not sure how this is questionable its really close i do know there is no 1/4 gap but it should be fine since its a hard beat so should be slightly harder
00:05:701 (2,3) - these notes stacked like 00:02:391 (2,3) - or 00:03:996 (2,3) - but the rhythm is different so it leads to misreading the pattern. I suggest you to unstack these notes.
00:06:102 (1,2,3,4) RC rules require all sliders to have clear paths. This is too much overlap. A reverse spam could work instead
not sure though ive seen harder sliders on lower sr hard diffs outside that its not distanced so i think its fine honestly?
00:10:516 (3,4,5) this triple isn't accurate with the song, it actually begins on 00:10:315
00:15:331 -
https://osu.ppy.sh/wiki/en/Ranking_criteria/osu%21#hard
Avoid fully covering slider reverse arrows with hit objects within 2 beats of the reverse arrow being reached. This gives players enough time to recognise the reverse arrow.
00:19:745 (1,2,3,4,5) - 00:19:745 (1,2,3,4,5) - Same problem here. You made same spacing for different rhythms
i will leave this as resolved since not sure what u mean w this i think it wouldve been more clear if u replied to ur thing similar to what u wrote here since i cant really make up w u mean w this
00:24:560 My understanding of the vocal phrasing in this section is that it goes A A B A so I'm fine with the gameplay changeup on 00:22:955, but I don't understand why 00:24:560 (1,2,3,4,5) is different from 00:19:745 and 00:21:350
A similar thing goes for 00:26:165 (1,2) // 00:27:770 (1,2,3)
The 3/4 vocal and bass kick rhythms are what make this section special so mapping them accurately would really help secure the identity of this part
on 00:24:559 (1,2,3,4,5) - i dont hear a double unlike the other parts thats why i guess i change some other stuff in this section should be ok now
00:37:391 (1,2,3) - I would move these up just a bit so that they arent touching the slider heads- https://gyazo.com/e82234031d14b647b13bb250f47cf570
00:44:623 (4) Move this forward 1/4. The 1-2-3-4 pattern is evenly spaced the entire way, implying it should be clicked at a steady rate too. Having the 4 bumped forward will consistently hit all the male vocals as well. Didn't need to let alvin-simon-theodore's note override what you had going
00:46:621 (5,1) - you could try to blanket 5's tail end with 1's slider body a little more. something like this- https://gyazo.com/77ab238c20aa8da66e87586ec063be2d
ah yeah i think its better indeed to make the slider go towards the next object would feel better to play aswell
00:47:030 Very low density pattern for the drop of the song that has constant 1/2 backing rhythm
00:51:845 (1,2,3) plays fine but is too hard for Hard players to read imo. Offset the overlap or do it a different way
I agree 00:47:031 (1,2) - this pattern are too easy for the drop
00:51:846 (1,2,3) - at this point i don't sure what difficulty you wanted to map. Is this hard diff or insane. Please look at your map again and deside. If it's hard, i suggest to use distanse snap almost everywhere. If it's light insane, you may make past sections a bit spicy.
well its equally as spaced as the rest just confusing to read cause of the ar i mean i could crank up the ar but that not something i want to do just to make it "easier"
will mark it as resolve also the part before it is a bit harder p sure atleast to spacings this one is just a something that requires a little bit of reading since low ar ig
00:51:437 (5) - I feel like moving this off to the right just a little bit so it isn't overlapping the previous slider would look good. maybe like this?-https://gyazo.com/9daacc09aa91a8921ec349507dd526be
its stacked also DS i know its sort of difficult to read but thats why i did it as other modders has said something about this in particular
00:53:243 (4) - try and blanket this better with 00:53:444 (1) - and 00:54:849 (4) - this could try to be blanketed with 00:54:247 (3) - https://gyazo.com/27cb5069f8e3d070b2f45570f503b119 and I would move 00:55:049 (1) - so that the tail is resting on 00:54:046 (2) -
i made everything blanket'd i think i only didnt change 00:55:049 (1) - since its stacked to 00:54:046 (2) - and over all in the map i have not really made anything rest on something so it would look kinda random for me to make that note rest there but i like the idea though!
00:55:451 (2) - this could be moved over so that it sits on top of 00:56:655 (1) - this slider head
01:05:484 (1) - I would remove this combo start. There really isn't any change in the tone of the music here.
ah it was more meant to follow vocals but i forgot to make 01:07:090 (5) - a new combo but will make that a new combo since it mainly follows the vocals in here so im trying to make every outstanding vocal a new combo i guess
01:19:533 (2,3) - are you sure about this rhythm? wouldn't it be better to just follow the vocals and have circles on the red and white ticks instead here
it clearly not the same. To make this patter the same as 01:21:037 (2,3) - or 00:21:651 (2,3) - you should shift 01:19:432 (2,3) - to a blue tick
the rhyhthm plays the same thats what i meant not the patern ofc since i think variation is important even though the stamps are a minute apart also not sure why the spacing was like that but fixed it
01:35:181 (1,2) Move these closer together. Previous gameplay has established that this spacing is for 3/4 rhythm
01:48:026 (1,2,3) - this spacing doesnt really read as 1/2 spacing imo, since this section (and most of the map in general) uses fully spaced circles for 1/2; it reads more like 1/4 or maybe 3/4 since you used this kind of spacing for 3/4 a few times - maybe consider spacing it out a bit to be more similar to the other 1/2 rhythms?
02:03:879 (2) - I would move this off to the left and up some so it's not overlapping- https://gyazo.com/aa59688234095e13b84e297981a5e41f
02:06:889 (2,3) - id suggest using similar spacing as the rest of the phrase here, reducing the spacing for this specific 1/2 gap doesnt make much sense imo unless im missing something
02:09:698 (4) - id suggest splitting this slider up to match 02:03:277 (1,2,3), since i think that one fits the song better (this one doesn't represent the pitch change at 02:10:100)
this section's cool btw, i like the long sliders :)
02:12:909 (3) - I feel like this could be moved upwards so that it blankets with 02:12:508 (2) - this slider tail
02:20:936 (4) - you could try to make this a reverse slider on 1/5 beat snap divisor? like this- https://gyazo.com/a42a84f56b4a1b431d5b92e27d56affb
not sure about this rhythm so i will leave it like the old but if someone else says something about it i will change :)
02:46:320 (3) - I would remove this note considering there is no sound behind it that is significant enough to have it's own single note
02:47:023 (7) - this needs a new combo, and maybe you could make it a slider instead of a single note, since she draws out her "rahh" (: