mapped by MoodyRPG
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This beatmap was ranked on 19 February 2023!
nominated by StarCastler and apollodw
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00:01:903 - what do u think about doing ctrl+g on the bottom half of the triples, to express the square lead changing pitch? i.e. https://i.imgur.com/3xXA6qd.png

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sure

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Marked as resolved by MoodyRPG

00:03:372 (1,2,3,4,5,6,7,8) - from a progression standpoint in this build-up, these two ideas 00:00:252 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12) - and 00:03:372 (1,2,3,4,5,6,7,8) - would make more sense being the other way around, increasing object activity as you reach the peak at the spinner, rather than lowering intensity at 00:03:463 (2) - by filling the extra tick using tails. It's a shame because this build-up is quite nice until you reach the point where it starts to lower the intensity.

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Perhaps you could get away with just using triples for 00:03:372 (1,2,3,4,5,6,7,8) - and also keeping the other triples at the start, otherwise, I'd recommend converting 00:00:435 - to the same rhythm you have at 00:03:372 (1) - before switching into the triples at that point.

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i'll keep this pattern for now

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Marked as resolved by MoodyRPG

00:10:713 (2,3,4) - thoughts on ctrl+g? added spacing works well with the percussion in the song here IMO

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nice idea, fixed

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Marked as resolved by MoodyRPG

00:11:753 (7) - consider playing this object in the lower half of the playfield to give more impactful movement at the point of the measure change 00:11:753 (7,1,2) -

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stacked with (5)

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Marked as resolved by MoodyRPG

00:18:606 (3,4) - feel like a reverse slider here would be less jarring since the last two seconds were 1/4th and what you're following here is much quieter than in previous instances of 1/3rds (00:11:264 (6,7), 00:15:669 (6,7))

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changed a bit

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Marked as resolved by MoodyRPG

00:22:005 (7) - broke during timing change should be 1/3rd

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00:19:068 (6) - here too i think

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a

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Marked as resolved by MoodyRPG

00:19:068 (6) - not fixed

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Reopened by StarCastler

check again

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yep

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Marked as resolved by StarCastler

00:23:654 (12) - the instrument you followed on 00:22:552 (4,8) isn't really present here, 00:23:562 (11) is a 4th beat longer
i'd say to remove 12 and increase spacing from 11 to 1, but there may be better ways to implement this rhythm

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hmm there is a main beat here if you can hear carefully

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Marked as resolved by MoodyRPG

00:23:745 (1,2) - swap NCs? downbeat sounds like it's delayed until the slider in the song

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fixed

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Marked as resolved by MoodyRPG

00:24:846 (5,1,2,3,4) - would try to make 5's sliderend the active rhythm in this section, increasing the length of the sliders and leaving room for another quadruplet in 00:26:773 (1,2,3)

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^^like you did in the normal

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i'll keep this for now

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Marked as resolved by MoodyRPG
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Reopened by Respirte

done

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Marked as resolved by MoodyRPG

00:25:489 (1,2,3,4) - I know it's a top diff, but this is the only time you stack objects with a gap larger than a 1/4 tick in this map, which just sticks out here a bit too much. Highly recommend unstacking these pairs of objects

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fixed

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Marked as resolved by MoodyRPG

00:28:150 (1,2,3,4,5) - rotating this pattern (by around 80°) would make the spacing between it and the incoming wave sliders equal, and i think the pattern itself would benefit from a slight spacing increase after 00:27:783 (9,10,11,12) (which the rotation kinda demands for if it's aimed at 1.5x from 5 to the wave slider)

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i'll keep this

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Marked as resolved by MoodyRPG

done

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Marked as resolved by MoodyRPG

needs resnap again

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Reopened by StarCastler

a

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Marked as resolved by MoodyRPG

both of these are still broken

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Reopened by StarCastler

check again

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snap looks good now but 00:38:429 (1) - got moved by accident

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done

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ok

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Marked as resolved by StarCastler

00:32:555 (1,2,3,4,5,6,7,8,9) - I don't think there's enough preparation for a cut stream here, especially because of other sections that visually looks similar to this (e.g. 00:22:277 (1,2,3,4,5,6,7,8,9,10,11,12,1) - )
You could still keep the split, just move the sets of objects closer together to keep them visually distinct from other sets https://osu.ppy.sh/ss/16914523/bf63

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cutted a bit

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Marked as resolved by MoodyRPG

00:33:289 (9,10) - holding until white tick and clicking on blue tick feels pretty awkward and misses the emphasis of the beat here, would just https://i.imgur.com/4LCrQtY.png

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fixed

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Marked as resolved by MoodyRPG

00:33:748 (10) - would not hurt to add another repeat here in favor of moving it 1/4th beat backwards imo, there's quite enough room there for the follow circle to overlap the next objects

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it's fine

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Marked as resolved by MoodyRPG

00:34:849 (1) - 00:36:318 (1) - not sure what beat the tails are following when they land. Double check these are correct, or if they need to be extended

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fixed

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Marked as resolved by MoodyRPG

00:39:162 (8) - NC here to signal that the instrument's doing something different?

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sure why not

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Marked as resolved by MoodyRPG
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