mapped by Toumei Dragon
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ranked
This beatmap was ranked on 23 October 2021!
nominated by Garden and Zelq
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01:30:847 (1,2,3) - Would be cool to have soft addition whistle on these notes

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I added HS. :)

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Marked as resolved by Toumei Dragon

01:52:694 (1,2,3,1) - You could adjust this a little bit like: https://i.imgur.com/gyX41EH.png so that the impact towards 01:53:346 (1) - feels somewhat stronger

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sure :)

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Marked as resolved by Toumei Dragon

02:05:085 (1,2,3,4,5,6,7,8,1,2,1,2) - If you really want to have the spaced stream here then first you should do the kicksliders, then the stream since the instruments here 02:05:085 (1,2,3,4,5,6,7,8) - behave the same as 02:04:433 (1,2,3,4,5,6,7,8) - and the most intense beat is at kicksliders.

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You're right, but I wanted to give more strength to the spacings stream.

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Marked as resolved by Toumei Dragon

02:07:368 (1,2,3,4,5,1,2,3,4,5,6,1) - This sounds more like a 4-9 groping, not a 6-7 so having a triple with a kickslider + burst of 9 makes more sense

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fixed :)

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Marked as resolved by Toumei Dragon

02:28:333 (2) - seems off, should snap it to 02:28:306 - and adjust the greenline accordingly too

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fixed :)

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Marked as resolved by Toumei Dragon

02:28:564 In my opinion these 6 objects should be as one combo. I think it would look better this way and it can be a bit confusing when the 7th object is a slider after 6 circles when each one starts a new combo.

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02:28:564 (1,1,1,1,1,1) - I think a new combo should be applied to each object so that it will not be overshadowed by the changed beat.

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Marked as resolved by Toumei Dragon

02:28:781 (1,1) - 02:28:998 (1,1) - Looks like you messed up NC colors here, for some reason they are same color that's right next to each other

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02:37:694 (4) - bend slider like the (2) before it, looks better
https://gyazo.com/8d3c0a062242c84a3ab5649bddac2879

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okay :)

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Marked as resolved by Toumei Dragon

03:02:151 (3,4) - I wouldn't cover 03:02:151 (3) - under the stream; looks and plays better if you have done something of: https://i.imgur.com/m1BcPUQ.png

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fixed :)

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Marked as resolved by Toumei Dragon

03:10:955 (1,2,3,4,5,6,7) - this doesnt flow so well, maybe move the stream a bit upwards so you can keep the flow, its also missreadable

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It doesn't seem necessary to change, i'll keep this :)

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Marked as resolved by Toumei Dragon

03:31:824 (1,2,3) - 기타음을 따라가셨는데 03:33:128 (1,2,3,4,5,6,7,8) - 03:34:433 (1,2,3,4,5,6,7,8) - 에서는 드럼을 따라가신 이유가 있습니까? 서로 다른 리듬을 채용할 이유는 없어 보입니다.

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초반부도 마찬가지지만 기타음만 채용하면 너무 루즈해질것같아서 어색하지않게끔 서클로 바꿔서 만들었습니다.

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Marked as resolved by Toumei Dragon

04:08:998 (4,5,6) - not a big deal but consider using similar jump patterns with 04:08:346 (1,2,3) - , feels more consistent in terms of gameplay considering how you build up the earlier section (04:03:129 (1,2,3,4,5,6) - 04:05:738 (1,2,3,4,5,6) - )

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I think the flow would be better to keep it as it is.

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Marked as resolved by Toumei Dragon

04:21:390 (1,2) - You could stack (2) under (1) so that a) people don't get confused if it's 1/4 or 1/2 b) matches the song better cuz the actual increase in intensivity in the song happens at 04:21:716 (3) -

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fixed :)

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Marked as resolved by Toumei Dragon

04:23:998 (1,2,3,4,5) - seeing how drastic the spacing change is from 04:23:346 (1,2,3,4,5,6) - , I'd suggest nerfing a bit the spacing of this stream as a better build up and transition to 04:24:488 (1,2,3,4,5,1,2,3) -

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04:23:346 (1,2,3,4,5,6) - widened the gap between this.

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Marked as resolved by Toumei Dragon

04:24:488 (6) - 04:24:977 (11) - I already mentioned in the general (this diff) post about NCs and here is the part where I'd NC each of those because of how the song behaves.

Same goes for 06:47:966 (6) - 06:48:455 (11) - etc.

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fixed :)

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Marked as resolved by Toumei Dragon

04:48:129 (9,10,11,12,13,14,15,16,1,2) - imo this curve in stream exaggerated for no reason, if anything the curve should be on 04:48:455 (13) - not (14)

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fixed :)

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Marked as resolved by Toumei Dragon

05:14:868 (1,2,3,4,5) - Personally I don't think such spacing fits here, would make them closer

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I've narrowed the gap a little.

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Marked as resolved by Toumei Dragon

05:16:172 (1) - think it's a cooler finisher to the section using a spinner or slider until 05:18:455 - to fully follow the guitar sound

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fixed :D

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Marked as resolved by Toumei Dragon

05:26:444 (3,4,5,6) - placement is a bit confusing right now considering the rhythm usage because 05:26:933 (4,5) - is the only 1/3 gap here, would suggest ctrl-g the rhythm and rearranging a bit the pattern, which shall be more intuitive imo

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I had a concern about this. thanks for solving it. :D

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Marked as resolved by Toumei Dragon
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I think it's 1/3. I modified it. :)

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Marked as resolved by Toumei Dragon

yea i meant 1/3 lo

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05:38:346 슬라이더 중간에 inherited point가 들어가있네요. 특별한 이유가 없으면 꼬리에 넣는게 어떨까요?

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Okay :)

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Marked as resolved by Toumei Dragon

05:55:303 - You could easily bump the SV on this section, feels really underwhelming since in rhythms it's just sliders.

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I increased the sv and modified the shape a little bit. :)

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Marked as resolved by Toumei Dragon

05:55:955 - 대부분 드럼박자 다 잡으셨는데 여기는 빼두셔서 상당히 어색했습니다.

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05:55:303 (1,2,3,1) - 여기부분이 드럼보다는 기타가 강하기때문에 기타를 중점으로 강조하고싶었습니다.

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Marked as resolved by Toumei Dragon

05:56:607 (1) - 여기도 드럼 생략하신게 조금 어색한데 기타음 표현한다고 하시면 어느정도 이해는 가지만 그렇다면 슬라이더 모양을 좀 더 꼬아보시는건 어떤가요?

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앞에 말한대로 기타를 표현한 부분이였고, 너무 꼬는것 보단 현재 모양이 적절하다고 생각합니당.

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Marked as resolved by Toumei Dragon

06:02:477 (1) - what about shortening the slider by 1/4 (ending at 06:02:966 - instead) for the guitar? since rhythm focus in the section was guitar, the change would sound nicer and more consistent with the section imo

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09:49:757 (4) - similarly

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As u said, I increased the SV speed and changed the jump placement.

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Marked as resolved by Toumei Dragon

06:14:134 (8,1,2) - would suggest a flow change instead cuz it seems like the intention here with how you group the stream (8+8), but the movement here doesn't feel as smooth tbh. could rotate the second stream a bit I guess? -> https://i.imgur.com/gByYHvV.png

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I think the flow is good as it is now. I'll keep this one. :3

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Marked as resolved by Toumei Dragon

06:14:868 (1,2,3,4,5,6,1,2,3,4,5,1,2) - Again feels fairly weak to how the build-up is done; something of https://i.imgur.com/w6ope7X.jpeg would work nicely.

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06:15:846 (1,2,3,4) - This part has a strong drum sound. 06:16:091 (4,5) - It is made into a narrow shape because there is no drumming sound. https://osu.ppy.sh/ss/16995524/de98

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Marked as resolved by Toumei Dragon

06:37:042 - I'd give more hitsounding for this part, the guitar going mode!

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I modified the sound size and add more clap. :)

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Marked as resolved by Toumei Dragon

06:50:084 (1,2,3,4,5,6,1,2,3,4,5,6) - https://cdn.discordapp.com/attachments/777583731711541262/816017387685937163/unknown.png
the way the slider is slightly missaligned compared to the other 2 notes of the triples triggers me, on all 4 of the triples i linked

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i fixed that :D

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Marked as resolved by Toumei Dragon

06:55:303 (1,2,3) - you could manually place this triple instead since it looks like you're going for gradually larger spacing but it ends up not looking like so with the auto stacking (https://i.imgur.com/Zoh4Fsp.png)

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fixed :)

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Marked as resolved by Toumei Dragon

07:23:998 (1,2,1,2,1,2,1,2) - Cute pattern but again feels really weak after that spaced stream, would move the right side more towards the edge.

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fixed :)

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Marked as resolved by Toumei Dragon

07:37:042 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - Make Every End slider Volume to 5%

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OKAY XD

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Marked as resolved by Toumei Dragon

07:38:020 (3) - 07:40:629 (4) - personally think they should work better as 1/2 sliders considering how you place the next combo this far away

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fixed :)

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Marked as resolved by Toumei Dragon

07:41:689 - mute?

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fixed :)

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Marked as resolved by Toumei Dragon

07:46:824 (1,2) - Passive 1/3 me crying ;w;

If you want to support Zelq then go for something of https://i.imgur.com/d9VepiI.jpeg (can even be lower spacing, or even (circle + slider) x2 would work!

09:44:213 (1,2) - Same ;w;

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sure!! XD

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Marked as resolved by Toumei Dragon

07:54:528 (1) - Mute the sliderend like you have at 07:49:433 (3,4) -

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OK OK :)

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Marked as resolved by Toumei Dragon

08:14:426 (1,2,3) - this fits the song much better as a 1/4 triple rather than 1/6 -- the snare hit is late here, but the kicks are very noticeably 1/4 and on sync

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I think we should make it 1/6 even if we keep listening to it. :o

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Marked as resolved by Toumei Dragon

I changed it to 1/4. X)

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09:00:477 아무 역할을 하지 않는 inherited point입니다. 지워주세요

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Okay :)

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Marked as resolved by Toumei Dragon

09:19:594 (5) - The NC removal strat.

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OK

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Marked as resolved by Toumei Dragon

09:21:387 09:26:604 09:31:822 09:37:039 09:39:648 there are no custom hitsounds

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There's already a hit sound.

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Marked as resolved by Toumei Dragon

10:32:765 (1) - I think you should end the song after the spinner. It can be similar to Image Material, so the calm melodic section will play after you have finished the map. It is a little slow after such a high intensity map. Overall amazing map though, one of my favorite stream maps in osu, great job.

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Thank u so much ! :D Maybe most people don't like this calm part, but I personally think it's an indispensable part of this song.

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Marked as resolved by Toumei Dragon

10:32:765 (1) - Sounds like the spinner should end here.

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fixed :)

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Marked as resolved by Toumei Dragon

10:51:575 - cool keysounding section but consider adding them using whistle or something instead of hitnormal? cuz melody notes don't provide proper basic feedbacks

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I added HS. :)

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Marked as resolved by Toumei Dragon
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