00:46:672 (1,2,3,4) - space this grouping out from 00:46:339 (4) - like you had done with the other pitch groups to keep consistent
00:52:006 (1,2,3,4) - this pattern should be further away from 00:50:672 (1,2,3,4) - to be consistent what you did earlier
Make 01:01:339 (1,2,1,2,1,2,3,4) - more Pattern wise -> f.e https://osu.ppy.sh/ss/19146656/5d56
01:04:672 (9,10,11) - this pattern is really cramped, going right back into the exact same spot of the playfield as the stream just before (01:04:006 (1,2,3,4,5,6,7,8) - ), I would suggest making this pattern go somewhere else, perhaps more to the right like so:
01:15:339 (9,10,11) - same here but for a different reason, instead of the stream before, it's the stream right after that's on the exact same spot in the playfield, making it feel cramped again
For example 01:06:672 (1) - beeing "lighly curved) and 01:08:006 (1) - being a hard curve does not make sense and makes it inconsistant to play. Its overall the problem for your stream patterns
01:29:672 (5) - there should be a new combo here, and 01:29:339 (1,2,3,4) - should probably be either a buzz slider or apart of the same combo as the stream before it
03:11:006 (5) - not only should this be where the new combo is, it should also be where the stream changes direction. Changing direction on 03:10:672 (1) - doesn't really make sense
01:58:839 (2,3,4,5) - 02:01:506 (2,3,4) - there has got to be a better way to represent these loud sounds than stacked 1/1 breaks, the intensity goes from almost spaced streams to quite literally a 1 star pattern randomly
02:02:506 (10) - would consider moving these sliders as they feel uncomfortable to aim,. maybe something like this would work https://osu.ppy.sh/ss/19143126/8b29
I like the idea of 02:14:006 (1,2,3,4) - , but you didnt kept it consistant with 02:13:339 (1,2,3,4) - & 02:14:672 (1,2,3,4,1,2,3,4) - . Just make all 2 Slider insides and keep the flow
I get that you like this stacked slider idea, but I think the way you're going about implementing it is kinda wonky and weird. a much better approach would be doing something like this:
Just the way, in the entire map that you make these patterns overlap is really weird. So I think moving the 2 sliders together more, but then spacing them away from the other groups of 2 more will go a long way to making your map much more visually appealing
Overlaps are generally considered bad unless they have a very clear purpose and are very intentional. These feel just sorta iffy, and would be better off not stacked
02:25:339 (1,2,3) - Completely ignore this loud sample that you consistently use to transition 1 pattern to the next in just this 1 part really doesn't make any sense. I would probably put this triple into like the bottom right-ish corner to convey how loud that sound it more
02:28:006 (1,2,3,4) - these should probably be 2 kick sliders, the burst should only be on 02:28:339 (5) -
02:58:672 (2,3) - maybe move 2 over to the left a bit so these arent overlapping
id also suggest maybe ctrl+g these too since the sound at 03:00:006 (3) is noticeably higher in pitch so having it higher on the playfield might be cool
excuse my rudeness in saying this but what the fuck are these 03:00:006 (3,4) - first one is just ass and the second one is somewhat fine but i have seen better
also why did you stop placing sliders and used a spinner after 03:04:006 (1) - ? the sound doesnt change so i dont see a reason for the spinner just make a few more sliders or sth
this entire part feels off. it might be subjective and my taste but some sounds you mapped seem to be too quiet to provide accurate feedback to the player in this part. 03:28:172 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,9,10,11) - the way you used sliders like this is great though maybe try using these more in the section 03:29:339 (1) - ;also this is a menace to play 03:27:839 (10,1) -
03:28:172 (2) - this could be a 1/4 reverse instead of 1/2 just to fit with the 1/4 sound on 03:28:256 -