mapped by Dubstek
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This beatmap was ranked on 4 February 2022!
nominated by guden and Murumoo
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00:01:281 - https://osu.ppy.sh/ss/16710570/20b2 consider this, for swing rhythms having 2/3 jacks gives it some movement funk

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Applied, considering pitch height as well.

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Marked as resolved by Furryswan

00:02:769 (2769|3,2769|0,2769|2,2769|1) - I think you should keep these as triples to be consistent with 00:02:149 (2149|1,2149|0,2149|3) - and the pseudo chord implied with 00:01:736 (1736|1,1757|2,1777|3) - . IMO the quad seems super unnecessary here and is better used in other parts of the map. Also I would recommend maybe nerfing the SV here and gracing the LN ends (not too much because you want to keep it different from 00:00:806 (806|1,827|0) - which is more intense.

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Mmm first, I'd like to explain why I applied more intense LNs and pattern(quad) at 00:02:769 - 00:04:752 - etc.

The reason why I applied triple at 00:02:149 - was because the intensity of the chords at 00:00:786 - 00:02:769 - 00:04:752 - were the highest ones. So, I thought applying a different density would emphasize the increased intensity in chords from 00:01:777 - to 00:02:769 - .

You might be questionable on why didn't I apply the same quad at 00:00:786 - since it also had the highest chord. 00:00:765 (765|2,786|3,806|1,827|0) - these notes weren't really distant and could have the same, and more likely, more aggressive intensity due to the former notes from 00:00:538 - to 00:00:538 - which I think it'd be an appropriate emphasize.

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"Also I would recommend maybe nerfing the SV here and gracing the LN ends (not too much because you want to keep it different from 00:00:806 (806|1,827|0) - which is more intense."

-> The reason why I didn't apply the similar release as 00:00:806 (806|1,827|0) -was because the instruments at 00:02:769 - had a different release of sounds, unlike 00:00:806 (806|1,827|0,1033|0) -.

The chord sound at 00:00:806 (806|1,827|0,1033|0) - releases once around 00:00:956 - and completely get released around 00:01:033 - . But the similar chord at 00:02:769 (2769|1,2769|2,2769|0,2769|3) - releases only once at 00:03:017 - . So I made a difference by applying a different releases in each chord sounds.

Comparison: https://imgur.com/a/Mnd6qcc

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I had understood the reasoning behind the layering here I just disagreed with it because of the way that I think it conflicts with consistency already. Sure I think that it's fair to keep differences between 00:02:149 (2149|0,2149|1,2149|3) - and 00:02:769 (2769|3,2769|0,2769|2,2769|1) - because the latter is musically and inherently more important (more intense) but I think that the SV is already able to accomplish such without straying away too far away from a structural "root" of the sound (that being a triple chord, which is implied here 00:02:769 (2769|3,2769|0,2769|2,2769|1) - as a "pseudo chord" since the player will still feel it as a triple in a sense).

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What I'm trying to say is that I think that you're actually putting too much focus into one aspect (representing different intensities) without considering the effect it has on the structure causing an imbalance of sorts. So I think that changing this slightly to rebalance them can still allow you to drastically represent the differing intensities/importances whilst keeping a "consistent" chord for the player to easily follow along with. ofc just imo

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mmm oki, changed quad at 00:02:769 - 00:04:752 - into triple then

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Marked as resolved by Furryswan

00:03:141 - https://osu.ppy.sh/ss/16710581/9236 thought that this fit pretty well with the melody, gives that feeling of the patterning tightening up and then going back again, i dont know how to describe this please help

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Well the short grace at 00:03:141 (3141|3,3162|2,3265|0,3286|1) - was for the expression of growling bass sound. So I'd rather keep it?

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Marked as resolved by Furryswan

00:05:000 I'd say this piano sound is worth expressing as a grace than a LN, it sounds a lot different than 00:03:017 (3017|3) - this sound. The piano part at 00:05:000 gives a more crushed/grace feeling so I think it's worth expressing the contrast.

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Oki sounds reasonable

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Marked as resolved by Furryswan

i dont know what you were going for but 00:06:488 (6488|3,6488|1) - fits more as a 34 chord instead to make like a mini jumptrill

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1/3 jumptrill for this kind of intense sound would not emphasize the intensity of the sound enough so I think including some mini-jack would be enough emphasize.

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Marked as resolved by Furryswan

00:06:488 (6488|1) - what about moving this to col 1 so that it create a symmetrical patterning with 00:06:571 (6571|0,6571|1,6653|3,6653|2,6736|0,6736|3) - ? If you're trying to intensify the map with 00:06:116 (6116|1,6488|1) - this rnverse shield I'd suggest you to switch column for 00:06:116 (6116|1,6116|0) - these notes, with that it can create contrast with 00:04:133 (4133|3,4153|0,4153|1,4484|3) - these releaseaseasese.

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ummm I don't really understand what u mean lol.

Well yes, I tried to emphasize the 1/3 beats by applying the inverse shield at 00:06:116 (6116|1,6488|1) - , but I don't understand what exactly you mean abt " switch column for 00:06:116 (6116|1,6116|0) ".

Just one screenshot example would be enough, can you explain why making contrast with 00:04:133 (4133|3,4484|3) - would bring any advantage in expression after you gimme the example?

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ahh should've say that this is kinda subjective, you can reject if u simply doesnt feel like it https://imgur.com/a/XYzTr5l

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Mmmm I think applying the 3 continuous double that using |14|->|12|->|34| feels too standard itself and doesn't fully emphasize the pitch gap.

I'll follow your suggestion but only in LN structure.

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Marked as resolved by Furryswan

00:07:025 (7025|1,7066|0,7108|1) - Any way to avoid one hand trill here? I think repattern https://imgur.com/a/9NEcvaw makes it easier to play since the one hand trill here creates awkward hand bias especially with SV.

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mmm I had an intention on the notes at 00:07:025 (7025|1,7066|0,7108|1,7232|0,7252|1) - . The synth sounds from 00:06:984 - to around 00:07:273 - had a repetitive pitch codes and I thought it'd be great to emphasize those repetitive pitch by applying a trill-like patterning since I thought the pitch at 00:07:025 (7025|1,7066|0,7108|1,7232|0,7252|1) - these notes were the most close code.

To hold that intention, keeping the trill would be a necessary thing to do. If you think it's not that good or thinking any better solution that following my intention on those, I'm all ears :)

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sure, why not. Applied at 01:40:702 - as well

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Marked as resolved by Furryswan

00:07:232 ~ 00:08:451 The general scroll speed here seems to be a bit too fast for me to react, I don't know it's intentional or not but it seems that the SVs here are unnormalized. By keeping the current offset position, the correct SV values should be 0.0986x instead of 0.55x. Regardless if they're intended I still think they should be nerfed for readability.
Same for 00:09:174 ~ 00:09:959
01:40:950 ~ --

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The offset interval from 00:07:252 to 00:07:335.. -> 7335 - 7252 = 83

Calculation of SVs in that section was..-> 7.58 x 10 + 0.55 x 73 = 115.95 which means the interval of notes in that section would be seen about 1.396987951807 times far than the actual scroll speed. Well, it was intended tho, but I guess it was too much.

I'll just normalize it.. -> 7.57 x 10 + 0.1 x 73 = 83

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Marked as resolved by Furryswan

00:07:852 (7852|2,7893|0,7976|2) - 00:08:471 (8471|2,8521|1,8571|2,8620|0,8670|1) - i know what these are meant to represent but they feel a bit overmapped, it kinda undermines the contraste between this part 00:06:736 - and this part 00:07:480 - perhaps you could just replace them with a single LN each to get a closer feel to what the song sounds like

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update https://osu.ppy.sh/ss/16710599/5935 this could work better

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Mmm I think rather layering the LN from 00:07:852 - to 00:07:934 - would be better than changing them as a single LN since it'd be a duplicated expression with 00:18:265 (18265|0,18389|1,18513|2) - . Changed.

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Marked as resolved by Furryswan

00:07:976 (7976|0) - I think this sound should maybe be ghost noted (dumped) instead since the rhythms of this are a lot more pronounced as opposed to 00:07:852 (7852|2,7893|1) - . It sound's like it's in 1/8 if you need snaps, but I think the LN here right now is a bit counterintuitive to your concept with LNs

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mmm but, since it has the similar melody as 00:09:959 (9959|2,10083|0) - , to follow the consistency, I think at least the sound at 00:07:976 - should be expressed in somehow. Just ignoring it won't be the best solution, I think. But I don't know how to solve this either. Any options?

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its fine

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Marked as resolved by guden

00:09:835 (9835|1) - Shouldn't LN be here because of 00:09:959 (9959|2,10083|0,10207|1) - ? It feels like it lost some progression because there is no LN for the sound to build off of

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You're right, 00:09:835 - had the same sound as 00:09:959 (9959|2,10083|0,10207|1) - but, considering each sound's intensity, I think the synth sound that same as 00:09:711 (9711|1,9732|3) - had more intensity that enough to ignore the sound you mentioned.

Rather, applying LN at 00:09:835 - would reduce the repetitive emphasize at 00:09:339 (9339|0,9360|3,9463|1,9484|3,9711|1,9732|3,9835|1,9856|3) - , I think.

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I really don't think it would reduce the repetitive emphasis (motif) that you're trying to accomplish, I think that this pattern is already established enough throughout this section in particular as

  1. it's two handed (which for players is indicative of important pattern for sound)
  2. it grace's very specifically
  3. it utilizes SV
    although maybe SV would make the LN too hard to pattern in properly, what do you think?
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Well I can edit the SV if I apply the LN at 00:09:835 - eventually but, I'm just thinking that having an additional visual(LN) while the 00:09:711 (9711|1,9732|3,9835|1,9856|3) - already had a clear emphasis in normal notes would be unnecessary but rather fading the expression.

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yabai

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Marked as resolved by guden

00:10:434 (10434|1) - 21ms long note; consider to extend this LN length? other skilled player may be able to do it, but i consistently can't get any 300g from this very tight LN.

i suggest to extend any extremely short LN that is shorter than 25ms, to make 300g ever so slightly more doable without reducing the aesthetic of the short LN and the grace mechanic on it, especially with the incoming scorev2 that eventually will take in place, extremely short ln like this is could be avoided.

testplay score : https://puu.sh/I5zPI/eab2571dc3.png
testplay pattern : https://puu.sh/I5zQl/91f4619b09.png

suggestion : https://puu.sh/I5zVQ/7f165ee665.png (1/8 length on 1/12 snap)

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Agree here, I think short LNs here jeopardize the gameplay experience and serve little purpose in expressing and showing players the actual length of each sound

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00:10:434 - Extended into 1/6 length of LN

01:01:230 - to 01:01:594 - , extended into 34ms length of LN, changed SV a bit as well.

(Formula from 01:01:264 - to 01:01:673 -)

Offset interval from 01:01:264 - to 01:01:310 - = 46

242/330 = 0.7333333333333

46 x 0.73 = 33.58

7.24 x 4 + 0.11 x 42 = 33.58

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Marked as resolved by Furryswan

00:10:951 - consider putting a single for that sound just as a transition between the two sections, it plays a bit neater

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It'd be controversial in each players subjective standards if I express any sounds before start of the bass from 00:11:075 - so I'd take safer way.

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Marked as resolved by Furryswan

00:11:695 (11695|0) - I assume this LN is for vocal crop but there's similar sound at 00:12:438, but you mapped the piano sound at this timestamp, with this in mind I assume 00:12:314 (12314|1) - this is also for vocal crop. Therefore I think you should make 00:11:571 one LN, 00:11:695 (11695|0) - remove this and replace it with rice that expresses the piano sound to keep consistent. I think the piano sound are equally loud and should not be omitted inconsistently.

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01:15:669 similar

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Since I applied 1/2 mini-jack at 00:12:314 (12314|1,12438|1) - to emphasize the vocal while keep expressing the piano sound, will do the same thing from 00:11:695 - to 00:11:819 - but also keeping the LN at 00:11:695 - like this: https://osu.ppy.sh/ss/16988106/3350

Applied from 01:15:545 - to 01:15:793 - as well.

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Marked as resolved by Furryswan

https://osu.ppy.sh/ss/16710608/31c0 00:14:421 - i use these a lot for this specific kinda of transition, gives some great visual and movement contrast because of the silence at 00:14:546 - so i suggest it

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They're quite intentionally nerfed to express the vocal effect on 00:14:670 (14670|2) - so I'd rather keep that way to let players notice that I'm emphasizing the sound at 00:14:670 (14670|2) - by putting only one LNs.

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Marked as resolved by Furryswan

00:17:335 (17335|0) - I think there's no significant sound with this note

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Deleted

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Marked as resolved by Furryswan

00:18:141 (18141|3,18141|2) - having this double here in the middle two columns actually gives a bit of contrast between the harsh buildup and the sudden silence at 00:18:265 (18265|0) - so idea to be considered

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moved double at 00:18:141 - into col2 and col3

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Marked as resolved by Furryswan

https://osu.ppy.sh/ss/16710626/54d4 i feel like this would work a bit better at 00:18:637 - it's not perfect but there's just something i can't quite grasp about that part, maybe you'll find something on your own but i'm pointing it out

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applied

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Marked as resolved by Furryswan

00:19:133 - I don't really understand why is the pattern here different from 01:50:618 - ? Seems like they're the same stuff for me, but correct me if I'm wrong, I'm using speakers.

(this also applies to Hera's MXM)

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The melody itself is similar but the waveform of the synth sounds were mirrored if you listen carefully. The former one had the waveform that decreasing after the highest waveform at the start, and the latter one had the waveform that increasing and gets the highest waveform at the last.

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Marked as resolved by Furryswan

00:19:876 (19876|3,19876|2,19892|1) - I'd prefer if you keep this on the right just like 00:19:381 (19381|3,19381|0,19396|2,19505|3,19520|2) - this one. I don't see much details in these kicks that warrant the usage of a shorter LN graces, I think they all have similar strength, just decreasing pitch, where in this case I think keeping it simple for the sake of playability is better. https://pasteboard.co/Kh4bCv1.png
00:23:843 (23843|3,23843|2,23859|1) - similar

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I'd reject this suggestion since the reason why I made a different shape at 00:19:876 - unlike any other LNs was because the type and length of synth sound changes a bit at 00:19:876 -.

But also the following synth at 00:20:000 - doesn't really matching with the synth sound at 00:19:876 - which shouldn't be the same shape unlike any other LNs nearby which I've put the repetitive structure since those consecutive synth sounds were the same type.

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Marked as resolved by Furryswan

00:19:876 (19876|2,19892|1) - I think these short LNs are contradictory towards 00:20:000 (20000|0,20021|1) - since while playing they practically seem the same length. I also think there isn't really a pronounced enough sound (loud enough) to justify using these LNs like this, so maybe it would be better to change this to rice to better contrast with 00:20:000 (20000|0,20021|1) - and 00:19:381 (19381|3,19396|2,19628|0,19644|1) -

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mmm yea, I think it'd be less controversial, kinda shame tho :') Will change 00:19:876 (19876|2,19892|1) - into rice.

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Marked as resolved by Furryswan

Applied at 00:23:843 - , 00:27:810 - 01:31:789 - as well

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Reopened by Furryswan

00:31:777 - here as well

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Marked as resolved by Furryswan

00:19:907 (19907|0) - i dont really know what that LN is for and also I suggest https://osu.ppy.sh/ss/16710640/baaa this for that sound that stands out a lot

also the link says baaa thats kinda funny

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rearranged by applying same snap

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Marked as resolved by Furryswan

00:20:662 (20662|0,20703|3,20744|2,20786|1) - Hmm I think you should extend these LNs just a little bit more since the sound has this progressive curve in it's intensity. I think maybe having it be closer to inverse-y would highlight the shape of the sound a bit better. What do you think?

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Sure but, I don't know which LNs should be extended. Any example with some explanation would be much appreciated :')

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https://imgur.com/a/gjeOUX7 what do you think of this? :3c

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sure, but I'll extend 00:20:620 (20620|1) - till 00:20:703 - too since it'd be tricky with the other releases if I leave it as 1/4 LN

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Marked as resolved by Furryswan

00:21:922 (21922|0,21984|0,22046|1) - Shouldn't jack be 00:21:984 (21984|0,22046|1) - here instead of 00:21:922 (21922|0,21984|0) - here? The sound is at it's peak repetition of intensity at 00:21:984 (21984|0,22046|1) -, 00:21:922 (21922|0) - is like more of a transition into the sound.

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The synth sounds from 00:21:922 - to 00:22:046 - starting to have more additional synth sounds from 00:21:984 - . The synth sound at 00:21:984 - gets an additional, similar synth sounds and 00:22:046 - gets more aggressive synth sounds while 00:21:922 - didn't really have much.

I think the synth sound at 00:21:984 - is more... friendly with 00:21:922 (21922|0) - than 00:22:046 (22046|1) - .

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sure

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Marked as resolved by guden

00:22:356 - here i recommend kinda the opposite of the other thing i suggested before : https://osu.ppy.sh/ss/16710649/60d8

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I think applying double would make the expression consistent with the double at 00:23:983 (23983|1,24009|3) - . Rearranged a little tho.

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Marked as resolved by Furryswan

similar to #2558037
00:22:356 (22356|0,22480|0) - 31ms shield : while this one is probably a lot more doable to 300g, there's a good reason to add more space on the shield, to avoid a difficulty spike.

alternatively, move 00:22:480 (22480|0) - to 2nd lane to avoid the shield and keep the LN length, while also representing a different pitch from 00:22:356 -

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Mmmm I think the sudden break at 00:22:480 - is worth emphasizing with a 31ms shield which I don't think it'd be an unreasonable spike but more like a reasonable emphasize. I'll keep this suggestion opened to listen to any other player's opinion.

I think at least applying a shield for this sudden break is necessary whether the interval between 00:22:449 - and 00:22:480 - eventually gets shortened or not.

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A lot of patterns in this map are way less doable to 300g consistently mostly thanks to LN and SV mixed together, so I don't think this pattern in isolation is a big deal.
Though I have suggestion here that I think helps both sides of argument here. I think https://imgur.com/a/kw9RDe8 something like this works better as it represents the sudden break as well as the other sound (00:22:542 -) with fast release. It also mitigates and issues players might have with weird releases like that (though again I don't think the current pattern was very hard to 300g consistently). I also think it highlight difference in chord structure between this 00:22:232 - chord and 00:22:356 - this chord :3c, just some food for thought if you want to incorporate!

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Mmm I think at least the double LN at 00:22:356 - shouldn't be released at the same timeline. The reason why I released one of the LN at 00:22:108 (22108|3,22263|2,22356|0) -a bit later was that the release of synth sounds at those timings wasn't cut directly but fade.

So it'd be inconsistent if I release the double LN at 00:22:356 - at the same timeline.

The reason why I didn't apply the same LN at 00:22:480 (22480|0,22480|3) - was to emphasize the interval between the chord at 00:22:480 - and 00:22:852 - this chord, just like as guden said.

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I'll leave it as open

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meh wutever

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Marked as resolved by Furryswan

00:22:852 (22852|3,22852|0,22852|1,22852|2) - The predictability for this quad is really poor compared to 00:26:199 (26199|1,26199|3,26199|2,26199|0) -. This is because the LN tails for the first quad comes in later frames but the second one can be seen at a much earlier timeframe.
I think the main idea here should be: Song pauses -> arbitrary speed up -> boom! quad stutter SV.
(1)

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By keeping the offset position from 00:22:480 ~ 00:22:852, I'd suggest the following changes for the SV value: 0.2x -> 0.6x -> 0.9x -> 1.1x -> 1.3x. This is certainly not normalized but I think normalizing should not be applied here since the gap here is larger than 1/1 beat. You may twist around with these values but it'll be better if you keep the main idea as mentioned above.
(2)

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mmmm ok why not owo

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Marked as resolved by Furryswan

00:24:587 (24587|1,24628|0) - I see that you're trying to express the change in pitch compared to previous section at 00:20:620 (20620|1,20662|0) -. But because of the limitation due to lacks of space these LNs are placed quite inconsistently I would say. One way to keep them consistent but different would be simply mirroring the entire 2nd section, from 00:23:100 to 00:25:951, you can make slight rearrangement accordingly as well.

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I think mirroring the pattern from 00:23:100 - to 00:23:735 - to make a difference with the pattern from 00:19:133 - to 00:19:768 - would be an unreasonable change since those synth sounds were the same which doesn't need to be a different shape.

Back to the main point of this suggestion, I admit that the pattern at 00:24:587 (24587|1,24628|0) - and 00:20:620 (20620|1,20662|0) - should had more different shape.

I'll just change the pattern from 00:20:620 - to 00:20:868 - to make a difference with 00:24:587 (24587|2,24587|1,24628|0) - .

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Marked as resolved by Furryswan

00:24:680 - making this a little more similar to 00:21:488 (21488|1,21503|2,21519|3,21534|0) - might fit a bit more, the only inconvenient is that it does ignore 00:24:835 (24835|2,24835|3) - this drum, but still fits

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Rather not to since the intensity of the synth sound at 00:21:488 (21488|1,21503|2,21519|3,21534|0) - is much stronger than 00:24:680 - , I'd reduce the LN density and make it lighter to emphasize the contrast.

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Marked as resolved by Furryswan

00:25:331 - https://osu.ppy.sh/ss/16710658/a7e7 consider 1/4 gap for that sound, it fits a lot

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oki

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Marked as resolved by Furryswan

00:25:331 (25331|1,25331|0) - I think this grace seems a bit unnecessary. If you listen to the sound, it sounds like going underwater almost, so I think having 00:25:331 (25331|0) - extended or just having a break here (convert first time stamp to rice) better encases that sound, what do you think?

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Yea I think this one must be extended as 01:58:055 (118055|0,118055|1) - . This one's my mistake. Will extend 00:25:331 - as 01:58:055 (118055|0,118055|1) -.

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Marked as resolved by Furryswan

00:25:744 - there's a sound there that's worth representing

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Would rather emphasize the synth sound at 00:25:579 - by ignoring that sound as a none.

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Marked as resolved by Furryswan

00:25:951 (25951|2,25951|3,25951|0) - the sound is not that short, I think extend it to atleast 1/4 or change to rice would be helpful especially since this is really hard to hit accurately with the SV there

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02:08:576 (128576|3,128576|1,128576|0,128916|1,128916|3,128916|0) - Especially here because the sound is slowing down

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Alright. In addition, the actual snap at 00:25:951 - 00:26:199 - was 1/12 so, I'll resnap them as well.

# Formula from 00:25:827 - to 00:25:971 -

-> 25971 offset - 25827 offset = 144 offset.
-> 0.220+0.640+1.140+1.340+5*4 = 144 offset.

# From 00:25:971 - to 00:26:033 - , 01:53:737 - to 01:53:799 -

-> 26033 - 25971 = 62
-> 8.846+0.1656 = 62

# From 00:26:033 - to 00:26:219 - , 01:53:799 - to 01:53:985 -

-> 26219 - 26033 = 186
-> 0.226+0.420+0.620+0.820+1.120+1.2420+1.520+1.740 = 186

# From 01:34:764 - to 01:34:825 -

-> 94825 - 94764 = 61
-> 242 BPM / 121 BPM = 2 , 612 = 122
-> 10
11+0.24*50 = 122

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# From 02:08:576 - to 02:08:637 - , 02:08:916 - to 02:08:977 -

-> 128637 - 128576 = 61
-> 242 BPM / 121 BPM = 2 , 612 = 122
-> 10
11+0.24*50 = 122

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Marked as resolved by Furryswan

00:26:571 (26571|0,26571|1) - what about switching column for these notes? so that it matches 00:26:694 (26694|0,26736|1) - these rice better and avoid the short shield for playability.

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Well the current release at 00:26:571 (26571|0,26571|1) - should flow into the left side so the pattern can express the decreasing intensity of synth sound from 00:26:571 - to 00:26:653 - which is rising up from 00:26:694 - again.

Therefore, the shield at 00:26:694 (26694|0) - was also intended one to make a contrast for the expression of synth sound's intensity.

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Marked as resolved by Furryswan

00:26:777 (26777|2) - I think changing this to LN would be consistent with your wub concept and having it grace release with 00:26:818 (26818|3) - since here is when the sound starts to peak out at it's intensity level.

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sure

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Marked as resolved by Furryswan

Applied at 01:58:509 - as well

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00:27:237 (27237|1,27252|2,27314|0,27330|2) - this could go from outer columns to inner columns actually, again that kind of flow fits with swingish rhythm

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00:27:252 (27252|2,27330|2) - This kind of stack was to give some intensity like 00:27:438 (27438|3,27578|3) - , rather than spreading every grace's column, applying some mini-jack appropriately would eventually fit better, even though It might make some issues for the consistency about applying mini-jacks in this section, I think it's worth to argue.

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Marked as resolved by Furryswan

00:30:166 (30166|3,30228|1) - Wouldn't the snapping here be a bit weird compared to 00:22:232 (22232|1,22263|2) - this? I guess you're trying to do a mixed expression with the melody and hi-hats but it feels too expressive. I personally think 00:29:794 (29794|2,29856|1,29918|2,29980|1) - these notes provide enough impact for players to realize the hi-hats sound. I'd prefer if you keep the LNs consistent to previous section.
additionally I think the lead melody here is more prominent.

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emmmmmmmmmm you're right. But let me find some alternative pattern in 00:30:166 (30166|3,30228|1) - that mixes the expression but not too much

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Applied 1/12 LNs and 1/4 LNs (242BPM) instead. watcha think?

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looks ok but seems a bit heavy on col 4, you could do this https://osu.ppy.sh/ss/17013097/407e. The rice and LNs highlighted are like an improvisation and I ctrl+g the grace to make it comfier.

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Well, your example goes heavy on col 2 instead. What if I move the LN at 00:30:166 - into col 1?

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my intention was to keep the 2-hand trill motion but this seems fine so ok

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Marked as resolved by Irone OSU

00:30:785 - very controversial but adding a note here could actually help accentuate the silence for contrast

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Mmm would prefer not to since if I add notes for the silence, it'd make a bunch of inconsistencies since mostly I ignored this kind of sudden silence as a none.

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Marked as resolved by Furryswan

00:32:128 (32128|0,32232|0) - The way that you put these LNs at col 1 is kinda forced. Doing something similar to 00:28:058 wouldn't be a bad thing at all imo. I think you can apply similar idea like #2559472 and mirror respected patterns to express 00:32:521 (32521|3,32521|1,32562|0,32645|3,32686|2,32728|1,32769|0) - since the intensity here goes up but not down.

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oki applied

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Marked as resolved by Furryswan

00:35:744 (35744|0,35744|2,35744|3) - this would feel better if it was extended a lot more, possibly until just before the notes at 00:36:487 (36487|0,36735|1,36983|3) - for each column

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The reason why I released these notes earlier was to express the actual release of that synth sound starting 00:36:033 - .

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Marked as resolved by Furryswan

00:39:960 ~ 00:40:456 subjective, I feel like you could lower the SV speed here a little bit, or do a reverse-stutter (not sure) here so that it could create more contrast with 00:40:456 ~ 00:41:448 these grace chords. These graces are so sexy that I think you should give more distinctiveness to them.
Same for next repeated sections

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Those short LNs are already applying reverse stutter in each release already (9.08 - 0.30 - 0.21 |accelerate| -> |decelerate| and then accelerate again from 00:40:019 - .

I think uniting the type of SVs between 00:39:960 - and 00:40:456 - should be consistent since they're all repetitive melody. Emphasizing the intensity gap of those sounds were already done by applying a different acceleration.

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Marked as resolved by Furryswan

00:40:394 (40394|2,40456|0,40464|1,40472|3,40611|1,40619|2,40627|3,40751|0,40758|2,40766|3,40890|0,40898|1,40906|3,41030|0,41037|1,41045|2,41169|0,41177|2,41185|3,41309|0,41316|1,41324|3) - Is triple grace really necessary here? I think having two hand grace convey this sound much better and honestly this part feels a bit extra emphasized..

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Well tbh that's the intention on these patterns since there's nothing else except those synth sounds. If I only apply two normal notes in each grace, it'd feel too lighter than its intensity. I think it'd be worth emphasizing in triple, considering the sounds' intensity.

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I think SV can already convey that, I think the three notes each grace is a bit excessive still and I also think that using two notes allows you to use more combination of graces to convey the different buried sounds here? It's up to you so if still not change after this you can resolve

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SV does convey the expression but, the following intensity of notes should be combined in the most appropriate way. So I think holding a three note graces would be better in this case since if I apply two notes for those graces, they'd give more chance to distinguish more combination of patterning, but it would also give a less emphasis but also duplicates with 00:31:204 (31204|1,31219|3,31297|0,31312|1,31436|2,31452|0,31545|1,31560|2) - .

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Marked as resolved by Furryswan

00:40:456 graces at its peak

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1/64 SNAPS ARE HOT

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00:42:938 (42938|2,43103|1) - I think you should extend these LNs because the sound is much more lengthen and dramatic. So by extending these, you can be a bit more quirky with the LN release for the end of the sound 00:43:186 - here and convey it more accurately, what do you think?

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"I think you should extend these LNs because the sound is much more lengthen and dramatic"

-> I think I didn't understand what does 'dramatic' exactly mean but also.. 'quirky'.

00:42:938 (42938|2,43103|1,43186|2) - these LNs for the vocal sample that released on each end of its sound. So, errrrr I'd like to hear what exactly you want me to extend and what for :3

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in this context dramatic just means that the sound is more drawn out and a lot more pronounced (like a squeal? specifically referring to this sound 00:42:938 (42938|3) - you're representing with this LN)

00:42:938 (42938|2,43103|1,43186|2) - I didn't know that this was for vocal XD i should've listened closer

But i do have another suggestion:
What do you think about adding LN like this https://imgur.com/a/bVMMC17 ?

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sure

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Marked as resolved by Furryswan

00:43:351 (43351|0) - Well uh I see that you're trying to be as precise as possible with the SFX timestamp but I think it's a bit harsh due to the very very short LN gap at 00:43:392. I'd very much prefer if you could simplify it and snap it at 00:43:341, and use 3/16 LN instead (or 1/8 if u want)

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I believe simplifying even this kind of simple pattern to comfort players would harm the quality itself.

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Marked as resolved by Furryswan

00:51:772 - i already said this before but i really suggest just adding another note here on column 4

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oki

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Marked as resolved by Furryswan

00:53:863 (53863|1,53897|2,53954|3,54045|0) - Question, what is the grace LN release here used for? I don't really here any sound here that would warrant and I don't here any changes in the vocal thing here...

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They're for the additional vocal sample around 00:53:954 - that saying "Drop", thought it'd be better if I emphasize the release of that sample than applying a thin LNs.

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ok

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Marked as resolved by guden

00:55:409 - ; 00:56:863 - and 01:02:692 - are the same stuff (maybe almost? I may missed some stuffs), but their structures are different. At 00:55:409 - it's only 2 notes, but then 00:56:863 - has up to 4 notes, and 01:02:692 - has SVs only. Would suggest up to 3 notes on 00:55:409 - and 01:02:692 -.

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The synth sound at 00:56:863 - had more long release while the same synth sound at 00:55:409 - releases quite fast in exact 00:55:590 - so, I applied more LNs at 00:56:863 - only to emphasize the gap of release in sounds.

Of course, applying LNs holding a 4 column would be heavier than necessary but, considering playing the united 1/6 flow with the united 1/12 release flow at 00:57:060 - , I think at least it won't feel heavy either, considering the fast BPM as well.

And I intentionally left 01:02:692 - in blank cuz if I apply any similar graces in any column, it won't match with the sudden break of synth sounds releasing nearby 01:02:692 - so, rather, applied stutter SVs for it.

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Marked as resolved by Furryswan

00:57:964 (57964|0,58054|3) - consider shortening these to like 1/12 for emphasis on the different instrument

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If I cut that LN into 1/12, it'd emphasize the instrument, indeed. But considering the intense part from 00:54:318 - to 00:57:918 - , it'd be too invisible to catch but make acc into ass ;w;

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Marked as resolved by Furryswan

00:57:964 The guitar sound here feels really outstanding, but somehow you made them into rice in 00:58:327 (58327|3,58418|2,58509|1,58600|2) -. Feels a bit weird and inconsistent, I know that you used one LN for nanahira's scream but I don't think you have to do the same for the rest of the guitars. Something like this https://pasteboard.co/Kh4oO0M.png perhaps? I think the minijack isn't really a big issue here cuz you layered a lot minijacks throughout this diff.

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mmmkay. applied

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Marked as resolved by Furryswan

Tbh I think you're really over doing these 00:58:866 (58866|2,59229|0,59593|3) - LNs. I feel like they don't propose any emphasis here other than difficulty. The LN releases here simply make things very unpleasant to read and I think keeping them all 1/4 long is definitely enough.

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I think just applying 1/1 LN wouldn't emphasize the aftershock synth sounds near by 00:58:943 - 00:59:307 - . I'd rather apply 2/7 dump and |2/3|5/6| LN like this : https://osu.ppy.sh/ss/17011656/1f45

What do you think about this?

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looks good

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Marked as resolved by Irone OSU

01:00:138 (60138|3,60184|2) - these could be made single notes since its pretty silent except for the vocal compared to the part right before

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I don't think 1/16 would affect playability nor the expression but it emphasizes the particular sound that only can be heard at 01:00:138 - appropriately imo.

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Marked as resolved by Furryswan

01:01:219 The SV speed changes dramatically here, although personally having only a little issue playing these, I'll suggest you to extend 01:01:219 (61219|3,61230|2,61310|3,61321|2,61401|0,61412|1,61492|0,61503|1) - these LNs by 1/16 so that acc-wise it's slightly more forgiving. Remember to delay the stutter by 1/16 as well.
01:01:582 (61582|3,61594|2) - this also, I forgot to highlight

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Automatically solved after #2558037

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Marked as resolved by Furryswan

01:04:964 (64964|0,64986|1,65236|2,65543|1) - Are these LNs really necessary? I feel like it conflicts with 01:05:055 (65055|2,65077|3,65145|0,65168|1) - because it's hard to understand what sound you're representing here while playing, and it's a bit counterintuitive to 01:04:714 (64714|3,65293|3,65555|0) - these LNs. So I think converting them to rice would help with consistency and representation cohesiveness.

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ok

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Marked as resolved by Furryswan

01:10:256 (70256|3) - this 4-note stack seems a bit unnecessary, simply moving this note to col 3 would make it aesthetically symmetrical and comfortable.
And also 01:10:409 (70409|2) - to col 2

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Ok, will move a single note at 01:10:256 - in col 1 into col 2 as well.

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Marked as resolved by Furryswan

01:19:884 This specific SV seems underwhelming comparing to the other SVs you made, I get the idea that you're trying to create different SV speed according to the pitch but this one seems to have little to no stutter effect for some reason. Maybe it's caused by the tiny speed up section that only last for 4ms while only being 7.66x -> 0.3x, comparing to the previous one where it's 10x -> 0.2x. Might wanna increase that speed by a little

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79925 - 79883 = 42

8.32 x 5 + 0.01 x 39 = 41.99

Changed

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Marked as resolved by Furryswan

01:20:628 (80628|0) - This LN seems inconsistent with 00:16:653 and 01:42:438. I think reduce to single rice is enough, plus there's no strong kick sound to warrant a double at 01:20:628

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oops, I was dumb. Fixed

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Marked as resolved by Furryswan

01:22:116 (82116|0) - I see no harm moving this to col 3 to be consistent with 00:18:141 (18141|2,18141|1) -.

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I was dumb x2, fixed

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Marked as resolved by Furryswan

01:23:273 (83273|1) - I think this should snapped at 01:23:293, besides it could distinguish lead melody and growl better with this snap difference.
Oh and actually it should be consistent with 01:25:277 (85277|2) -
01:27:260 Similar

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I was dumb x3, fixed

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Marked as resolved by Furryswan
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Reopened by Irone OSU

x4 aaaaaaaaaaaaaaaa

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Marked as resolved by Furryswan

Why 01:25:339 (85339|1,85339|0,85463|2,85504|3,85587|1,85587|0,85649|2,85711|0,85773|1) - and 01:23:107 (83107|3,83107|0,83231|2,83273|1,83355|3,83355|0,83397|2,83479|0,83520|1,83562|2,83603|0,83603|3) - are mapped differently? Especially 01:25:649 (85649|2,85711|0,85773|1) - these 3 notes as they have a higher pitch and strength compared to the previous one. If you have a reason for the previous graces then at least map these alternating sound with 2 hand trill pattern.

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01:24:967 (84967|2,85091|1) - and 01:22:983 (82983|1,83025|2,83107|0) - these as well, seems inconsistent to me. I think you should implement some sort of consistency here since it's the chorus of the song and you didn't put any SVs in it, it should keep a better aesthetic pattern-wise.

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"01:24:967 (84967|2,85091|1) - and 01:22:983 (82983|1,83025|2,83107|0) - these as well, seems inconsistent to me. I think you should implement some sort of consistency here since it's the chorus of the song and you didn't put any SVs in it, it should keep a better aesthetic pattern-wise."

-> fixed

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But I don't understand your first suggestion. Would you listen the synth sounds from 01:23:107 - to 01:23:603 - and 01:25:339 - to 01:25:835 - carefully and tell me why those section were inconsistent? since right now, I think 01:25:339 (85339|1,85339|0,85463|2,85504|3,85587|1,85587|0,85649|2,85711|0,85773|1) - and 01:23:107 (83107|3,83107|0,83231|2,83273|1,83355|3,83355|0,83397|2,83479|0,83520|1,83562|2,83603|0,83603|3) - were just a different melody owo

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Perhaps it was just a bit dumb of me and saw something wrong cuz there's too much things going on

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Marked as resolved by Irone OSU

meh ¯_㋡_/¯

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01:35:968 (95968|1,96061|0,96154|2,96247|3) - These LNs seems shorter than 01:36:330 (96330|1,96413|2) - , I think these are very unnecessary details given how hard this map is, giving them longer duration should be more forgiving and reasonable.
I personally play them as normal stream so u might wanna extend it by a good amount.

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oki, used 1/6(60.5 BPM)

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Marked as resolved by Furryswan

01:36:160 (96160|2,96242|3,96325|1,96408|2) - I think you should extend these releases no? Similar reasoning to #2692209

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Hmm, wouldn't rather just uniting them as 1/3 (in 242 BPM) do better, considering their short length of sounds?

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sure

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.

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Marked as resolved by Furryswan

01:41:612 (101612|0,102624|2,103120|0) - another ghost note issue, not sure but need to check

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To avoid duplicating expression with 00:09:959 (9959|2) - since the sound at 01:41:570 - is quite different, even though they're the same type. So I'd say it's an intended pattern, not a ghost note :3

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Marked as resolved by Furryswan

01:51:950 (111950|0,112043|1,112167|3,112260|2) - despite having similar sound with 00:28:161 (28161|1,28265|1,28368|2,28471|2) - I don't see any specific reason for them to be different. I'd say making them consistent is the safest bet.

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It's bcuz the pitch height? sound decreased at 01:51:950 (111950|0,112043|1,112167|3,112260|2) - unlike 00:28:161 (28161|1,28265|1,28368|2,28471|2) - .

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Marked as resolved by Furryswan

01:53:964 (113964|1,113964|3,113964|2,113964|0) - Couldn't you do something quirky with the releases here combined with the wub sound? It just feels like missing detail for this part when you could add onto it

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Sure, what do you think abt this?: https://osu.ppy.sh/ss/17271076/a716

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yaa

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Marked as resolved by guden

01:53:985 (113985|3,113985|2) - LN's ending 01:54:316 - If I'm going to do it here 01:53:985 (113985|2,113985|3) - Also, how about raising it by one space? ? https://osu.ppy.sh/ss/17490165/da0d

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Okay

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Marked as resolved by Furryswan

01:54:583 Yo I really like the small detail you put in here, having a slightly unnormalized SV and then connect it with a normal one to make the minijack more readable.
However, it seems that you made something similar previous at 01:48:263 and it's uh, not quite pleasant to see at first glance
Simply make these trills normalized is fine, no need to apply this detail to every 3x1/4 layer.
01:48:263 / 01:49:007 / 01:49:999

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sssso... what do you exactly want me to change? lol I think I missed that point

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01:48:263 here I added some notes to illustrate it better https://pasteboard.co/KiAOeQL.png
I see that you made 01:48:263 and 01:54:583 to have the same type of SV, but the SV at 01:54:583 (114583|1,114583|0,114645|0,114645|1) - is supported with jack while 01:48:263 (108263|3,108263|2,108325|1,108325|0) - isn't. The SVs at the jack part is completely fine as it creates a better visual gap, but the SVs without the jack felt out of place. I want you to make 01:48:263 (108263|3,108263|2,108325|0,108325|1,108387|2,108387|3) - these SV normalized.

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Oki

(Example formula from 01:48:324 - to 01:48:324 - )

108324 - 108263 = 61

9.8 x 6 + 0.04 x 55 = 61

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Marked as resolved by Furryswan

01:57:683 (117683|2,117807|1) - I'd suggest ctrl+H these notes, the SV here is challenging enough to read, I think the way you put 2 chord on the right hand is a bit too straining, I'd spread the chord to right hand since it has a 3/4 break before it.

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mkay sure

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Marked as resolved by Furryswan

02:00:595 (120595|2) - perhaps removing this note would a clearer representation for the growl sound at 02:00:327 (120327|3,120368|0,120409|1,120451|2,120492|3) -, as well as giving a short break. I personally don't feel any difference when it comes to the flow of the gameplay, so I guess it's very subjective.

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01:00:912 (60912|2) - similar, then move 01:00:957 (60957|3) - to col 3. I think this one work best as a small break given how intense 01:01:230 is

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"02:00:595 (120595|2) - perhaps removing this note would a clearer representation for the growl sound at 02:00:327 (120327|3,120368|0,120409|1,120451|2,120492|3) -, as well as giving a short break. I personally don't feel any difference when it comes to the flow of the gameplay, so I guess it's very subjective."

-> Yea I think at least 02:00:327 (120327|3,120368|0,120409|1,120451|2,120492|3) - should have some different structure with the sounds from 02:00:533 - .

Since I think the sound at 02:00:595 - cannot just be ignored, I'd rather change 02:00:327 (120327|3,120368|0,120409|1,120451|2,120492|3) - into surrounding LN grace like this: https://osu.ppy.sh/ss/17054164/40a0

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"01:00:912 (60912|2) - similar, then move 01:00:957 (60957|3) - to col 3. I think this one work best as a small break given how intense 01:01:230 is"

-> I think at least I have to hold 01:00:957 (60957|3,61003|1,61048|3,61048|0,61094|2,61139|0) - this symmetric trill to express this particular synth sounds that'd be decreased the advantage of flow if I delete 01:00:912 (60912|2) - . I think it's better to leave the part that needs to be emphasized violently as it is.

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@HowToPlayLN LN GRACES WOOHOO LOOK AT THIS ehhum I mean it's ok.
2nd point is fine but seems a bit too dense becuz of the SV effect, perhaps its skill issue

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Marked as resolved by Irone OSU

wtf

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