00:25:589 (1) - Would start at 00:26:228 - instead to match the vocal, the current timestamp does not contain any sound.
00:21:121 (1) - Would start this at 00:20:483 - since 00:30:696 (1) - starts at where the vocal begins
01:11:547 (1) - idk how did the droplets developed into a shapen angle but try to curve it nicely
01:13:621 (4,5,6) - 1.36x spacing is prolly too large here. There is no strong sound here as compared to 01:12:504 -
01:20:323 (6,7) - make distance larger, so you get a structure separation between 01:19:845 (3,4,5,6) - and 01:20:483 (7,1,2,3) - . Now these 8 nodes just blend all the way together, from which I cannot tell how it represents the music.
01:25:270 (3,4,5) - 01:25:749 (6,7,8) - distance better be larger. 0.86x DS feels underwhelmed here given that you use 1.2x DS just for some normal movement, e.g., 01:24:313 (1,2) -.
01:26:547 (3,4) - maybe reduce this jump as the music strength here is not really worth 1.54x spacing to me
01:27:504 (1,2,3,4,5,6,7,8) - I think you should follow the note structure as 123 -> 456 -> 78 as what you did on 01:24:951 (1,2,3,4,5,6,7,8) - to follow the instrument.
01:30:782 (3,4) - Is it intentional to leave it as a walk though, think hdash would be neat here for the clap considering that the 3/4 sliders have just whistle and aren't that strong unlike (4)
01:35:090 (4,5) - Would add hdash here, that's the only moment where clap isn't followed by an hdash unlike 01:32:537 (4,5) - 01:33:814 (4,5) - etc... so would add
01:36:600 (2,3,4) - both pitch and intensity is going down, so the large movement here feels out of place. Something like https://osu.ppy.sh/ss/18311568/b07c makes more sense if you don't want to change the pattern by too much.
here is decisive evidence on why that incorrect. https://genius.com/Emancipator-when-i-go-lyrics
02:49:931 (1,2) - Could reduce slightly, not that mean indeed but will still be safe with a weaker distance
02:52:238 (6) - x:16 as destination of hyperdash, to comply with Guideline in Ranking Criteria:
"Dashes and hyperdashes should not be used when the destination of the dash or hyperdash is located near the left or right border of the playfield. This creates an uncomfortable movement as the catcher is forcibly stopped upon reaching the border of the playfield (x:16 on the left and x:496 on the right)."
Same with 03:18:568 (5,6) but I'd suggest to do smth more rather than ctrl+h thanks to the hdash trigger (my tip is to somehow more 03:18:887 (7,8) to the left)
03:08:122 (2,3) - I think an reduction would be worth as 03:07:803 (1,2) - is an antiflow that would avoid to make a miss with less time reaction
03:09:718 (3,4) - I don't think double hdash is needed here, it feels like a bit overdone considering tone isn't that strong and to be fair something like 03:09:080 (1,2) - would be neat as both are similar
03:30:622 (8,1) - Has a different sound from other ones, maybe change shape of 03:30:782 (1,2) - for more creativity but optional
OOPS!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1 (made nc more consistent as well)
04:12:823 (1,2) - weird dash in between these objects can (2) be hdash instead? it's a bit uncomfy to predict I think
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA yes
05:24:614 (1) - Would be nice to slowly decrease the volume in the duration of the spinner? Having 25% is quite loud when the ending is almost fully silent.