mapped by Jere
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This beatmap wasn't updated since 3 January 2022 so it was graveyarded...
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00:00:034 (1) - not sure about this shape, maybe the moon would be btr?
well actually not sure about the order here
tree > bird > cloud > star

a bird flew from the tree to the start thru the cloud?
then maybe the egg is better?

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the main idea behind this was going -higher-
not the bird but just in general
tree represents the ground, bird the lower sky, clouds the upper sky, stars space (and the infinity slider later on going beyond everything (although you could argue at this point its not higher anymore but wtv))
i like your idea and they make complete sense
moon would definitely a boring shape though an egg could be made interestingly but ill still stick to the current version (i think)

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00:06:891 (1) - https://osu.ppy.sh/ss/17322225/e716 the tail of the slider doesn't look clear here to make sure about how to end this slider, suggest to make it more visibly clear from main sliderbody

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true and fixed

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00:20:605 (1) - very nice sliderart

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00:30:891 (1,2,3,4,5) - a bit nitpicky but it might be better to space these just a tiny bit further from one another since this is still build up

https://ibb.co/gdtCGFt quick and dirty example (this goes for all the other patterns around this timestamp as well)

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from the screenshot i guess you mean steadily increasing spacing inside of the single patterns - i like the idea but i dont think it would work in this instance: the kicks that the sliders adress dont get any louder after all
i might play around with the idea but i doubt ill actually apply it

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01:14:819 (3,4) - may want to stack this on slider end????

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my idea was to keep my stacks of doubles consistent but i'll give this a try, might be easier to read as well (?)

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01:15:248 (3,4) - the flow here isn't comfortable to play for me, i'd ctrl+g these objects by a placement

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feels weird for me personally but ill implement it anyway because its probably easier to read too

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01:20:605 (1,2,3) - would ctrl+g these sliders by their movement for better flow

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applied

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01:24:891 (1,5) - idk why dont u stack these, make a slider wider to avoid overlaps

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i can see where you're coming from but if i were to make this slider bigger, i'd have to make all of these 01:11:605 (4) - and all of these 01:16:748 (5) - sliders bigger to make it consistent which i think is too much just to accomplish a visual goal
generally, this section isnt that strict when it comes to overlaps mainly because the distance between circles higher than distance between sliderstart and sliderend
for me personally neither nerfing circle spacing nor buffing slider sv seems to be appropriate here

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02:10:319 (1) - dud u may make this a lil bit betr https://puu.sh/HXfOg/22fab51968.png

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want to keep it blanketing itself (self love uwuuu) but cleaned it up so it looks a lot better now

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bruh u could do it even better https://puu.sh/HXQbJ/d60e950a9a.png notice the blanket plz (also i wrote a huge ass guide on slider art so usually i know what im talking about https://osu.ppy.sh/community/forums/topics/689531?start=6449978 (feel free to close)

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Reopened by hi-mei

i dont want to shit talk so i have to add that its subjective but i copied yours for comparison and im certain my current one looks better (imo) https://i.imgur.com/tRwWOtO.png

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asked a21 for testpay
02:56:926 (2,3,4,5,6,7,8,9,10) - and 03:10:319 (1,2,3,4,5,6,7,8,9,10) - doesnt seem right in terms of hitsoundsing, check that plz, rhythm is the same but the hs is different for some reason

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fixed (i think, hs is confusing sometimes)

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perfect symmetry at the end a section always pogU B)

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03:17:069 (1,2,3,4) - Maybe the spacing beetween this objects are too huge, the music is not really intense for matching this huge spacing, and u never use this spacing even for the strong sounds. Btw just a bit nerf it should be already ok

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made spacing of these more more smol

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03:33:462 (7) - stuff like this is rankable even if you make a loop out of it

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its a loop now
03:34:426 (2) - doesnt stack on top of it anymore now but i think its barely noticeable while playing anyway

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03:42:891 (1,2,5) - not rly sure about this overlap, seems kinda dirty

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yeah i know whole pattern kinda sticks out with these overlaps
could decrease spacing there to provide better overlaps but that'd be stupid
i really like how it looks regardless so i'll keep it tho B)

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03:47:712 (8) - Maybe here u can map a kick 1/4 slider to make the movement and the gameplay fits better and to make sure that the 1/8 is built up good 03:47:926 (1,2,3) -

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i tried placing a kick slider instead but i honestly like the little break in this dense rhythm mess quite a bit more especially since its kind of the calm before the storm

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03:59:926 (4,2) - stack this cmon

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ah i changed direction of star and forgot to stack this accordingly, thanks for noticing

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04:00:248 (2) - still not fxd

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Reopened by hi-mei

i can either stack on 03:59:712 (2) - or on 03:59:926 (4) - but if i wanted to stack on both i'd have to either decrease spacing of the star pattern or make sv higher for that one particular slider (which wouldnt make any sense)

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04:15:462 (1,2,3,4,5,6,7,8) - i feel like it shudnt be going like that,
u probably made a jump on 04:15:784 - cuz of strong sound, but the entire pattern doesnt make sense then cause it gets wider and wider. you either make it appropriate emphasis wise (which is tbh impossible) or you make it structure-wise which is better (jumps get bigger around the center). if you do so then u wont need to change 04:16:319 - part at all.
so basically ctrl+g 3-4, then 5-6 and then 7-8 and ure good.

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  1. its mainly emphasized on rising intensity of the song (end of section, rising volume, synths rising pitch, female vocals) leading to the climax - supported by a mix of lead melody synths and instrumentals (kicks and claps) to build it up as a circle pattern
  2. its already structured around the center with each jump getting bigger according to the already mentioned climax buildup the song provides
  3. i tried ctrl+g'ing as you told me to and although i understand you try to emphasize the instrumentals even more with this it makes even less sense to me for the whole thing so im sorry but ill keep it for now
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nvm its my brain broke, for some reason i thought that 3-4 is a close jump. feel free to close

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Reopened by hi-mei

feeling free

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