mapped by verychill
submitted
ranked
This beatmap was ranked on 2 September 2021!
nominated by Nozhomi and Bibbity Bill
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00:03:068 (4) - and 00:04:630 (6) - is there a reason for whistles to be on red ticks instead? song doesn't give anything important on them in both cases so feels weird having them hitsounded, (especially when you even hitsound rarely white ticks, as you have whistle every two white ticks when song's focus is on them). maybe you've added them for more feedback? if that's the case they will be perfectly fine without random red tick whistles lol

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When will we get an option that hitsounds would stay where they belong when you ctrl-g

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Marked as resolved by verychill

00:05:422 (1,2,3,4,5) - snapping stays the same all the way thru i believe? so either make it all 1/6 (as that sounds the most correct) or simplify all as 1/4

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Ok this pattern timing hell....... I'll just use 1/4 kicksliders cause that's how I represent those sounds elsewhere in the map anyway

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Marked as resolved by verychill
DeletedUser_6709840

00:05:398 (2,3,4,5) - This IS 1/6, you can't just simplify it to 1/4

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Reopened by DeletedUser_6709840

Fixed...

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Marked as resolved by verychill

00:11:672 (2,1) - delete kiai from these and then make it reappear on 00:12:140 (1) - ? not really a fan of having kiai on slow sliders, and it would also make a second fountain appear on second slider, which would be cool

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Uhhh, it's still WIP where kiai flashes go... Ty

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Marked as resolved by verychill

00:22:921 (4,5,6,7,1) - Should either add some whistles here for same reason as first reply on #1599670 or swap these rhythms around since there's some quiet drums over 00:23:233 (1) - that a burst would work well on. Except maybe do a 1/8 or 1/4 repeat instead of a slider on 00:22:921 (4) - if you do change rhythms

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Same kind of thing with 01:25:434 (1,2,3,4,5) - Regarding the whistles

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Swapped to drum-hitnormal for the best possible feedback. Ty

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Marked as resolved by verychill

00:31:047 (1,2) - here you have circles for the 1-2s yet 01:51:685 (3) - here you have a slider, when she's singing literally the same thing (nc's also inconsistent for this vocal)

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01:41:685 (4) - here it would fit tho, as music is clearly different, when in both cases above its the same

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00:31:203 (2) - rhythm is different, there's a bass drum here

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Marked as resolved by verychill

00:37:460 (1) - vocal is clearly on white tick and don't hear anything on blue tick so prob shouldn't be extended?

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Oops, I forgot to double check timing here after I adjusted this part...

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Marked as resolved by verychill

00:45:572 (1) - this isn't exactly snapped to the drums, and since you did a kickslider i think simplification isn't needed (https://imgur.com/L7rFiWe that would be the correct one i believe)

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Thanks, didn't notice it was off! But I disagree with using your snap. Think this is the best.
https://osu.ppy.sh/ss/14808084/4e4e

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Marked as resolved by verychill

00:52:309 (2) - Should break this up into 2 circles or even 2 kicksliders if you wanted, 2 distinct sounds here and if you want to emphasize this instead of the vocal then it could definitley be represented a bit more accuratley. Maybe could do something like this? https://i.imgur.com/r5Xc29w.png

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02:12:969 (3) - Same here

03:22:812 (2,3,4,5,6) - Should also make this consistent with whatever you do in the other Kiais

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Ok idk what I was thinking, because single circle + slider is just bad. Changed into reverse sliders to properly follow vocal. My intention here was to emphasize with sv changes and avoid jumps to give the jumps in the next part maximum emphasis.

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Marked as resolved by verychill

00:53:391 (1) - Was just wondering why you choosed to do this one with a long slider when vocal does absolutely the same than what you did for 00:52:141 (1,2,3,4) - . I don't mind the small inconsistency, but is nevertheless quite strange.

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instrumental layer is different the first time around.

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Marked as resolved by verychill

00:57:768 (1) - move a bit upwards as the tail is currently slightly offscreen (https://puu.sh/FBOzi/d5b2bc98db.png it's really small but yea it still offscreen ¯_(ツ)_/¯)

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A bit???? That's like 15 pixels! Fixed.

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Marked as resolved by verychill

There's a sound on the sliderend. 100% is too high for sure, so I switched volume to 50% every time, except:

01:20:122 - This is actually the only time there's no sound there.

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Marked as resolved by verychill

01:11:996 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - If this is meant to be some kind of pitch based thing with the vocals then you should do the same thing with 01:06:996 (2,3,1,2,3,4,1,2) - too since there's a couple of slight differences that could use different spacings, same with 01:10:121 (5,6) - 6 could be spaced a little more there

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Could just not be understanding this properly though lol

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03:12:344 - Same thing with the parts around here

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Not pitch based. The idea here is that the notes repeat the same path twice apart from the first and last measure of the section.

like,
01:10:121 (5,6,7) -
01:07:934 (1,2,3) -
are the same but reversed

03:07:344 - it's the same as the first time, but note positions are changed and higher spacing is used so the part feels different.

I think the part works as it is and is pretty fun.

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Marked as resolved by verychill

01:21:360 (3,4) - this should be stacked im guessing

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fixed

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Marked as resolved by verychill

01:29:496 (1) - Accidental NC here? All the others are 1-2-3-4 NCs so don't see why this one has to be different

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I don't like the aesthetic of follow point overlapping 01:29:496 (1) - if I NC there

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Marked as resolved by verychill

01:35:902 (3) - There's a hitnormal on sliderbody, might wanna remove that since I doubt that's intentional lol

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01:37:934 (1,2,3,4,5) -

01:47:934 (1,3) - Ok maybe they are intentional? But if so then I don't see why they're only in this diff, they seem to be pretty frequent across the map and if they all really are intentional then I don't see why they shouldn't be added to the other diffs unless the GDers themselves specifically didn't want to have them. (Which I personally don't so if you do put them on other diffs pls don't on mine D:)

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They were originally meant to be used to follow guitar but it's just a bad idea so I removed them.

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Marked as resolved by verychill

01:41:996 (2,3) - Should make this a 1/2 slider instead, gives the vocals much more impact as being the only jumps across 01:41:996 (2,3,4,5,6,1) -

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Makes sense.

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Marked as resolved by verychill

01:44:184 (1) - Forgot to change sampleset, it should be sampleset 10 here, all the snares across the section are hitsounded with whistles (technically claps but I'm just gonna call them whistles) instead of snare claps like they would be on sampleset 10

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Intentional. I changed sampleset for the part between because it's more intense. 1:44 on is similarly chill as the first half of the verse so I wanted to keep soft2 going there. In the first verse, I'm using SC10 for the second half because it just fits the drum track better there. If anyone sees this a as a problem, reopen and I'll consider changing the second half of the second verse to soft10

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Marked as resolved by verychill

01:53:555 (1,2,3,4) - could increase the spacing from 1-2 to better show the gradual spacing decrease, since spacing for 1-2 and 2-3 are pretty much the same

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Sure.

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Marked as resolved by verychill

02:13:595 (1) - where did the finish go, it was on this slider in previous chorus 00:52:935 (1) -

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actually it prob shouldn't be there in first chorus? as in third one 03:23:595 (1) - it also has no finish and i'm pretty sure that's not because of minor instrument differences this time as all those repeats clearly don't have finishes (don't say then don't fit, just that they're inconsistent)

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Ok there's no finish there, my mistake.

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Marked as resolved by verychill

02:34:833 (1) - 02:29:833 (1) - similar vocals, the large SV difference doesnt rly make sense imo. would make the SVs more consistent

02:39:833 (1) - 02:44:833 (1) - same

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Understandable point, but my design choice is justified, because of a) bassline difference and b) the last 2 measures of the 2nd and 4th hypermeasure being strongly emphasized in the music (it's just intuitive and works as a lead in)

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Marked as resolved by verychill

02:53:282 (1,2) - maybe make the spacing smaller? it clearly has less intensity to it than other guitar notes around it so keeping spacing the same doesn't really show any contrast

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02:52:344 (1,2,1,2,1,2) - are all the same.... pattern breaking at 02:53:595 (1) - already provides all the contrast I want there to be

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Marked as resolved by verychill

02:54:062 (4) - Should be an NC here, this isn't part of the same guitar group as 02:53:594 (1,2,3) -

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I reworked that a bit and forgot to re NC. Hitsounds were also missing there btw xd

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Marked as resolved by verychill

02:59:687 (4) - Not sure if this is rankable or not, usually sliders like this where the direction the slider flows isn't clear are often considered unrankable but in this case the slider is so fast it doesn't really make a difference what direction it flows in so might not apply here?

It's just a guideline and personally I think it's fine but it would probably be a good idea to double check this with your BNs because I'm not 100% sure

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The shape has absolutely no effect on this kickslider plays, so it should be fine

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Marked as resolved by verychill

Yeah that's what I was thinking too but posted just in case lol

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DeletedUser_6709840

02:59:676 (4) - This is unrankable. It's a burai slider where you can't read what the length of the slider is and folds in on itself.

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Reopened by DeletedUser_6709840

It's no different from ball or petal slider. Burai sliders are unrankable because they're unpredictable. This one is a purely aesthetic hold note.

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Marked as resolved by verychill

03:02:960 (5) - the end sounds more like 1/6 to me

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"Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4, 1/8, 1/16 should be used. If the song is using a swing beat, 1/6 or 1/12 should be used. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority."

https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!

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Marked as resolved by verychill

i mean theres a sound on 1/6? so that doesn't apply here i believe

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DeletedUser_6709840

03:04:208 (1,2,3,4) - Extremely hard to read because the player can't tell what timing the sliders are. Balance this out

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it's fine because the sliders gradually slow down... that being said, I still slightly buffed sv.

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Marked as resolved by verychill

03:30:313 (2,3) - i believe the claps should be the soft sampleset ones; that's what you had in two previous choruses and music haven't really changed

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There's no snare this time. I'm hitsounding all drum fills with matching drum samples.

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Marked as resolved by verychill

wtf i hear that only on 25% smh

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03:49:844 (1) - Guessing the finish on the repeat is accidental here too? This should just be a kick and personally I don't really hear any kind of loud crash or anything.

Was copied down to skyflame diff too

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100% accident

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Marked as resolved by verychill

03:52:032 - could spice things up a bit here by putting a normal or drum sampleset green line here - guitar starts (or starts to be hearable?, either way) in this moment and you did different sliderbody sound for guitars earlier ¯_(ツ)_/¯

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Ok I like normal-sliderslide

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Marked as resolved by verychill
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