00:03:746 (1,2) - you could do 4 half beat circles like this
[https://prnt.sc/rtvZSCmDTjtC]
nothing wrong with how you have it just a suggestion for cool points
I don't feel like circles really fit here + i want to make a contrast with this jump 00:04:490 (1,2) -
00:14:846 (2,3,4,5) 00:16:046 (2,3,4,5) 00:17:246 (2,3,4,5) - these feel like they should have higher spacing, something like https://i.imgur.com/WmDsQNI.png
right now they seem too similar to the previous section
00:24:588 (1,2,1,2) - could space these out for more emphasis
currently feels kinda underwhelming tbh
[https://prnt.sc/A4SdAXquHeCK] something like this or any way thats not just stacks lol
Unfortunately your option will not work properly here, the way i placed circles is to replicate the drum section actually being played. The way this moment was played it to hit the same cymbal twice, like Shuhei did here (0:38), so spacing out these circles will be pointless: https://www.youtube.com/watch?v=z3BZRdCeiEQ
Also on the first timestamp i wanted a perfect blanket with a circle in a slider
00:45:746 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - would be effective to raise spacing here progressively to mirror the rising intensity in the song (ascending strings)
00:47:996 (2) - could move this down a bit so the jumps are a bit sharper
you've had sharp jumps all the way up to here i think its kinda out of place to have something linear here
I actually use linear flow often 00:38:246 (1,2,3) - , 01:13:646 (2,3,4) - , i moved some of the notes because of the slidershapes that i used
01:12:446 (2,3,4,5) - this feels like these should be 2 epic sliders with higher SV rather than the exact same jumps as 01:11:546 (5,6,7,8) -
I think it will break my idea of placing huge epic sliders on screams like 01:18:146 (2) - , also there are many syllables, not a single phrase, so I'm mapping it with jumps
01:16:646 (1,2,3,4,1) - this could be higher spacing though, it's snares and on place with quite some tensity too. No need to be as much as similar snare roll like 01:02:246 (1,2,3,4,1) - , but would be great if it's more than it currently is
01:22:346 (4) - maybe use this 01:21:746 (1) slidershape instead to carry on this idea 01:16:946 (1,4) -
01:28:196 - seems really wrong to skip this electric guitar note after placing so much emphasis on it with these sliders 01:26:546 (1,2,3) -
01:36:146 (1,2) - why this prolonged slider here? If anything, wouldn't it make sense if the rhythms are reversed here? 1/2 with the guitar, but then prolonged slider on the vocal at 01:36:446 (2) -
Well I used prolonged slider because the end of guitar part isn't that noticeable compared to vocals at 01:36:446 (2) - ("ko-e" lyric thing)
01:52:046 (4,5) - could move away from circle 3 and nc circle 4
might just be my skill issue but i feel like its kinda hard to read as it is now, same for the next 5 circles
02:01:346 (1,2,3,4,5,6,7,8) - considering how you follow vocs, wouldn't it make sense to break this into two groups
02:04:046 (1,2,3,4) - could do 2 kick sliders for the vocals since you did a 1-2 jump before it
the vocals here are stronger so following them over the drums is what i'd do
02:04:046 (1,2,3,4) - shouldnt this still be a bit higher spacing? The kiai hasn't exactly died down yet? That being said, sounds like this should only be the triple at 02:04:196 (3,4) - , there ain't full 1/4 as far as I can really hear. I suppose that would also fit with the 1/2 vocals here
02:04:496 (2) - could move down to keep flow from the burst before
02:04:796 (2) - and then move this up for flow too
02:07:946 (5,6,7,8) - 04:21:146 (5,6,7,8) - 04:42:746 (5,6,7,8) - these sections are full of this x-x-xxx- drum beat already, maybe follow the vocs a bit on these to spice things up nicely. Aka, circle at the current sliderhead spot, move the slider 1/2 later, then remove the circle that is under the tail. Now it follows the vocals nicely and introduces bit of offbeat active rhythms, while still not neglecting any of the rhythms that are currently mapped
02:20:530 (1,2,3) - 02:30:130 (1,2,3) - as a peak part of the respective guitar phrases, these should really have more spacing on them. They're the same stuff as 02:25:330 (1,2,3,1) - for example
I hate this moment in the song actually + I tried to follow drums in this section because if I follow this 3/4 rhythm this kick here 02:45:276 (3) - is being skipped which is also lame, I don't have a better rhythm for this moment for now
02:51:146 (1,2,1,2,3,4,5,6,7,8,1,2) - kinda feels like it would fit better with 02:51:146 (1,2) - being essetnially the same stuff as 02:50:546 (1,2,3,4,5,6,7,8) - , then 02:51:746 (1,2,3,4,5,6,7,8) - as two 1/4 sliders like 02:51:146 (1,2) - , and then 02:52:346 (1,2) - being another stream of 8
03:43:721 (1) - remove NC? while they have been the other way around (burst into slider), there are several patterns that look like this, but reversed, and they are in same combo always
not to metnion that blue tick NCs feel quite meh most of the time by itself
04:09:286 (1,1,2) - this would feel better if 1 had more SV and you actually inserted some movement into this, so that the orchestral sound at 04:09:286 (1) - aggressively leads forward to arrive at the impact point 04:09:586 (1,2) -
currently the whole pattern just more or less sits at the exact same place, which makes it lack all the impact it could have
04:32:546 (1,2,3,4,5,6,7,8) - 04:33:746 (1,2,3,4,5,6,7,8) - really doesnt feel like these should be this high spacing
like, they are about as much as 04:34:946 (1,2,3,4,5,6,7,8) - right after, which feels a bit weird
04:37:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - shouldt really adjust spacing levels (maybe in the whole section) so that you can afford a clear contrast between these two parts, considering theres significant one in teh song
04:56:542 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,5,6,7,8) - i really like the jumps here but the sliders are what i see as an issue here
the fact that they make the player slow down and hit them, then speed up again to hit the jumps just doesn't feel right. it slows down momentum for no reason when theres no reason to do so.
i'd reckon you can just continue with the jumps i think it would fit better
about the ending 05:18:683 - , this track leads to the next one, which is 140 (280) bpm, and the bpm switch happens here. Put 134bpm here, then 136bpm at 05:18:683 - ; this way you are roughly on time with the hihat counting
then, 05:13:310 (1) - this shoudl really not have sliderslides / ticks, sounds pretty ehhh with it. (For that matter, you could remove them more generally at least from this kinda stuff).
Finally, the ending sounds really awkward with the abrupt stops due to it leading to the next track. Since you have enough drain time without, I would just recommend ending the map at 05:13:310 - . I get that it may not feel that great to you with the sounds going on and such, but not like it feels great as is either
Added the BPM thingie
Removed the sliderticks / sliderslide sounds, that's was an accident mistake that they were not silent
About ending the map on 05:13:310 (1) - ehhhh I think it's a worst decision in this situation because I have to delete this cool slider, glow thing, and over all it will sound terrible because of the OUUEUGUGHHIUEUUEUEHOPGOGHHEHEHHE vocal
05:13:310 - 134 here, not where you currentlly have it. Looks like I accidentally posted wrong stamp in my post, but I told you "put it where the 200bpm point currently is" when you asked >:)
and you need to snap the slider and kiai and whatever everything you have going on there, just check AiMod for example