00:10:777 (1) - make this slider more similar to this 00:07:282 (1) - (Copy and paste them)
make 00:28:253 (1) - similar to 01:19:806 (1) - also I'd recommend increasing the angle because this is probably hard to read
00:30:000 (2) - I'd avoid using slider like this in Easy (as in using more simple designs would be preferable) since significant part of the slider is overlapping itself so that the sliderborder in the middle (thus the path of the slider) is little obscured and may cause unnecessary problems for players of this level EDIT: note that there are actually multiple sliders with sort of this but some more some less
00:42:233 (1) - Not sure how the Spinnerrecoverytime works out for this one. The Ranking Criteria states;
"Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner."
Now, technically you follow that rule with enough time until the next note, but considering that this diff is mapped in a half-bpm style Im not sure how the ruling for that is. Halving the bpm doubles the measures you'd need for the Spinnerrecoverytime, which would place the next possible object onto 00:45:728 - , which eliminates 00:44:855 (1) - .
Idk maybe Im wrong, might want to make sure with a QAT or something.
00:48:350 (2) - unclear slider paths arent recommended at all, would not do anything like this
00:49:224 (3) - pretty strong place under sliderend, maybe make it circle instead? (and NC it)
00:56:214 (5) - this'd be good to have clicked and all that, much like the previous. Though at the same time as this is missing the vocals it'd also be nice touch to keep this but change the other I guess
01:11:359 (3) - this sliderend too, having vocals this time as well (maybe like shortening the slider 1/2 and adding the circle or smth)
01:18:058 (4) - reverse point missing hitsounds? Since the whole point of this slider (rhythm) are those snares back there you should add the hitsounds for this as well