mapped by Troponoop
submitted
last updated
This beatmap wasn't updated since 1 July 2023 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

ehh i feel like it works to just keep as is. probly change if more peeps mention

permalink
Marked as resolved by Troponoop

00:21:179 - in this section instrument(smth that ticking) are pretty static/repetitive and cuz of following only them places with vocals and piano like 00:22:036 - 00:23:407 - feels empty and whole section have monotonous rhythm, so would be nice to bring some variety in emphasizing https://i.imgur.com/tVhoPlf.png

permalink

redid this part

permalink
Marked as resolved by Troponoop

00:47:065 (2,3,4,5) - these sliders feels wierd with vocals on background mb smth like this https://i.imgur.com/GbxGXhr.png will works better?

permalink
permalink

I don't really follow vocals here but the percussion, I only use them as guideline sometimes to decide some rhythms as this being a hard diff I can't really map every drum sound actively.

permalink
Marked as resolved by CebollaVladimir

00:48:093 (5,1) - might want to space these out further so they can be the same length as 00:46:036 (5,1) - since 1/1 gaps kinda need to be similar for players of this skill level

permalink

As this map doesn't really have any rhythms other than 1/1 and 1/2, I feel like the gap is big enough to be understood as 1/1 compared to the rather small constant spacing used for the 1/2

permalink
Marked as resolved by CebollaVladimir

like I mean on the gaps between objects, there is no weird stuff like 3/4 or 6/4 in the map that the player could confuse this spacing with

permalink

00:53:065 (4) - i think with this reverse u skipping some stronger sounds of piano/drums mb emphasize them with slider https://i.imgur.com/jK32s8C.png or two circles https://i.imgur.com/HPKDtbF.png

permalink
permalink

It is intentional tho. I kinda wanted to give that part a more calmed feeling because of the piano sounds. Also wanted to differentiate it from 00:47:076 (2,3,4,5) - which has the same drum pattern but it also has the vocals over it, compared to 00:52:218 (1,2,3,4) - which doesn't have them and so making the section feel calmer too in that sense.

permalink
Marked as resolved by CebollaVladimir

01:10:733 (4) - why become inconsistent with 01:05:247 (3,4,5,6)? id keep these patterns the same

permalink

i was trying to make contrast between kiai and non kiai times by having the more complex rhythm like 01:05:247 (3,4,5,6) - just in kiai. and having easier reverse sliders in the rest of the map since its less intense musically imo

permalink
Marked as resolved by Troponoop

01:52:550 (1,2,3) - passive rhythm like this feels underwhelming to play in the most intense part of the song so mb bring more intense rhythm to show progression

permalink
permalink

Wanted to make this pattern more passive compared to other iterations of this part of the song because the vocals here actually don't raise the pitch like on the other ones (see 00:46:733 (1,2,3,4,5) - 00:57:704 (1,2,3,4,5) - 01:41:590 (1,2,3,4,5) - their pitch gets higher from the pattern before).

I also kinda compensate the passive rhythm with introducing a harder pattern for 01:54:618 (1,2,3,4,5,1) - keeping 01:55:133 (5) - active (which will later be used again on 02:00:104 (3,4,5,6,7) - so it works as introduction coming from an easier pattern instead of encountering it from a more active one).

permalink
Marked as resolved by CebollaVladimir
/