mapped by wwwww
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This beatmap was ranked on 15 December 2024!
nominated by Spectator, Jennifer, and Deif
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00:25:589 (1) - Would start at 00:26:228 - instead to match the vocal, the current timestamp does not contain any sound.

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00:21:121 (1) - Would start this at 00:20:483 - since 00:30:696 (1) - starts at where the vocal begins

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The original intention was that the strings began to pick up at said timing point. But I forgot to include that for one of the spinners anyway. Changed!

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Marked as resolved by wwwww

01:03:409 (8) - that's the only antiflow you've added move it to the right instead

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I will make it a C shape :)

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Marked as resolved by wwwww

01:11:547 (1) - idk how did the droplets developed into a shapen angle but try to curve it nicely

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I spent 20 minutes fixing this.

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Marked as resolved by wwwww

01:11:547 (13) - seems like you forgot to turn the nc back after applying this mod

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Reopened by Dedot

I spent 1 minute fixing this.

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Marked as resolved by wwwww

01:13:621 (4,5,6) - 1.36x spacing is prolly too large here. There is no strong sound here as compared to 01:12:504 -

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01:31:494 (5,6,7) - similar here

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reduced first one. Change pattern for second one

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Marked as resolved by wwwww

01:17:451 (4,5,6) - the jump sounds like on 4->5 rather than 5->6

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Changed

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Marked as resolved by wwwww

01:20:323 (6,7) - make distance larger, so you get a structure separation between 01:19:845 (3,4,5,6) - and 01:20:483 (7,1,2,3) - . Now these 8 nodes just blend all the way together, from which I cannot tell how it represents the music.

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Changed

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Marked as resolved by wwwww

01:20:569 (1) - remove clap and add whistle

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This is meant to be a clap

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Marked as resolved by wwwww

01:25:270 (3,4,5) - 01:25:749 (6,7,8) - distance better be larger. 0.86x DS feels underwhelmed here given that you use 1.2x DS just for some normal movement, e.g., 01:24:313 (1,2) -.

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Adjusted general spacings to make it more consistent (reducing a lot of these to 0.86 because I like that more.

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Marked as resolved by wwwww

01:26:547 (3,4) - maybe reduce this jump as the music strength here is not really worth 1.54x spacing to me

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oops fixed

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Marked as resolved by wwwww

01:27:504 (1,2,3,4,5,6,7,8) - I think you should follow the note structure as 123 -> 456 -> 78 as what you did on 01:24:951 (1,2,3,4,5,6,7,8) - to follow the instrument.

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Good catch changed.

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Marked as resolved by wwwww

01:30:782 (3,4) - Is it intentional to leave it as a walk though, think hdash would be neat here for the clap considering that the 3/4 sliders have just whistle and aren't that strong unlike (4)

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True. Fixed!

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Marked as resolved by wwwww

01:34:931 (3,4,5) - probably you can reduce these dashes a bit, the song is still remaining pretty calm

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reduced 1 :3

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Marked as resolved by wwwww

01:35:090 (4,5) - Would add hdash here, that's the only moment where clap isn't followed by an hdash unlike 01:32:537 (4,5) - 01:33:814 (4,5) - etc... so would add

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Ill add a dash rather than hdash. The vocals are more calm so I like the contrast that's here.

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Marked as resolved by wwwww

01:36:600 (2,3,4) - both pitch and intensity is going down, so the large movement here feels out of place. Something like https://osu.ppy.sh/ss/18311568/b07c makes more sense if you don't want to change the pattern by too much.

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Changed in my own way. Similar to what you suggested.

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Marked as resolved by wwwww

02:14:824 (5,6,7,8,1,2,3,4) - try gradually reducing the distances to follow the vocal pitch? would be cool imo

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I prefer the repetition

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Marked as resolved by wwwww

02:19:685 (4) - I'd stacked this with 02:19:366 (2) to give that dash more intensity

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I think this solution makes it a little bit too intense. I will still change it up a bit tho.

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Marked as resolved by wwwww

02:30:536 shouldn't there be a note in between (51) and (1) to follow that vocal?

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I see this as a bit of overkill. Not to mention that I rarely chose to emphasize the vocal I would rather follow the main melody for this slower section.

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Marked as resolved by wwwww

02:48:016 (3,4,5,6,1,2) - use sliders here as well for the consistency with previous ones?

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Shore

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Marked as resolved by wwwww

02:49:931 (1,2) - Could reduce slightly, not that mean indeed but will still be safe with a weaker distance

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Fixed!!

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Marked as resolved by wwwww

02:52:238 (6) - x:16 as destination of hyperdash, to comply with Guideline in Ranking Criteria:

"Dashes and hyperdashes should not be used when the destination of the dash or hyperdash is located near the left or right border of the playfield. This creates an uncomfortable movement as the catcher is forcibly stopped upon reaching the border of the playfield (x:16 on the left and x:496 on the right)."

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Fixed

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Marked as resolved by wwwww

02:53:355 (1,2,3,4) - why not making it a curved stream?

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extremely distinct sound and it needs to be emphasized as such. Only time in the song where you hear something like this.

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Marked as resolved by wwwww

03:00:696 - Could remove the early end of the break section, i.e. scroll the blue thing to the right until it disappears

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The fact you know me well enough to know that I needed to have this explained to me makes me happy <3 changed xD

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Marked as resolved by wwwww

03:01:334 (5,1) - swap NC and add NC at 03:02:451 (7)

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I AM THE WORST NEW COMBO'ER ON THE FACE OF THIS EARTH!!!!
(changed thx)

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Marked as resolved by wwwww

03:02:930 (5,6) - weird antiflow after (4) just ctrl+h

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Same with 03:18:568 (5,6) but I'd suggest to do smth more rather than ctrl+h thanks to the hdash trigger (my tip is to somehow more 03:18:887 (7,8) to the left)

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changed in my own VERY unique way.

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Marked as resolved by wwwww

03:07:165 - clap, not whistle

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03:08:441 - missing clap

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03:09:718 - clap

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03:30:782 (1) - whistle

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03:32:697 - clap

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Changed 3:08 and 3:32
keeping the rest as they are intentional

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Marked as resolved by wwwww

03:08:122 (2,3) - I think an reduction would be worth as 03:07:803 (1,2) - is an antiflow that would avoid to make a miss with less time reaction

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fixed in a different way

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Marked as resolved by wwwww

03:09:718 (3,4) - I don't think double hdash is needed here, it feels like a bit overdone considering tone isn't that strong and to be fair something like 03:09:080 (1,2) - would be neat as both are similar

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guitar notes are rather distinct I think the double hdash here is ok.

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Marked as resolved by wwwww

03:21:846 (1) - should be snapped in 1/2, 1/7 doesn't seem to be intentional

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OOPS

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Marked as resolved by wwwww

03:30:622 (8,1) - Has a different sound from other ones, maybe change shape of 03:30:782 (1,2) - for more creativity but optional

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changed a little.

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Marked as resolved by wwwww
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OOPS!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1!1!!!!!!!!!!!111!1!1111!111!!!!1 (made nc more consistent as well)

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Marked as resolved by wwwww

04:12:823 (1,2) - weird dash in between these objects can (2) be hdash instead? it's a bit uncomfy to predict I think

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I don't wanna make 2 a H dash but I can see how this is a little uncomfy. Nerfed a bit.

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Marked as resolved by wwwww

Snap (1) to the blue tick 04:13:302 -

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Reopened by autofanboy

fixed oops

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Marked as resolved by wwwww

04:50:385 (4) - This is currently wrongly snapped, having it at the 1/12 on 04:50:412 - is more accurate.

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Same for 05:00:598 (4) - which should be snapped at the 1/12 on 05:00:625 -

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FIXED!

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Marked as resolved by wwwww

05:24:313 (9) - NC before spinner?

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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA yes

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Marked as resolved by wwwww

05:24:614 (1) - Would be nice to slowly decrease the volume in the duration of the spinner? Having 25% is quite loud when the ending is almost fully silent.

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I changed the whole idea of emphasizing the volume decrease with lack of hitsounds and just added volume lines instead.

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Marked as resolved by wwwww
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