept the slider but still added a break

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Marked as resolved by Moo-Chan
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