mapped by Unlucky_w
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ranked
This beatmap was ranked on 21 September 2021!
nominated by Jemzuu and Spectator
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00:09:845 (2,3,4) - for all similar patterns at the beginning it looks better if you could line up the 3 notes in the middle

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nah

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Marked as resolved by Unlucky_w

00:14:434 (4,5) - increat a bit it can walk to catch it

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gotcha

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Marked as resolved by Unlucky_w

00:23:433 (4,5) - make it Hyperdash is more appropriate

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sure

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Marked as resolved by Unlucky_w

hs during this entire section is weird (00:36:933 (5,6,7) - sounds way too out of place) and rhythm feels messy

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this ones might just be personal pref tho

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im more satisfied with this hs than the rest tbh

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Marked as resolved by Unlucky_w

00:37:374 (7,1) - 00:40:197 (8,1) - adding hdash to these would fit since it's much more expected to hit the hdash on downbeats than like the drums u hdashed but those are fine too.

u could nerf the prior 1/2 dash to compromise on this

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true, all fixed

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Marked as resolved by Unlucky_w

00:51:492 (2) - change this triple to make rhythm less boring

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00:54:316 (4) - generally every 8 sliders ish

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probably not

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Marked as resolved by Unlucky_w

00:51:492 (2,1) - could a hyper here to signify more build-up, the background synth starts to increase at this point

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added one more at 00:54:316 (4,1) -

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Marked as resolved by Unlucky_w

00:55:374 (3,4) - I think it would be good at reduce distance. my opinion is under 2.10x
I feels a far away little bit before than previous patterns.

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kk fixed the spacings for the whole part, it's around 1.70x to 2x now

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Marked as resolved by Unlucky_w

00:59:963 (2,3) - 01:05:610 (2,3) - 01:11:257 (2,3) - 01:16:904 (2,3) - Would reduce the walk distances between 2 and 3 a bit since in the same section at 01:16:904 (2,3) you used smaller distances for the same patterns

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true

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Marked as resolved by Unlucky_w

01:01:639 (4,1) - spacing is a lot lower than the other hypers in the stream, try shifting 01:01:463 (2,3,4) to the left or 01:01:727 (1,2,3) to the right

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fixed

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Marked as resolved by Unlucky_w

01:22:551 (2,3,1) - 1/4 dash -> 1/4 hdash is unrankable at this bpm and level. space (2,3) lower to make it a clear walk

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01:28:198 (2,3,1) - consider this as a general point - there are more stuff like this throughout the map so pls adjust accordingly

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didn't intend to be 1/4 dash, but I nerfed it and made it clear walks

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Marked as resolved by Unlucky_w

01:24:404 (2,3) - spacing is fine from a standalone perspective, but it's noticeably wider than 01:25:110 (2,3). i would make one of them match the spacing of the other a bit more

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sure

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Marked as resolved by Unlucky_w

01:29:786 (6,1) - crazy hyperdash, (1) could come to around x:85~ or so

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kk

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Marked as resolved by Unlucky_w

01:41:786 (2) - 02:26:963 (2) - 02:49:551 (2) - minor but you can add whistles like the other difficulties

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didnt notice

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Marked as resolved by Unlucky_w

01:42:316 (5) - Would be cool if you replace the 1/1 slider with 1/2 slider + a note that you can have a dash between them.

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ok

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Marked as resolved by Unlucky_w

01:45:051 (2,3) - not a big deal in ctb but i'd still increase spacing to put emphasis on the difference between this and 01:44:786 (1,2). same with 01:47:875 (2,3) and 01:50:698 (2,3)

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okk

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Marked as resolved by Unlucky_w

01:45:492 (3) - feels odd having no feedback here, a whistle might work

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same to other instances in this section

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yes

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Marked as resolved by Unlucky_w

01:51:139 (3) - can be distanced further away due to larger time gap, unless its just placed at the wrong time interval

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it's intended, but I guess I could increase distance a bit

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Marked as resolved by Unlucky_w

01:53:963 (1,2) - this section could do without the hypers to (2), they're a bit much before the 1/2 build up at 01:59:610 -

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true, I just noticed the same problem with overdose

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Marked as resolved by Unlucky_w

02:02:257 (2,1) - could add a hyper to emphasise the start of this buildup. honestly both 02:01:904 (4,1) - 02:02:257 (2,1) - feel a bit edgy in distance rn, could just move (1,2) more to the left to generate a hdash to both

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that sounds fair

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Marked as resolved by Unlucky_w

02:02:698 (4,1) - 02:03:051 (4,1) - 02:03:404 (4,1) - this is very strong part before kiai, so would suggest make all these hdashes

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they have the same sounds as the other previous dashes tho, I would prefer sticking with dashes just for some kind of buildup before kiai

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Marked as resolved by Unlucky_w

02:04:110 (3,4,5) - don't see much valid reasons to break the following guideline here since sound here 02:04:374 - is not that strong tho

Hyperdashes that are higher-snapped should not be followed by antiflow dashes with a gap lower than 250ms.

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02:10:551 (4,1,2) - / 02:13:639 (7,1,2) - / 02:24:933 (3,1,2) - Similarly, these pattern usages are overdose patterns already.

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nerfed, fixed

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Marked as resolved by Unlucky_w

02:04:551 (1,2) - rly odd to have no feedback here, whistles would do nicely. apply to all diffs too

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kk

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Marked as resolved by Unlucky_w

02:04:904 (2) - this slider is too far from both fruits before and after it, the dash is too difficult and the hyper is way too large at (<5.0..), x:125~ is more fitting

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noticed and fixed before I even read this LOL

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Marked as resolved by Unlucky_w

02:07:816 (2,3) - reduce spacing by a bit to maintain consistency with 02:19:021 (1,2). normally i wouldn't care, but it sets the expectations for the rest of the patterns for every 8th beat in the kiai (i.e. 02:10:551 (4), 02:13:374 (4,5,6,7), etc.)

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done

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Marked as resolved by Unlucky_w

02:12:139 (2,1) - 02:12:845 (2,1) - would nerf these back n forth dashes just slightly to make it a bit more lenient cuz 1/4 hypers r pretty frequent here

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fixed

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Marked as resolved by Unlucky_w

02:14:786 (1,2,3,4,1) - this pattern can move to x:170~, it's the kiai so you should emphasize 02:14:786 (1) - with a hyperdash :)

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..I mean sure, but i'll have to move closer then.

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Marked as resolved by Unlucky_w

oops

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Marked as resolved by Unlucky_w

02:21:492 (4,5) - the main problem here is (5) being 5.28x and 6.33x away from previous and next objects, but if you want to keep symmetry both (4,5) can have their distance reduced

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ill think for now... though I did change something

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Marked as resolved by Unlucky_w

02:22:198 (1,2,3,1,2,1,2,3,1,2,1,2,3) - Any reason behind density going lower than some of the previous parts when the intensity is increasing? Would make them as dense as the parts like 02:19:374 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3) tbh

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true

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Marked as resolved by Unlucky_w

02:37:375 (5,6) - consider changing up the pattern for the sake of variety compared to 01:07:021 (5,6) and 01:29:610 (5,6). maybe 2 vertical sliders instead? https://i.imgur.com/hfRkm5A.jpg

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done in another way

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Marked as resolved by Unlucky_w

02:38:785 (2) - AI mod say Object's end is not snapped

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it always happens, fixed

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Marked as resolved by Unlucky_w

still not fixed

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Reopened by Jemzuu

LMAO? TF

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Marked as resolved by Unlucky_w

02:42:669 (1,2,3,4) - The anti flow here kinda breaks the overall flow imo, would just make it flow like the other ones.

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sure

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Marked as resolved by Unlucky_w

02:47:875 (4,5) - distance here is a walk yet 02:48:580 (4,5) - is a 4.40x hyper, you should make them consistent since 02:48:669 (5) - sounds the same

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probably had an intention that I forgot... but from a sightread perspective then sure

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Marked as resolved by Unlucky_w

02:53:610 (2,3,4) - line up 3 notes in middle for visuals, same as beginning of map

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i still prefer what this current looks

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Marked as resolved by Unlucky_w

02:55:551 (4) - this feels too undermapped, maybe change direction with the drum mapped on the slider tick or replace with circles?

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not sure

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Marked as resolved by Unlucky_w

02:55:551 (5) - The sound on 02:55:551 - feels pretty intense. Would allocate a dash for 4~5 by moving 5 to the left

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sure

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Marked as resolved by Unlucky_w

03:01:374 (1,2,3,4) - a curve stream doesn't really represent the sound too well, your previous patterns like 02:37:375 (5,6) - using sliders is more fun :)

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im a god at inconsistency

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Marked as resolved by Unlucky_w

03:35:258 (5,6,7,8) - this pattern feels a bit out of place imo, id make it a standstill wiggle pattern

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I think it's fine, though I changed it just a little bit, but not stand wiggles

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Marked as resolved by Unlucky_w

03:35:521 (8,1) - The spinner must be at least 125 ms apart from the previous object, currently 89 ms.

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hmk

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Marked as resolved by Unlucky_w
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