mapped by Hantrik
submitted
ranked
This beatmap was ranked on 7 November 2022!
nominated by apollodw and TheKingHenry
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00:03:746 (1,2) - you could do 4 half beat circles like this

[https://prnt.sc/rtvZSCmDTjtC]

nothing wrong with how you have it just a suggestion for cool points

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I don't feel like circles really fit here + i want to make a contrast with this jump 00:04:490 (1,2) -

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Marked as resolved by Hantrik

00:14:846 (2,3,4,5) 00:16:046 (2,3,4,5) 00:17:246 (2,3,4,5) - these feel like they should have higher spacing, something like https://i.imgur.com/WmDsQNI.png

right now they seem too similar to the previous section

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Increased spacing

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Marked as resolved by Hantrik

00:17:233 (2) - размуть ноту

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ноту которая слайдер, у тя палка зеленая пропала на 60% громкости

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Жёска кринжанул (((

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Marked as resolved by Hantrik

00:24:588 (1,2,1,2) - could space these out for more emphasis

currently feels kinda underwhelming tbh

[https://prnt.sc/A4SdAXquHeCK] something like this or any way thats not just stacks lol

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Unfortunately your option will not work properly here, the way i placed circles is to replicate the drum section actually being played. The way this moment was played it to hit the same cymbal twice, like Shuhei did here (0:38), so spacing out these circles will be pointless: https://www.youtube.com/watch?v=z3BZRdCeiEQ
Also on the first timestamp i wanted a perfect blanket with a circle in a slider

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Marked as resolved by Hantrik

the average player does not know how every drum was played in a song, i think representing the song should take priority over trying to imitate what the drummer did

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Reopened by nishihara

I'm representing the song perfectly, because drums are actually like 50% of the song especially in metal genre, overall i just think they way i mapped it looks and plays better than unnecessary 1'2s

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Why didn't you close it dumbass

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Sorry Hantrik

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Marked as resolved by Hantrik

take your meds

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00:32:546 (1,2,3,4,5,6) - could vary jump patterning here for contrast since vocal sounds distinctly different

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Done

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Marked as resolved by Hantrik

00:39:896 - normal-whistle on sliderbody for reeeeee vocal?

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True

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Marked as resolved by Hantrik

make sure to set the additions to normal so that they can be heard on most skins :(

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Reopened by apollodw

True, added

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Marked as resolved by Hantrik

additions, not sampleset :pensive:

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Reopened by apollodw

FUCK

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Marked as resolved by Hantrik

00:45:746 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - would be effective to raise spacing here progressively to mirror the rising intensity in the song (ascending strings)

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Following drums here, since the strings are in the background, they are not really noticable, unlike drums, which are descending here

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Marked as resolved by Hantrik

00:47:996 (2) - could move this down a bit so the jumps are a bit sharper

you've had sharp jumps all the way up to here i think its kinda out of place to have something linear here

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I actually use linear flow often 00:38:246 (1,2,3) - , 01:13:646 (2,3,4) - , i moved some of the notes because of the slidershapes that i used

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Marked as resolved by Hantrik

01:09:146 - silence this or make it like soft-hitnormal or something, this kick feels p off here as there's none in the song

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Silenced

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Marked as resolved by Hantrik

01:12:446 (2,3,4,5) - this feels like these should be 2 epic sliders with higher SV rather than the exact same jumps as 01:11:546 (5,6,7,8) -

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I think it will break my idea of placing huge epic sliders on screams like 01:18:146 (2) - , also there are many syllables, not a single phrase, so I'm mapping it with jumps

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Marked as resolved by Hantrik

01:16:646 (1,2,3,4,1) - this could be higher spacing though, it's snares and on place with quite some tensity too. No need to be as much as similar snare roll like 01:02:246 (1,2,3,4,1) - , but would be great if it's more than it currently is

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Spaced a bit more

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Marked as resolved by Hantrik

01:22:346 (4) - maybe use this 01:21:746 (1) slidershape instead to carry on this idea 01:16:946 (1,4) -

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Why not

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Marked as resolved by Hantrik

01:28:196 - seems really wrong to skip this electric guitar note after placing so much emphasis on it with these sliders 01:26:546 (1,2,3) -

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same here 01:31:496 -

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Fixed the first one, but isn't 01:31:346 (1) - the same as 01:28:946 (1) - ?

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Marked as resolved by Hantrik

01:36:146 (1,2) - why this prolonged slider here? If anything, wouldn't it make sense if the rhythms are reversed here? 1/2 with the guitar, but then prolonged slider on the vocal at 01:36:446 (2) -

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Well I used prolonged slider because the end of guitar part isn't that noticeable compared to vocals at 01:36:446 (2) - ("ko-e" lyric thing)

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Marked as resolved by Hantrik

01:45:746 (1,1) - stack issue

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Oops

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Marked as resolved by Hantrik

01:52:046 (4,5) - could move away from circle 3 and nc circle 4

might just be my skill issue but i feel like its kinda hard to read as it is now, same for the next 5 circles

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I don't see any reasons to do that because there are no any significant changes in the vocal/melody, also it plays fine imo

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Marked as resolved by Hantrik

02:01:346 (1,2,3,4,5,6,7,8) - considering how you follow vocs, wouldn't it make sense to break this into two groups

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I think it would be find if I just rotate the stream to follow vocals

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Marked as resolved by Hantrik

02:04:046 (1,2,3,4) - could do 2 kick sliders for the vocals since you did a 1-2 jump before it

the vocals here are stronger so following them over the drums is what i'd do

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I think that using kicksliders here will be too much because i already have 4 kick sliders next

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Marked as resolved by Hantrik

02:04:046 (1,2,3,4) - shouldnt this still be a bit higher spacing? The kiai hasn't exactly died down yet? That being said, sounds like this should only be the triple at 02:04:196 (3,4) - , there ain't full 1/4 as far as I can really hear. I suppose that would also fit with the 1/2 vocals here

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Hmmmm I actually hear a tom break here which is full of 1/4 so I'll leave the rhythm as it is but increase the spacing as you suggested

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Marked as resolved by Hantrik

02:04:496 (2) - could move down to keep flow from the burst before

02:04:796 (2) - and then move this up for flow too

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Yeah looks better

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Marked as resolved by Hantrik

02:07:946 (5,6,7,8) - 04:21:146 (5,6,7,8) - 04:42:746 (5,6,7,8) - these sections are full of this x-x-xxx- drum beat already, maybe follow the vocs a bit on these to spice things up nicely. Aka, circle at the current sliderhead spot, move the slider 1/2 later, then remove the circle that is under the tail. Now it follows the vocals nicely and introduces bit of offbeat active rhythms, while still not neglecting any of the rhythms that are currently mapped

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Done

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Marked as resolved by Hantrik

02:14:021 - нота улетела на Донецк

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Не, на Киев, щас вроде всё норм

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Marked as resolved by Hantrik

02:20:530 (1,2,3) - 02:30:130 (1,2,3) - as a peak part of the respective guitar phrases, these should really have more spacing on them. They're the same stuff as 02:25:330 (1,2,3,1) - for example

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Added the spacing

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Marked as resolved by Hantrik

02:24:580 (3) - theres no kick here

put on soft sampleset :thenkuguu:

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Oops fixed

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Marked as resolved by Hantrik

02:25:180 i dont understand why this is empty especially when 02:30:263 and 02:35:085 arent

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Valid suggestion. Approved, applied, uploaded.

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Marked as resolved by Hantrik

02:36:896 (7) - you shoudl start the kicker from here already to follow the guitar

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Fixed

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Marked as resolved by Hantrik

02:38:246 (7) - move this 1/2 earlier and put a slider without reverses at 02:38:396 -

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same with 02:40:496 (5,6,7) -

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Fixed

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Marked as resolved by Hantrik

02:38:996 - these triples should probably start here since you can hear the guitar start a phrase here

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this rhythm could work https://i.imgur.com/6POgy1j.png

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Yea, changed

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Marked as resolved by Hantrik

02:43:046 (7) - should probably be broken into two sliders instead

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Yes

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Marked as resolved by Hantrik

02:44:546 (1,2,3,4) - у тебя эти штуки поздно звучат
Перемести некст тайминг поинт на место белого тика, который должен был бы быть при нем

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Поправил, спасибо @TheKingHenry

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Marked as resolved by Hantrik

kinda a shame u didnt opt for any 3/4 rhythms here 02:44:826 -

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I hate this moment in the song actually + I tried to follow drums in this section because if I follow this 3/4 rhythm this kick here 02:45:276 (3) - is being skipped which is also lame, I don't have a better rhythm for this moment for now

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Marked as resolved by Hantrik

02:48:746 (1,2,3,4,5,6,7,8) - i would just keep this stream constant spacing rather than changing mid way thru considering guitar pitch hasnt been expressed in spacing at all in this section tbh

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True, changed

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Marked as resolved by Hantrik

02:49:946 (1,2,3,4,5) - kinda lame not to do something special here for da guitar bwew

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Ok added cool kicksliders

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Marked as resolved by Hantrik

02:51:146 (1,2,1,2,3,4,5,6,7,8,1,2) - kinda feels like it would fit better with 02:51:146 (1,2) - being essetnially the same stuff as 02:50:546 (1,2,3,4,5,6,7,8) - , then 02:51:746 (1,2,3,4,5,6,7,8) - as two 1/4 sliders like 02:51:146 (1,2) - , and then 02:52:346 (1,2) - being another stream of 8

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Done

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Marked as resolved by Hantrik

03:11:966 (1) - 2/9 starting at 03:11:946 - would sound better than current 1/5

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Yes

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Marked as resolved by Hantrik

03:12:138 (1,2) - space these out for consistency with

03:12:738 (1,2) - ?

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Sure

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Marked as resolved by Hantrik

03:31:196 (1,2) - 6 point sliders for SIX SIX SIX wtf swag

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03:43:721 (1) - remove NC? while they have been the other way around (burst into slider), there are several patterns that look like this, but reversed, and they are in same combo always

not to metnion that blue tick NCs feel quite meh most of the time by itself

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Ok

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Marked as resolved by Hantrik

03:49:346 - going into this section of the song seems sorta underwhelming rn, would do some huge spacing into this slider at least

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Done

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Marked as resolved by Hantrik

03:58:346 (1,3) - fix stack

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Yes

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Marked as resolved by Hantrik

04:09:286 (1,1,2) - this would feel better if 1 had more SV and you actually inserted some movement into this, so that the orchestral sound at 04:09:286 (1) - aggressively leads forward to arrive at the impact point 04:09:586 (1,2) -

currently the whole pattern just more or less sits at the exact same place, which makes it lack all the impact it could have

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True, done

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Marked as resolved by Hantrik

04:30:746 (1,2,3) - looks really off cuz of the stacking, increase spacing from last circle?

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True

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Marked as resolved by Hantrik

04:32:546 (1,2,3,4,5,6,7,8) - 04:33:746 (1,2,3,4,5,6,7,8) - really doesnt feel like these should be this high spacing

like, they are about as much as 04:34:946 (1,2,3,4,5,6,7,8) - right after, which feels a bit weird

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Yes how did I missed that

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Marked as resolved by Hantrik

04:37:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - shouldt really adjust spacing levels (maybe in the whole section) so that you can afford a clear contrast between these two parts, considering theres significant one in teh song

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Yes

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Marked as resolved by Hantrik

04:50:246 (5) - unsnapped

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Fixed

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Marked as resolved by Hantrik

04:56:542 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,5,6,7,8) - i really like the jumps here but the sliders are what i see as an issue here

the fact that they make the player slow down and hit them, then speed up again to hit the jumps just doesn't feel right. it slows down momentum for no reason when theres no reason to do so.

i'd reckon you can just continue with the jumps i think it would fit better

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True, changed

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Marked as resolved by Hantrik

05:01:315 - tbh just remove all the reds between this 199 and 05:03:727 - this 200 and its more accurate

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Yes

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Marked as resolved by Hantrik

about the ending 05:18:683 - , this track leads to the next one, which is 140 (280) bpm, and the bpm switch happens here. Put 134bpm here, then 136bpm at 05:18:683 - ; this way you are roughly on time with the hihat counting

then, 05:13:310 (1) - this shoudl really not have sliderslides / ticks, sounds pretty ehhh with it. (For that matter, you could remove them more generally at least from this kinda stuff).

Finally, the ending sounds really awkward with the abrupt stops due to it leading to the next track. Since you have enough drain time without, I would just recommend ending the map at 05:13:310 - . I get that it may not feel that great to you with the sounds going on and such, but not like it feels great as is either

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Added the BPM thingie

Removed the sliderticks / sliderslide sounds, that's was an accident mistake that they were not silent

About ending the map on 05:13:310 (1) - ehhhh I think it's a worst decision in this situation because I have to delete this cool slider, glow thing, and over all it will sound terrible because of the OUUEUGUGHHIUEUUEUEHOPGOGHHEHEHHE vocal

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Marked as resolved by Hantrik

05:13:310 - 134 here, not where you currentlly have it. Looks like I accidentally posted wrong stamp in my post, but I told you "put it where the 200bpm point currently is" when you asked >:)

and you need to snap the slider and kiai and whatever everything you have going on there, just check AiMod for example

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Reopened by TheKingHenry

Now it's not fucked up I believe

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Marked as resolved by Hantrik
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