The difficulty spike seems to be within an acceptable range since the pattern gradually increases in difficulty in a linear manner from the beginning to the end, and the BPM of the song also steadily increases. It is understandable that the difficulty level increases due to the song's BPM, so it would be unfair to criticize it for that.
I'm here about the ✨ending spike✨
First thing, note density:
Second thing, note arrangement and placement:
Third thing, trills:
Fourth thing, 1/4 dense jumpstream:
I think if some sort of implementation of these suggestions are made, the ending will still be extremely difficult, but not unfairly so.
the diff spike is fine for me :
from 95.8 before ending
and osr replay file: https://drive.google.com/file/d/1-vGJ5pD-HBaYqKuP2qRKlIWQiswRHg1c/view?usp=sharing
and current version: https://drive.google.com/file/d/1gSn8_3XQhWHs9iQQZtBRQBa0dRem9VWJ/view?usp=sharing
Hi! reopening this post with some suggestions ive written in the bn server.
06:48:659 (408659|0,408712|1,408764|4,408764|0,408817|3,408870|4,408870|0,408922|1,408975|4,408975|0) - this is heavily unnecessary, giving a weak sound so much emphasis really dilutes pattern impact for all the upcoming jumpstreams, make it a bit easier at least (not complaining about difficulty)
05:11:389 (311389|4,311449|0,311509|1,311569|0,311629|2,311689|0,311749|2,311809|4,311869|2,311929|4,311989|3,312049|4) - same etc
06:52:291 (412291|1,412343|0,412396|1,412449|0,412554|1,412554|0,412659|1,412764|0,412870|1,412870|0,413028|1,413080|0,413133|1) - quite the hand bias here. rebalance patterns to make it even
06:55:975 (415975|4,416028|3,416080|4,416185|3,416238|4,416291|3,416396|3) - this is just super uncomfortable to hit. in 4k by default these patterns are rarely used and already play quite bad but this is a whole other world. this needs to be smoother
06:57:659 (417659|0,417712|1,417764|0,417870|1,417922|0,417975|1) - same
Let's talk about the ending spike first. I can see that kimgod made a post about how the spike is justifiable given the progressive nature of the map's difficulty curve, but I think many others, including myself, will find the last minute of the map way too hard, beyond what would normally be accepted.
The cause of the spike (starting 06:24:745~) has already been brought up in map discussions prior to this post - the bpm is a lot higher, and there are a lot of very tricky anchors and one handed trills. I see that there has been responses to them but I don't think they have been properly addressed, and I don't see how the spike can be justifiable considering that it's a lot bigger of a jump than any other increase in difficulty in the map. Even 3~4 note anchors can be very hard with such hand biases and disconnectedness, especially considering that all other sections of similar density had been much simpler.
Even without any nerfs to density (the density here itself is actually very fair), reducing anchor difficulty and hand biases alone should bring this section's difficulty down to be more in line with other parts of the map. This includes not only simply nerfing anchor lengths, but better distributing it across columns to provide room for recovery.
Small feedback from Aitor98's testplay and review of the final part:
yz1155's sugg:https://osu.ppy.sh/ss/18230941/2268 He said now anchor maybe too hard of 7.8* 5K map. Move to space may better. https://osu.ppy.sh/ss/18230954/11a5