mapped by Fatfan Kolek
submitted
ranked
This beatmap was ranked on 29 December 2023!
nominated by Luscent and wafer
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the immense amount of aura radiating from your square patterns is unmatched as always

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zxzxzx

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zxzxzx

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zxzx

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awesome stuff

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super fatfan kolek world

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a

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Unused files.
"122607515-0e8d4600-d051-11eb-900b-1b072f5bbbad.png"

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bvm

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Marked as resolved by wafer

mario

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Maybe could add SliderBorder : 104,104,216 to [Colours]?
I think it would compliment the bubble on hitcircleoverlay kinda nicely, while being bright enough to have contrast with the hitcircle itself.

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great suggestion, i applied it like this

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Marked as resolved by Fatfan Kolek

Inconsistent metadata.
Inconsistent tags between Tiny Expert and Buster's Starting Easy, difference being "Yoshi buster ancel ancelysia".
Unused files.
"122607515-0e8d4600-d051-11eb-900b-1b072f5bbbad.png"

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weird why they werent the same

o ya that was the old bg, thanks for reminding me, deleted it

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Marked as resolved by Fatfan Kolek

you could also add super mario to the tags since its the bg :thinking:

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also yoshi since hes in all the bgs too

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super mario exists already cause of source, added yoshi tho

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Marked as resolved by Fatfan Kolek

skin - change the font used in 50,100,300 to the one seen in mini hard diff, in the context of SMW that one is used when you hit something... like an object... a circle?

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also they should be about the same size as circles, as in, shouldn't be wider than circles

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there's no 3 in that font and... good luck making a 3 in 3x6 not look stupid.

agree about the size though, reducing it a bit.

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a

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Marked as resolved by Fatfan Kolek

skin - Enable SliderBallFlip, but you probably cant do that just with the beatmap itself... make a separate skin download with it enabled...?

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nah separate skin sucks, but yeah unfortunately it's not possible in the map skin

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a

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Marked as resolved by Fatfan Kolek

are you still looking for hitsounds? i could try giving this a go, unless ur waiting for keysounds

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nop, theyr finished, done by ancel

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Marked as resolved by Fatfan Kolek

!!!

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:o

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!

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language should be instrumental, unless there's an actual reason it's set to other

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oops ya set overall is still wip and a bunch of stuff is missing, fixed it though

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Marked as resolved by Fatfan Kolek

a

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yeas

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yaas

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cute

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<3

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a

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banger map overall hope to see it ranked

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best map 10/10

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it's a pity streamy no 1/8 stream

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that would almost be 300 bpm streams which are too fast for active rhythm in my opinion

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:3

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silly..,,,,

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yop

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Title: http://www.a-suma.com/goods/music/cd/smw.htm
Artist: https://youtu.be/gNcIAC30mWI?t=52 / https://www.youtube.com/watch?v=5abDeORElxA&t=58
Both JP & US version mention the artist as "KOJI KONDO", so it can be considered an official romanization, and would follow the 2nd point in Metadata - Allowances. I'm mentioning this because there are some ranked sets of this game's OST that use Kondo Koji instead.

JP Box art also refers to this game as "SUPER MARIO BROS. 4"
https://images.nintendolife.com/a4b0aee42fa6a/jp.large.jpg

TITLE: タイトルBGM
R.TITLE: Title BGM
ARTIST: 近藤浩治
R.ARTIST: Koji Kondo
SOURCE: SUPER MARIO WORLD
TAGS: スーパーマリオワールド SUPER NINTENDO ENTERTAINMENT SYSTEM SNES スーパーファミコン SUPER FAMICOM Video Game Electronic Instrumental SMW 任天堂 BACKGROUND MUSIC VGM 16 BIT BROS. BROTHERS 4 OST Original Soundtrack molneya

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thanks a bunch :D

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Marked as resolved by Fatfan Kolek

Yeah the timings at the beginning lol
These uninherited points should fit for that?

  • 162bpm offset 0
  • 148.875bpm offset 370
  • 148.875bpm offset 1579
  • 148.875bpm offset 3200
    *edited to work with the [Insane] beginning reverse sliders
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its fixed thanks to vulkin

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Marked as resolved by Fatfan Kolek

gaming

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fatfan saved mapping

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hey, nice to see a new map!

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so nostalgic

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wtf square spams mapping is saved

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@

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