mapped by MoodyRPG
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ranked
This beatmap was ranked on 19 February 2023!
nominated by StarCastler and apollodw
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00:11:264 (4) - I feel like something like https://i.imgur.com/CHpZ5OI.png would work better, just as a little turn to represent the bass in the background~

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fixed

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Marked as resolved by MoodyRPG

00:11:264 (4) - what do you think about converting this into 1 circle? would allow for some breathing room between patterns + 3/4 in the song sounds nice left as a gap if it's not mapped IMO

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ok its 1/3 but u know what i mean

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sure

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Marked as resolved by MoodyRPG

00:15:669 (2) - Might want to simplify to a 2/1 circle, having it be a 1/1 slider when there's no sound on the tail is a bit odd imo.

00:21:542 (3) - ^

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fixed

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Marked as resolved by MoodyRPG

Still looks the same to me, is this intentional? fine if you really want to keep

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Reopened by StarCastler

added circles

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Marked as resolved by MoodyRPG

00:21:175 (3) - circle here feels a tad redundant considering how the song is barely doing anything here, would imo b better if it was deleted

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k

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Marked as resolved by MoodyRPG

00:23:928 (3) - I'd suggest to move this back by 1/2, and extend it to 00:24:479 - since the main melody line is starting on the 1/1 I think it's more intuitive to follow.

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fixed

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Marked as resolved by MoodyRPG

00:25:213 (1,2) - extending these to be 1-tick sliders still follows the rhythm in the counter melody, without having a jarring 5/4 tick rhythm gap between objects in this difficulty

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sure

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Marked as resolved by MoodyRPG

00:25:947 (2) - Make this slider end 1/4 beats earlier (Consisitency with 00:25:213 (1))

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sure

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Marked as resolved by MoodyRPG

00:28:150 (1,2,3,4) - rather than introducing active blues here, you could support the blue tick using a 3/4 reverse slider https://osu.ppy.sh/ss/16914400/c625

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sure

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Marked as resolved by MoodyRPG

00:28:948 (2) - 00:30:416 (4) - unsnap (should be blue tick)

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ya

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Marked as resolved by MoodyRPG

00:30:444 (4) - This might be too close to the previous object, especially considering that 00:28:976 (2) is 1.0 distance snap from its previous object

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fixed

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Marked as resolved by MoodyRPG

00:37:694 (2) - could snap this to the 1/3rd beat instead for consistency with other diffs

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fixed

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Marked as resolved by MoodyRPG

would probably remove the repeat but still have the slider ending at 00:38:184 - since you've already introduced repeats using a different rhythm gap

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Reopened by StarCastler

done

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Marked as resolved by MoodyRPG
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