mapped by Troponoop
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This beatmap wasn't updated since 1 July 2023 so it was graveyarded...
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00:11:076 (1,2,1,2,1,2,1,2) - The highs should be wider and the lows narrower.
00:13:818 (1,2,1,2,1,2,1,2) - ^

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hmm i think it fits okay? not sure if it needs a buff unless more peeps point it out

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Marked as resolved by Troponoop

00:12:093 (1,2,3) - visual spacing here is kinda scuffed. this would be slightly better imo https://i.imgur.com/CN5yQK0.png

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sure gave it a tiny bit more spacing

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Marked as resolved by Troponoop

00:13:122 (4) - nc? to distinguish the groupings of your objects a bit more clearly

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sure

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Marked as resolved by Troponoop

00:13:476 (2) - how about ctrlg this so that the same movement emphasizes the repeated melody

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sure

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Marked as resolved by Troponoop

00:16:207 (4) - 00:17:579 (7) - make these 2 the same. Either a 1/2 slider, or a circle for both

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circles now

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Marked as resolved by Troponoop

00:16:893 (4) - this overmapping doesn't rly feel right to represent the song imo. i would just cut this circle out

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i think i keep it. feels a bit odd to me to cut the circle

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Marked as resolved by Troponoop

00:17:076 (5,6) - This place should be wider than the others. The piano note is a rest there, so it should be visually obvious that it is the end.

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ok changed that part

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Marked as resolved by Troponoop

00:18:104 (3,4,5,6) - https://i.imgur.com/s1olzM2.png - make it like this could emphasizes the repeated melody more imo

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ok changed it up

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Marked as resolved by Troponoop

00:33:008 - kinda wierd having this as passive since next section is about sounds like that 00:34:036 - 00:36:094 -
and sounds that u following with 00:31:980 (1,2,3,4) - ends on 00:32:836 -
mb u would like any of these:
https://i.imgur.com/a4VfHOL.png
https://i.imgur.com/UNLuNBu.png (5 stacked with 6 for stronger emphsz on 1)
https://i.imgur.com/zU2aMqJ.png

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oki adjusted it to the first imgur. i like the simplicity in that onefor the rhythm since i am small brain

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Marked as resolved by Troponoop
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sure changed it up a bit

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Marked as resolved by Troponoop

patterns from 1 00:33:351 - to 00:35:579 - moving in one direction which is cool,
but then u broke that flow 2 00:35:751 - 00:38:322 -
3 00:38:494 - 00:40:379
mb use flow idea from 1 for 2 and 3 since there vocals and instruments are the same?

and spacing for quiet 00:37:980 (3) - is huge compared to 00:38:494 (1) - which is a lot more stronger
mb decrease it a bit?

nc 00:39:866 (9) - for consistency with others down beats 00:34:379 - 00:35:751 - etc

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ok re adjusted most stuff and nerfed. will fix NC's once i colorhax

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Marked as resolved by Troponoop

00:35:418 (7) - This slider would flow better if it were clockwise, following the direction of the previous slider.

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ok

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Marked as resolved by Troponoop

00:36:265 (4,5,6) - x:460, y:220 instead?

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isn't that offscreen or am i trolling. i could adjust it but i'm trying to keep it in line with 00:34:036 (5,6) - and 00:39:522 (7,8) -

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slightly slightly tweaked it

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Marked as resolved by Troponoop

00:37:133 (1,2) - It should be similar to the note immediately preceding it. At least not a slider.

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i think it works fine to change the rhythm up a tiny bit

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Marked as resolved by Troponoop

00:40:551 (1,2,1,2,1,2) - i feel like if you're gonna take notice off the hihat here, might as well just map it as active rhythm. Otherwise just stay consistent with the snare.

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ok adjusted the rhythm. iprobly made it worse xD

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Marked as resolved by Troponoop

00:40:723 (3,1) - 00:41:065 (3,1) - 00:41:751 (5,1) - spacing on these is a bit high compared to 00:51:351 (4,5) -
which is the most spaced pattern in whole kiai with easer rhythm, mb decrease 00:40:894 - 00:41:236 - 00:41:922 - so jumps in kiai will feel more stronger than quiet build up before it?

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sure nerfed it down and spaced it accordingly

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Marked as resolved by Troponoop

00:42:692 (2) - either make this active, or do something very funny like https://i.imgur.com/QGwbPyM.png but obviously with slightly lower spacing into 00:42:950 (1) -

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i like funny

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Marked as resolved by Troponoop

00:42:950 (1) - i would rotate this a little either ccw or cw to match your loose aesthetic style of this map better

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sure

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Marked as resolved by Troponoop

00:42:961 (1) - make this a stream would create a better contrast with 00:43:990 (1) - 's rhythm imo. the current one suddenly ignores the hihat sound

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attempting triplet technology

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Marked as resolved by Troponoop

00:47:590 (2,3) - make it like this looks and plays better imo (https://i.imgur.com/tEwco7g.png) in creates a nice symmetrical curve and also flows to it

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sure cleaned it up

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Marked as resolved by Troponoop

00:48:104 (1) - space this out(around x299 y69 is good) to emphasize downbeat

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i think its okay to keep this setup for now :D

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Marked as resolved by Troponoop

00:49:293 (7) - should be kickslider here

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yesssir yesssssir. fixed that and adjusted pattern

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Marked as resolved by Troponoop

00:53:076 (2,3,4) - making it like this plays better imo so that it continues the up-down movement https://i.imgur.com/DxSZSbC.png

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sure changed em

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Marked as resolved by Troponoop

01:01:818 (1,2,3,4) - make this flows in back-and-forth will be consistent with the other similar objects imo (something like https://i.imgur.com/25pKZLL.png)

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changed this up and other parts at similar areas

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Marked as resolved by Troponoop

01:08:665 (1) - make this the same as the others in the measure? like make it kickslider-note just like 01:09:007 (2,3) -

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sure adjusted pattern

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Marked as resolved by Troponoop

01:28:207 (2,3,4) - bezier curving these sliders would be sick imo.

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it fits better with the map's aesthetic from my view

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hmm i like the simplicity for that part. i guess i lossely get what you mean too xD

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Marked as resolved by Troponoop

01:33:179 (7) - think the movement is slightly cooler if you did spacing closer to this screenshot https://i.imgur.com/tlaLR7O.png but this isn't a huge difference

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oki sure

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Marked as resolved by Troponoop

02:09:693 (3) - this slider felt very janky to play compared to the similar reverse sliders, probably because it isn't linear?

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e.g. 02:04:207 (5) - plays better since its shape is more linear

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true, made it more linear to help it match up better

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Marked as resolved by Troponoop

02:10:379 (1,2,3,4,5) - switch back to sv1? since all the other instruments kinda die out here

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i compromise at 1.5 since 1.0 feels a bit drastic in reduction

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Marked as resolved by Troponoop
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