mapped by Cityyy
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This beatmap wasn't updated since 23 June 2024 so it was graveyarded...
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00:43:006 (2,3) - these 2 notes are stacked together when they shouldn't be

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fixed

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Marked as resolved by Cityyy

00:46:672 (1,2,3,4) - space this grouping out from 00:46:339 (4) - like you had done with the other pitch groups to keep consistent

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fixed

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Marked as resolved by Cityyy

00:52:006 (1,2,3,4) - this pattern should be further away from 00:50:672 (1,2,3,4) - to be consistent what you did earlier

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fixed

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Marked as resolved by Cityyy

00:54:506 (3,3) - make the hitsounding consistent throughout here by either removing these claps or adding them onto the ends of the next measures

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fixed

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Marked as resolved by Cityyy

fixed

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Marked as resolved by Cityyy

01:57:839 (7,1,2,3,4) - Make overall just more appealing patterns with sliders

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Marked as resolved by NaPiii_

not resolved sorry

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Reopened by NaPiii_

fixed

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Marked as resolved by Cityyy

01:02:839 (3) - Could add a new Kickslider for the 1/12 sound

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fixed

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Marked as resolved by Cityyy

01:04:672 (9,10,11) - this pattern is really cramped, going right back into the exact same spot of the playfield as the stream just before (01:04:006 (1,2,3,4,5,6,7,8) - ), I would suggest making this pattern go somewhere else, perhaps more to the right like so:

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01:15:339 (9,10,11) - same here but for a different reason, instead of the stream before, it's the stream right after that's on the exact same spot in the playfield, making it feel cramped again

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fixed

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Marked as resolved by Cityyy

01:06:672 (1) - I would look into spacing this group a little bit more to make the pitch change a little bit more noticable

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fixed

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Marked as resolved by Cityyy

For example 01:06:672 (1) - beeing "lighly curved) and 01:08:006 (1) - being a hard curve does not make sense and makes it inconsistant to play. Its overall the problem for your stream patterns

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fixed

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Marked as resolved by Cityyy

01:20:672 (13) - there should not be claps on this slider

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fixed

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Marked as resolved by Cityyy

your combo changes feel a bit random sometimes. i see you changed it on the subtle sound most of the times but then there are some combo changes on nothing, so it feels a bit weird sometimes 01:25:339 - 1:46:006

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fixed

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Marked as resolved by Cityyy

01:29:672 (5) - there should be a new combo here, and 01:29:339 (1,2,3,4) - should probably be either a buzz slider or apart of the same combo as the stream before it

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fixed

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Marked as resolved by Cityyy

01:33:006 (13) - new combo should be on this, not 01:33:339 (1) -

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01:40:339 (5) - same here

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03:11:006 (5) - not only should this be where the new combo is, it should also be where the stream changes direction. Changing direction on 03:10:672 (1) - doesn't really make sense

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fixed

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Marked as resolved by Cityyy

01:48:172 (3,4,1,2) - this stream changes direction on the wrong note, it should change on 1, not 4

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fixed

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Marked as resolved by Cityyy

01:58:839 (2,3,4,5) - 02:01:506 (2,3,4) - there has got to be a better way to represent these loud sounds than stacked 1/1 breaks, the intensity goes from almost spaced streams to quite literally a 1 star pattern randomly

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fixed

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Marked as resolved by Cityyy

02:02:506 (10) - would consider moving these sliders as they feel uncomfortable to aim,. maybe something like this would work https://osu.ppy.sh/ss/19143126/8b29

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fixed

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Marked as resolved by Cityyy

02:11:172 (7,8) - this should probably be a kick slider

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why?

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done

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Marked as resolved by Cityyy

I like the idea of 02:14:006 (1,2,3,4) - , but you didnt kept it consistant with 02:13:339 (1,2,3,4) - & 02:14:672 (1,2,3,4,1,2,3,4) - . Just make all 2 Slider insides and keep the flow

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well I liked switching it up, trying to avoid repetition

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Marked as resolved by Cityyy

02:14:006 (1,2,3,4) -

I get that you like this stacked slider idea, but I think the way you're going about implementing it is kinda wonky and weird. a much better approach would be doing something like this:

Just the way, in the entire map that you make these patterns overlap is really weird. So I think moving the 2 sliders together more, but then spacing them away from the other groups of 2 more will go a long way to making your map much more visually appealing

Overlaps are generally considered bad unless they have a very clear purpose and are very intentional. These feel just sorta iffy, and would be better off not stacked

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fixed I think

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Marked as resolved by Cityyy

02:21:589 (4) - makes no sense

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oh yea this is fixed from your previous recommendation on the curve inconsistencies

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Marked as resolved by Cityyy

02:25:339 (1,2,3) - Completely ignore this loud sample that you consistently use to transition 1 pattern to the next in just this 1 part really doesn't make any sense. I would probably put this triple into like the bottom right-ish corner to convey how loud that sound it more

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dm me when u get online bro cuz I have no idea what you're talking about here

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done

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Marked as resolved by Cityyy

02:28:006 (1,2,3,4) - these should probably be 2 kick sliders, the burst should only be on 02:28:339 (5) -

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put the song in 50%, making the burst only 5 notes is kinda of unnecessary

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Marked as resolved by Cityyy

02:31:756 (4) - don't map this, this one is inaudible even with slow slider

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fixed

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Marked as resolved by Cityyy
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fixed

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Marked as resolved by Cityyy

02:58:672 (2,3) - maybe move 2 over to the left a bit so these arent overlapping
id also suggest maybe ctrl+g these too since the sound at 03:00:006 (3) is noticeably higher in pitch so having it higher on the playfield might be cool

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fixed the first one

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Marked as resolved by Cityyy

excuse my rudeness in saying this but what the fuck are these 03:00:006 (3,4) - first one is just ass and the second one is somewhat fine but i have seen better

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also why did you stop placing sliders and used a spinner after 03:04:006 (1) - ? the sound doesnt change so i dont see a reason for the spinner just make a few more sliders or sth

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the sound does change, there's a slight riser that I think deserves a spinner, and those sliders are completely subjective I think they're fine

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Marked as resolved by Cityyy

this entire part feels off. it might be subjective and my taste but some sounds you mapped seem to be too quiet to provide accurate feedback to the player in this part. 03:28:172 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,9,10,11) - the way you used sliders like this is great though maybe try using these more in the section 03:29:339 (1) - ;also this is a menace to play 03:27:839 (10,1) -

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I turned the audio up some, I kept it lower than the rest of the map though because I think it matches the song

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Marked as resolved by Cityyy

03:28:172 (2) - this could be a 1/4 reverse instead of 1/2 just to fit with the 1/4 sound on 03:28:256 -

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fixed

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Marked as resolved by Cityyy

03:46:672 (7,8) - controversial but definitely possible like this

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04:16:006 (1) - consider making this like the intro more cuz almost the same

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fixed

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Marked as resolved by Cityyy

04:41:339 (1) - put circle here

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fixed

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Marked as resolved by Cityyy

05:29:672 (6,7,8) - change these up due to pitch change

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Fixed

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Marked as resolved by Cityyy
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