00:23:689 (1,2,3,4) - maybe make the spacing on 00:23:839 (3,4) - larger than 00:23:689 (1,2) - since the pitch there is higher
the spacing between (1,2) and (3,4) should be enough to represent the pitch imo, since there is no 1/4 jump on 00:23:614 (4,1)
00:26:689 (1,2) - same sound
00:26:989 (1) - un-same sound
00:27:589 (1,2,3) - all same sound
also 00:26:989 (1) is already a bit unnecessary to nc but it's there mainly just to suggest SV change
00:27:889 (3) - don't you feel like ignoring this vocal end causing a 1/2 gap is a bit lackluster? I know it makes it easier for the movement for 00:27:889 (3,1) - but you have space to place this object further down on the playfield to be closer or use a triple into a slider instead
00:34:339 (2) - making this slider a bit more visually distorted like 00:34:189 (1) - would be nice for sound emphasis
00:40:189 (3) - could you please make the reverse arrow for this slider a bit more visible by raising sv/direction change/spacing for readability as its very hard to differentiate from stuff like 00:31:939 (1,2) -
I think this is fine because once you're on 00:44:989 (5), 00:45:139 (1,2) is fully visible
00:52:189 (1,2,3,4,1,2,3,4) - think you could do this just as a continuation of the accelerating stream since the melody seems to just be going up in pitch instead of doing these accents on downbeats. 00:52:414 (4,1) - especially doesn't seem to fit
idk i feel like it fits, 00:52:189 (1,2,3) - this spacing is different from the previous accel because from this point the snares are all the same intensity, and the slow down here 00:52:339 (3,4,1) - sets up contrast which helps emphasise the climax of the stream better
i'll keep this in mind though, if more people feel like this is an issue then I'll think of a way to change it
would have to map 00:54:364 as well, and the only way to do that while still focusing on the drums is a repeat 1/4, which would look a little weird imo, especially cus the gap 00:54:214 (5,1) fits really well with the song
00:56:089 (1,2,1,2) - sure about going decel with these? feel like the song just gets more intense with these
the pitch does go up, but the 1/8 drums kinda dissipate into white noise and it gets quieter, so i feel the slow-down fits + it helps emphasise the jump and then complete stop of motion here 00:56:389 (1)
01:01:789 (1,2) - could swap nc so it's more apparent to be aware that this is not 1/4-gapped lol right now it looks a bit like that
01:02:089 (3) - possibly change slidershape to better emphasize this strange sound plus to differentiate it from 01:02:989 (1,2,3) - these upcoming sliders
01:04:039 (3) -maybe make this 2 circles to distinguish this from 01:03:439 (3) - since the sounds are different
the playability is fine, the whole pattern 01:05:014 (2,3,4,1,2,3,4) is basically back n forth, and removing the 1/4 jump would kinda ruin the emphasis on 01:05:389 (1)
01:07:339 (1) - maybe NC like this https://osu.ppy.sh/ss/17967523/aba4 since sounds like 01:07:339 and 01:07:489 or 01:07:789 and 01:07:939 (4) - sound like a group
did something similar, started the NCs on 01:07:789 (1) and 01:08:239 (1) instead but for the same reasoning
01:07:339 (1) - very easy to miss read this and not see the gap there, plus the slider body is obscured
would be nicer here https://zolizoli.fs.boltz.hu/tktxdn.png
idk all the testplays i got so far sightread that with ease, and imo it's fine
the change would also mess with the theme of aim changes on specific sounds (move on 01:07:339 (1,2) 01:07:789 (1,2) 01:08:239 (1,2) these sounds, and pretty much stop completely when they're not present)
01:11:314 (2,4) - maybe use different sliders here from 01:10:639 (3) - since they represent completely different sounds
also for 01:11:089 (1) - maybe use a rhythm like https://osu.ppy.sh/ss/17967528/8743 since the strong sound(snare+ vocal) is on 01:11:389 while it is currently on a sliderend
changed 01:10:639 (3) to be different from 01:11:314 (2,4)
As for the rhythm, I feel like not every individual sound has to be mapped actively, and here the active focus is on one specific sound. It would feel weird to change focus at the very end of the section, especially when the blue tick rhythm is much more interesting and fun to play imo.
01:16:789 for this section, maybe consider lowering the sv of the part until 01:19:114 since currently the sv is the same as 01:19:189 (1,2,3) - but the later part is way more intense , consider lowering it to 1.3-1.5x
if the concern is the difference between this section 01:19:189 (1) and this section 01:21:589 (1), I think it will be better to raise the sv in the latter section instead.
That way, since each straight slider section is lower in pitch than the previous, it will have a nice progression (1.7x->1.6x->1.5x)
01:33:589 (2,3,1) - not sure why spacing here gets smaller when the pitch of the song gets higher? could possibly buff the spacing
the keys do go higher in pitch but also the low wubs go down in pitch, and trying to focus on both (bigger jumps but smaller sliders) would kinda ruin the feel compared to focusing on one or the other and it would ruin the pattern
and I chose to focus on the wubs here cus that's the focus of the patterning for the whole section 01:28:789 - 01:37:189
01:51:157 (3) - uh is this supposed to not be perfectly overlapping the sliderend or is this a tiny error?
it's intentional yeah, it would look out of place and maybe suggest different rhythm cus the only perfectly overlapping thing in the sections before and after is 01:51:757 (1,2,3) -
01:51:657 - There is some sound here, if you map this it would further the emphasize on 01:51:757 (1) -
how is blanket to 01:51:357 (4) - like https://osu.ppy.sh/ss/17989497/a224
01:52:957 (1,2,3,4) - nc spam to highlight this would be cool and would also differentiate it from 01:53:357 (1,2) -
I like how the overlaps look in this section, but I adjusted them so that 01:55:257 (3,5,1) has consistent visual spacing so it doesn't look that messy. Gameplay-wise the angle is fine imo to emphasise the jump to 01:55:657 (1).
02:22:557 (3,4) - is this ds intentional? it's slightly bigger than others
prolly doesn't affect gameplaying that much tho but yea it looks nicer
it's intentional cus of the pitch changes, but adjusted it anyway to be a bit milder like 02:19:357 (3,4,5,1) -
02:26:157 (1,2,3) - due to this sound being less sharp than the sounds at 02:25:857 (1,2,3) - you could lowering the spacing at 02:26:157 (1,2,3) -, maybe a pattern like https://osu.ppy.sh/ss/18003189/f25b would be a cool way to emphasize the different in sound instead of them being similar spacing
I'd say they're differentiated enough by being 1/8 sliders VS just circles, gameplay-wise also because 02:25:707 (2,3,1,2,3) is harder to hit properly than 02:26:157 (1,2,3), so that seems to fit the sharpness enough imo
02:28:557 - to 02:31:357 - has really interesting rhythm changing, probably do these for more interesting.
02:29:123 (2) - guess this slider snap to 02:29:132 - end in 02:29:232 - (1/16)
02:30:157 - Could add 1/32 reverse slider here
(https://osu.ppy.sh/beatmapsets/848697#osu/1825258 fanzhen's Another for 1/32 reference 01:02:729 (1) - )
oh cool I did not know that was rankable lol
added the 1/32 but the rest seems fine to me, 02:29:323 (1,2,3,4) is not 100% accurate but it's simplified to be playable at all
oh I think its actually 02:29:232 on 1/16 I think so its not out of osu capabilities, you can just use a new object for this sound and it would work fine honestly, because if you wanted to simplify you would need to extend the length of 02:29:123 (2) - and mute the end
02:30:957 (1,2) - most likely going to have to do something about the spacing here. seems a bit brutal for the snapping change lol
i think it reads better if this is like spaced or something https://i.imgur.com/XKslmjT.png right now the difference between 1/4-gapped ds (02:30:957 (1,2) - ) and 1/6-gapped ds (02:30:757 (1,2,3) - ) doesn't look as apparent as it should be for reading purpose
03:00:884 (1,1,2,3) - I like the use of slidertails being a bit more visible from the overlap of the slider like 03:06:284 (1,2,3,1,2,3) - for visual and reading purposes especially when consider how much of 03:01:584 (2) - is actually hidden to the player
it's not really hidden at all, 03:01:484 (1) already indicates the presence of 03:01:584 (2,3), and by the time you get to 03:01:409, 03:01:584 (2) is either fully visible (hd) or ~75% visible with an approach circle going straight to it (nomod)
03:06:284 (1,2,3,1,2,3) - think you should swap the spacing for these. the pitch goes up at 03:06:584 (1,2,3) -
i feel like gameplay-wise it makes more sense as is, cause you have this stream 03:06:284 (1,2,3,1) - leading into a pattern where you have to suddenly slow down, and this slow-down is a nice tool for emphasising certain sounds which I feel like it fits well here
03:18:134 (2,1) - not perfectly overlapped with the sliderend 03:17:684 (1) - as 03:22:484 (1,2,3) - is perfectly overlapped
03:39:284 (1,2,3,4,5) - i would space these out a lot more
you have a lot of wide and big movements before, then you have these circular sliders where your cursor barely moves, the player probably wont even follow them because they are arranged awkwardly, it just kills a lot of momentum
maybe smth like this would be better https://zolizoli.fs.boltz.hu/wgpzhy.png
I see the point but I feel like this is rly up to the player, if I use bigger gaps between each slider they'd just be inclined to sort of move back and forth, there's no way to force anyone to follow the full curve unless I just put the next slider directly after the previous slidertail
if the player chooses to follow the sliders fully they'd have the same fun with either of the two variants
03:40:409 (6,1) - was expecting this to be spaced cuz the music is giga intense https://i.imgur.com/L0NIWJ1.png maybe sth like this? or even larger ds
03:41:834 - dunno the reading heavy pattern came kinda out of nowhere and then immediately goes away i think going something like 03:48:134 (1,2,3,4,1,2,3) - is more reasonable and readable for this, right now you just feel like you're shitmissing out of nowhere
03:43:784 (1,1,1,1) - this nc spam doesnt really do anything
it would actually make the player think that its 1/3 while the snapping is still the same
yeah it's purely there for visuals, just like 03:34:184 (1,1,1,1,1) which is the same sound
I'll change it if people do actually misread it as 1/3 but I haven't seen that yet
imo that wouldn't look right even in gameplay cus 04:37:484 (1,2,3,4) would kinda indicate a different rhythm if (4) was NCd, right now it looks like one pattern altogether
04:38:984 (1,2,3) - could change this to 2, 1/2 sliders bc 1/3 doesn't fit well with the rhythm of the song
I mean there is some faint 1/2 wubs starting there to build up to 04:39:284 (1), but other than that there's nothing? the 1/3 is mapped to the vocal samples just like the 1/4 before, 04:38:684 (1) is a bit simplified cus following the exact rhythm of the vocals would be ass to play
04:42:809 (4,1,2) - that you have to stop for just this part of the stream doesn't really fit well with the high movement / excitement section something like 04:43:409 (7,1,2) - seems more natural
yeah i guess going with the overall feel is more fitting here even if the difference of 04:42:884 (1) is ignored, adjusted now
04:44:084 (1,2,3,4,5,6,7,8,9) - This patter is visually less impact than 04:45:284 (1,2,3,4,5,6,7,8,9) - because it is done in a smaller playfield.
By keeping these visual sizes the same, can represent similar sounds.
04:46:484 (1,2,1) - dude idk if im playing them wrong but I CANNOT get 300s on these at all when not moving my cursor so you could 0,7x spacing them or something
also like 04:46:484 (1) - the intensity of the music here is lower than 04:47:084 (1) - so if you make 04:46:484 (1) - smaller than the other one it can highlight a bit of rising intensity
agree with intensity point, lowered 04:46:484 (1) by a bit
as for the 300, it's definitely possible, but my pc is too shit to take a video so here's a ss of where the cursor should be to cheese 300
http://puu.sh/Jd6Hk/6bbb864ac4.jpg / http://puu.sh/Jd6KQ/12b4ab1a4d.jpg