mapped by fayew
submitted
ranked
This beatmap was ranked on 10 July 2024!
nominated by Spectator and Rocma
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00:03:979 (1,2) - I'd like to enlarge this gap at least an obvious dash.

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that should not be a dash though

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Marked as resolved by skill issue lol

00:16:646 (1,1) - missing hdash? 00:16:979 (1) - is p much strong and still deserve more emphasisment

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did

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Marked as resolved by skill issue lol

00:21:979 (3,4) - Unless you dash pretty late from 00:21:812 (2), you end up missing some notes for the stream I would make these slider span out longer in the current direction that they face for better gameplay.

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okay

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Marked as resolved by skill issue lol

00:21:979 (3,4) - you need to tab dash this part which is overkill for rain difficulty, would make them flow stream

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rain players should suffer

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Marked as resolved by skill issue lol

00:22:312 (5,6) - Those little bit tricky too catch because you need tap tap dash to left and suddenly swing to the right.
Make more wider so it won't easily miss.

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sure

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Marked as resolved by skill issue lol
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01:18:811 (3,4) - ordinary strong one but it feels too sudden

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Marked as resolved by Rocma

oh wait i was not gonna close

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Reopened by Rocma

none of those are edgy anymore

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Marked as resolved by skill issue lol

00:38:979 (2,1) - you need to walk the stairs after the hyperdash and this might be too technical for a rain diff, please do a pattern which is more intuitive

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okay

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Marked as resolved by skill issue lol

00:39:145 (1,2,3,4) - Not a big fan of these streams since they lack visual clarity. They look like standstill but you are supposed to walk them. Would change the shape of these.

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same with 01:42:376 (1,2,3). 01:42:708 (3) Would be better off as a 'C' shaped stream rather than a wannabe wiggle.

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don't rly want to

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Marked as resolved by skill issue lol

00:41:812 (1,2,3,4) - Hard to tell if you are supposed to dash them or walk them. Currently you can do both so I would choose one and space it accordingly. Also since the sound is decreasing, 00:42:145 (3,4) should be spaced smaller than 00:41:812 (1,2) .

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made them walks + reduced

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Marked as resolved by skill issue lol

00:50:893 (2) - i wonder why you decide to undermap 00:50:977 and use 1/1, that piano is still noticeable

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mapped

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Marked as resolved by skill issue lol

00:51:477 (1) - shouldnt this be on 00:51:393 instead? thats piano key sounds is more noticeable there over current snap

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yes

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Marked as resolved by skill issue lol

00:56:643 (1,1) - ur lucky that this is walkable

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00:58:810 (4,5) - questionable

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tried to nerf

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Marked as resolved by skill issue lol

This section is calmer than previous sections but has a really big hyperdash @ 00:59:143 (5,1). I would remove the hyperdash between 00:59:143 (5,1).

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Reopened by GiGas

i wouldn't, it's a transition to the next part

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Marked as resolved by skill issue lol

atleast reduce spacing between (4,5), 3.9x is about 1.5 times from the trigger, you can make (4) horizontal to the left or something

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Reopened by Arlecchino

this apply to 01:01:476 (4,1) - as well, please reduce spacing, try ctrl+g and adjust spacing afterward

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01:03:477 (3,1) - same case

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rearranged that section entirely

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Marked as resolved by skill issue lol

01:00:143 (4,1) - edgedash

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fix

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Marked as resolved by skill issue lol

01:03:643 (1,2) - add hyperdash here? could emphasize the shift of the piano sound on 01:03:643 (1,2) better with hyperdash

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true

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Marked as resolved by skill issue lol

01:05:310 (1,2) - Not really...

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it is real

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01:05:310 (1,2) - There are better ways to represent this than repeating sliders imo. Also 01:07:310 (2) doesn't deserve a hyperdash since the sound that you were basing the repeat sliders from are slowly increasing in sound.

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i tried to make smth else but it turned out garbo so i kept repeating sliders for the simplicity sake + dont want to make it too complicated for rain players

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Marked as resolved by skill issue lol

could you atleast split this unreasonably slider repeat at 01:05:976 and 01:06:576 ? that way you can give some movement to represent pitch change, also works for NC

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Reopened by Arlecchino

new combos are overrated

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Marked as resolved by skill issue lol

(i added it aswell as rotated that 45 degrees for more emphasis)

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01:05:310 (1) - SV could be nerfed a bit, currently it would be overkill for Rain players

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:ohhhhhhhhhhhhhhhhh: nerfing it more ruins the aesthetic and the idea behind this but sure

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Marked as resolved by skill issue lol

01:05:310 (1) - 01:07:576 (1) - these are too fat for rain, please replace them with flow stream

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ok

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Marked as resolved by skill issue lol

01:05:976 (1,1) - these are too far considering that they are the stand-still stacks where you need a precision to hit, please reduce

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tried

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Marked as resolved by skill issue lol

01:07:910 (10,1,1) - hdash after 66ms dash on rain are you kidding me this is diffspike

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THIS IS LITERALLY SO EASY TO HIT?????!?!??!? anyway reduced into nothingness

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Marked as resolved by skill issue lol

01:08:142 (2,3,4,5) - this stream feels so bad both visually and playability, you have to tap arrow key to maintain the movement which rly awkward to play, would just go for simple stream, if you rrly want to do fancy stream, do it with simpler flow

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nah it's fine

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Marked as resolved by skill issue lol

it is bad visually because those have same direction..... would make more spacing between them especially the 2 spots 01:08:142 (2,3) - 01:08:642 (2,3) -

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Reopened by Rocma

okay....

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Marked as resolved by skill issue lol

nah this is too much for a rain, need adjustment

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Reopened by Spectator

simple flow now GG

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Marked as resolved by skill issue lol

01:14:728 (1,2,3,4,5) - would make this more curved to match with the previous streams (01:13:228 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3))

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Sure

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Marked as resolved by skill issue lol

01:18:477 (1) - wiggle is barely used in the difficulty so this might be embarrassing to play, would just do curved stream here

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oko

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Marked as resolved by skill issue lol

01:23:644 (7,8,1) - lower spacing too close to being hsnap dash > hsnap hdash which is unrankable for rains

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fix

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Marked as resolved by skill issue lol

01:24:810 (2,3) - make this 1/3 repeat like 01:24:479 (1)? it's a better simplification imo

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yes

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Marked as resolved by skill issue lol

01:27:128 (2,3,4,5) - seems 4,5 gap is larger. Is there any specific reason? I thought it could be evenly and nothing will be wrong.

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01:27:626 (5) - has a higher pitch

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Marked as resolved by skill issue lol

the sliderend of 4 has a higher pitch, so the distance between 4 and 5 is larger* thats what i meant

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01:30:194 (5,1) - dash here is tight, need to be either hyperdash or reduced

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h

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Marked as resolved by skill issue lol

01:53:647 (7,8) - Fix this stream into a more natural shape. It currently plays pretty badly as it requires 2 separate standstills from back to back. Plays more like a convert.

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keep, its fine

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Marked as resolved by skill issue lol

agree, would make it the same as either 01:52:321 (7) or 01:54:973 (7,8,9) since current one plays pretty awkward

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Reopened by Spectator

oko

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Marked as resolved by skill issue lol

01:54:973 (7,8,9) - please make this the same as the previous ones, no need for it to be different

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rip variety

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Marked as resolved by skill issue lol

i hope you meant ctrl+h but yes

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Marked as resolved by skill issue lol

I was dumb

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