mapped by HikariBuru
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This beatmap wasn't updated since 20 June 2024 so it was graveyarded...
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00:03:294 (2,1) - questionaly spacing imo

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not sure how this is questionable its really close i do know there is no 1/4 gap but it should be fine since its a hard beat so should be slightly harder

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Marked as resolved by [Kagamine Rin]

00:05:701 (2,3) - these notes stacked like 00:02:391 (2,3) - or 00:03:996 (2,3) - but the rhythm is different so it leads to misreading the pattern. I suggest you to unstack these notes.

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spread it out instead

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Marked as resolved by [Kagamine Rin]

00:06:102 (1,2,3,4) RC rules require all sliders to have clear paths. This is too much overlap. A reverse spam could work instead

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yeah i see yeah i meant to stack them theyre stacked now

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Marked as resolved by [Kagamine Rin]

I still think that this sliders is too difficult at least for hard difficulty

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Reopened by Adi4t

not sure though ive seen harder sliders on lower sr hard diffs outside that its not distanced so i think its fine honestly?

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Marked as resolved by [Kagamine Rin]

00:10:516 (3,4,5) this triple isn't accurate with the song, it actually begins on 00:10:315
00:15:331 -

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removed the tripples so it follows vocal more

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Marked as resolved by [Kagamine Rin]

https://osu.ppy.sh/wiki/en/Ranking_criteria/osu%21#hard

Avoid fully covering slider reverse arrows with hit objects within 2 beats of the reverse arrow being reached. This gives players enough time to recognise the reverse arrow.

00:13:325 (1,2,3,4) -

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oh oops i CTRL+ G that by accident when i sended it last time

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fixed now lol

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Marked as resolved by [Kagamine Rin]

00:19:745 (1,2,3,4,5) - 00:19:745 (1,2,3,4,5) - Same problem here. You made same spacing for different rhythms

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i think u messed up what u were trying to point out

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i will leave this as resolved since not sure what u mean w this i think it wouldve been more clear if u replied to ur thing similar to what u wrote here since i cant really make up w u mean w this

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Marked as resolved by [Kagamine Rin]

00:24:560 My understanding of the vocal phrasing in this section is that it goes A A B A so I'm fine with the gameplay changeup on 00:22:955, but I don't understand why 00:24:560 (1,2,3,4,5) is different from 00:19:745 and 00:21:350

A similar thing goes for 00:26:165 (1,2) // 00:27:770 (1,2,3)
The 3/4 vocal and bass kick rhythms are what make this section special so mapping them accurately would really help secure the identity of this part

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on 00:24:559 (1,2,3,4,5) - i dont hear a double unlike the other parts thats why i guess i change some other stuff in this section should be ok now

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Marked as resolved by [Kagamine Rin]

00:27:771 (1,2,3) - ehhhh that's too much of a spacing

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alr made it closer

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Marked as resolved by [Kagamine Rin]

00:37:391 (1,2,3) - I would move these up just a bit so that they arent touching the slider heads- https://gyazo.com/e82234031d14b647b13bb250f47cf570

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ah yeah looks nicer this way

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Marked as resolved by [Kagamine Rin]

00:44:623 (4) Move this forward 1/4. The 1-2-3-4 pattern is evenly spaced the entire way, implying it should be clicked at a steady rate too. Having the 4 bumped forward will consistently hit all the male vocals as well. Didn't need to let alvin-simon-theodore's note override what you had going

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okay

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Marked as resolved by [Kagamine Rin]

00:46:621 (5,1) - you could try to blanket 5's tail end with 1's slider body a little more. something like this- https://gyazo.com/77ab238c20aa8da66e87586ec063be2d

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ah yeah i think its better indeed to make the slider go towards the next object would feel better to play aswell

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Marked as resolved by [Kagamine Rin]

00:47:030 Very low density pattern for the drop of the song that has constant 1/2 backing rhythm
00:51:845 (1,2,3) plays fine but is too hard for Hard players to read imo. Offset the overlap or do it a different way

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i think this is fine honestly

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Marked as resolved by [Kagamine Rin]

I agree 00:47:031 (1,2) - this pattern are too easy for the drop
00:51:846 (1,2,3) - at this point i don't sure what difficulty you wanted to map. Is this hard diff or insane. Please look at your map again and deside. If it's hard, i suggest to use distanse snap almost everywhere. If it's light insane, you may make past sections a bit spicy.

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Reopened by Adi4t

well its equally as spaced as the rest just confusing to read cause of the ar i mean i could crank up the ar but that not something i want to do just to make it "easier"

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will mark it as resolve also the part before it is a bit harder p sure atleast to spacings this one is just a something that requires a little bit of reading since low ar ig

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Marked as resolved by [Kagamine Rin]

The idea is to have difficulty match the initensity of the song. This is a kiai/drop, so gameplay should be more exciting and difficult, yes. But difficulty should come from denser patterns, higher spacing and slider velocity. Not reading gimmicks.

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00:51:437 (5) - I feel like moving this off to the right just a little bit so it isn't overlapping the previous slider would look good. maybe like this?-https://gyazo.com/9daacc09aa91a8921ec349507dd526be

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im i kinda like the way it centers in the slider so i will probably leave it as it is unless im gonna change the entire part

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Marked as resolved by [Kagamine Rin]

00:51:839 (1,2,3) - this overlapping/spacing could be hard to read, mostly 2,3

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its stacked also DS i know its sort of difficult to read but thats why i did it as other modders has said something about this in particular

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Marked as resolved by [Kagamine Rin]

00:53:243 (4) - try and blanket this better with 00:53:444 (1) - and 00:54:849 (4) - this could try to be blanketed with 00:54:247 (3) - https://gyazo.com/27cb5069f8e3d070b2f45570f503b119 and I would move 00:55:049 (1) - so that the tail is resting on 00:54:046 (2) -

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i made everything blanket'd i think i only didnt change 00:55:049 (1) - since its stacked to 00:54:046 (2) - and over all in the map i have not really made anything rest on something so it would look kinda random for me to make that note rest there but i like the idea though!

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Marked as resolved by [Kagamine Rin]

00:55:451 (2) - this could be moved over so that it sits on top of 00:56:655 (1) - this slider head

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i will move 00:56:655 (1,2,3) - this instead since otherwise it messes up the square!

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Marked as resolved by [Kagamine Rin]

01:05:484 (1) - I would remove this combo start. There really isn't any change in the tone of the music here.

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ah it was more meant to follow vocals but i forgot to make 01:07:090 (5) - a new combo but will make that a new combo since it mainly follows the vocals in here so im trying to make every outstanding vocal a new combo i guess

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Marked as resolved by [Kagamine Rin]

01:19:533 (2,3) - are you sure about this rhythm? wouldn't it be better to just follow the vocals and have circles on the red and white ticks instead here

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yeah im sure about this since its the same as 01:21:037 (2,3) - 00:21:651 (2,3) -

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Marked as resolved by [Kagamine Rin]

it clearly not the same. To make this patter the same as 01:21:037 (2,3) - or 00:21:651 (2,3) - you should shift 01:19:432 (2,3) - to a blue tick

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Reopened by Adi4t

Also 01:19:632 (3,4) - this spacing is very strange

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the rhyhthm plays the same thats what i meant not the patern ofc since i think variation is important even though the stamps are a minute apart also not sure why the spacing was like that but fixed it

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Marked as resolved by [Kagamine Rin]

01:21:539 (5,6) - use distance snap pls

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i wont use ds snap for those since i wanna bring in intensity

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Marked as resolved by [Kagamine Rin]

01:22:341 (1,2,3) - also same spacing for diff rhythms

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i think its fine since they sounds more like doubles

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Marked as resolved by [Kagamine Rin]

01:35:181 (1,2) Move these closer together. Previous gameplay has established that this spacing is for 3/4 rhythm

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alright

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Marked as resolved by [Kagamine Rin]

01:46:417 (1,2,3,4,1) - maybe ctrl j this to make there 01:45:614 (3,1) - more spacing?

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will space it out but i wont ctrl J that looks ugly and ruins the flow

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Marked as resolved by [Kagamine Rin]

01:48:026 (1,2,3) - this spacing doesnt really read as 1/2 spacing imo, since this section (and most of the map in general) uses fully spaced circles for 1/2; it reads more like 1/4 or maybe 3/4 since you used this kind of spacing for 3/4 a few times - maybe consider spacing it out a bit to be more similar to the other 1/2 rhythms?

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done red anchored the slider so i could add some spacing to the next note

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Marked as resolved by [Kagamine Rin]

02:03:879 (2) - I would move this off to the left and up some so it's not overlapping- https://gyazo.com/aa59688234095e13b84e297981a5e41f

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right looks better this way

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Marked as resolved by [Kagamine Rin]

02:06:889 (2,3) - id suggest using similar spacing as the rest of the phrase here, reducing the spacing for this specific 1/2 gap doesnt make much sense imo unless im missing something

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okay done

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Marked as resolved by [Kagamine Rin]

02:09:698 (4) - id suggest splitting this slider up to match 02:03:277 (1,2,3), since i think that one fits the song better (this one doesn't represent the pitch change at 02:10:100)

this section's cool btw, i like the long sliders :)

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made the slider split now 1/2 into long slider as after the 1/2 the pitch changes

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Marked as resolved by [Kagamine Rin]

02:12:909 (3) - I feel like this could be moved upwards so that it blankets with 02:12:508 (2) - this slider tail

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i made it like i hope this works

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Marked as resolved by [Kagamine Rin]

02:20:936 (4) - you could try to make this a reverse slider on 1/5 beat snap divisor? like this- https://gyazo.com/a42a84f56b4a1b431d5b92e27d56affb

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not sure about this rhythm so i will leave it like the old but if someone else says something about it i will change :)

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Marked as resolved by [Kagamine Rin]

02:21:738 (1,1) - maybe there is a way to blanket these?

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yes it blanketed now i just ctrl J it i think i forgot but its blanket now haha

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Marked as resolved by [Kagamine Rin]

02:46:320 (3) - I would remove this note considering there is no sound behind it that is significant enough to have it's own single note

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ah what ur right not sure how i heard a note there at first

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Marked as resolved by [Kagamine Rin]

02:47:023 (7) - this needs a new combo, and maybe you could make it a slider instead of a single note, since she draws out her "rahh" (:

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yesh done it thanks made it 1/2 slider w a straight line into a curve as she says rahh!!

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Marked as resolved by [Kagamine Rin]
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