mapped by Unlucky_w
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This beatmap was ranked on 21 September 2021!
nominated by Jemzuu and Spectator
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00:03:139 (3,1) - I feel as though a dash should be placed here. a downbeat to a big white tick usually is the place to place a basic dash.

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This will most likely increase the difficulty (it's already 2.6*) so I would prefer not tbh, I just thought that since it's the beginning I would start out slow. If I were to add a dash, then platter and salad wouldn't make a difference (since both will have dashes at the start and that I won't be making a cup). I do see your point however.

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Marked as resolved by Unlucky_w

After going through your entire mod, difficulty just nerfed down by a lot, and I could reconsider this. I would still however make it no dash to differentiate the salad and platter.

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sounds good.

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https://i.imgur.com/WZERDCc.png
42 days ago
42 minutes ago

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yes.

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00:07:022 (2,1) - same as
00:03:139 (3,1), a downbeat to a big white tick usually is the place to place a basic dash. There is a big drum hit that is never emphasized with any sort of dash until much later in the map, which is inconsistent.

looking through, there are many more that use the same Drum without emphasis, can this be changed so that they do? 00:08:787 (3,1) - 00:09:846 (2,1) - 00:12:669 (2,1) - 00:14:433 (3,1) - 00:15:492 (2,1) - 00:17:257 (3,1) - 00:19:021 (4,1) - 00:20:433 (4,1) - 00:52:904 (4,1) -

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Intended, unless someone else mentions this again

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Marked as resolved by Unlucky_w

00:12:139 (4,1) - this dash is way too harsh, would reduce spacing to at least 2.6x (00:45:668 (4,5) - here is a good dash spacing usage)

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kk nerfed

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Marked as resolved by Unlucky_w

00:17:257 (3,1) - dash here would emphasize well the build up and music change

then 00:19:021 (4,1) - here can be used as well

then 00:19:374 (1,2,3,4) - this can be more spaced comparing to previous C shape-ish pattern

then 00:20:433 (4,1) - here dash wouldn't hurt too and make the build up more interesting, there is a break after anyways so boosting it isn't bad thing

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kk buffed

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Marked as resolved by Unlucky_w

00:19:021 (4,4) - clap hs should be removed on these two imo

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I think it's fine, it's consistent with the other beats and difficulties as well

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Marked as resolved by Unlucky_w

00:19:021 (4,1) - 00:20:433 (4,1) - ambiguous distance, should increase DS to clarify

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00:19:021 (4,1) - 00:20:433 (4,1) - i feel as though that these distances are a bit ambiguous, using ~1.95x ds would be much clearer to dash on

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03:31:021 - likewise to all 1/1 dashes in this part

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done

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Marked as resolved by Unlucky_w

00:20:786 (1,2,3,4) - feel like a dash or two should be moved here to distinguish the salad diff from a cup, i get that beginning is generally quiet but it feels too much like a cup at the start

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fixed in a way

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Marked as resolved by Unlucky_w

00:36:492 (1,2,3,4,5) - 00:39:315 (1,2,3,4,5) - 00:42:139 (1,2,3,4,5) - 00:44:962 (1,2,3,4,5) - hs during these sections sound very messy consider cleaning up pattern or hs

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hs sounds fine to me, patterns as well

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Marked as resolved by Unlucky_w

00:39:315 (1,2,3,4,5) -
00:36:492 (1,2,3,4,5) - this pattern uses really little movement, but it's good you don't emphasize it fully (hard timing for new players), I would increase spacing a bit tho like this: https://imgur.com/8q2obJL

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00:42:139 (1,2,3,4,5) -
00:44:962 (1,2,3,4,5) - and for these I would make some clean C shape like here (and remove dash to the steamy thing imo)

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changed

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Marked as resolved by Unlucky_w

00:45:139 (2,3,4) - this is quite awkward to walk on cuz of how narrow the spacing is, making the upcoming dash a bit uneasy to catch considering it's the same direction. would suggest giving the walks more room for motion so it doesnt seem too different from the next 1/1 walks

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changed

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Marked as resolved by Unlucky_w

00:46:021 (7,8,1) - note on (8) should be removed to not overmap the salad, I know there is a sound but emphasizing white big tick with a dash is more important so please follow the instruction.

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got it

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Marked as resolved by Unlucky_w

00:45:668 (4,5) - 00:46:021 (7,1) - replace dash yet tho pleasy

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Reopened by Mniam

i kinda feel like 00:45:668 (4,5) - should have a dash to emphasize the beat, and keep a walk for 00:46:021 (7,1) - because it's not that big

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.

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Marked as resolved by Unlucky_w

00:46:198 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would make the louder 1-4 patterns to be emphasized with 1x spacing while more quiet patterns with 0.5x, gives more movement then

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fair

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Marked as resolved by Unlucky_w

00:51:845 (1,2,3,4,1,2,3,4) - I would make it double C shape, both around 1x spacing would be ok

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ehh im not too sure for the 1x spacing, not for now

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Marked as resolved by Unlucky_w

00:57:139 (6,1) - 01:02:433 (2,1) - 01:13:727 (2,1) - suggest having dashes here to stay consistent with the rest of the instances, rn it's quite odd that these are just walks since it's also quite expected to hit the dash on such a strong beat

the third in particular may also need to be adjusted flow-wise when adding the dash cuz the current 1/2 pattern may be a bit complicated at this level

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yep fixed

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Marked as resolved by Unlucky_w

00:57:492 (2,3,4,1,2,3,1,2,3,1,2,3) - Please, have SOME difference in patterning. Even if it uses the same sounds, there should at least be some differences and variety of sliders and notes, whilst keeping the same timeline

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I had a feeling this will get mentioned, It will take some time to redo all the patterns as I will have to go through the other difficulties as well. While I do think variety is important, I honestly find these patterns kinda gimmicky? Also, there's like a dash every 0.6 second, if I make variety, this might be more confusing to new players imo.

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Marked as resolved by Unlucky_w

Nvm I changed

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Reopened by Unlucky_w

what am i doing

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Marked as resolved by Unlucky_w

00:57:669 (2,3) - that's a pretty big spacing for a walk, 1.4x should be max imo.
00:59:080 (2,3) -
01:03:316 (2,3) -
01:04:728 (2,3) -

00:58:375 (2,3) - imo 2.6x dash spacing would be more forgiving for salad
00:59:787 (2,3) -
01:04:022 (2,3) -

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I'll only nerf that section though for now

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Marked as resolved by Unlucky_w

you can check (1,2,3) patterns later too and nerf spacing a bit then or just check those, I don't wanna point all the things kek

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01:00:316 (1) - 1.26x is a bit far for antiflow walk after a dash, make it around 1.00-1.15x like 01:05:963 (1) -

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such a small detail, applied

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Marked as resolved by Unlucky_w

01:00:316 (1,2,1,2) - second (1,2) section of sliders is more intense but you emphasize it with lesser movement (standstill sliders), consider reswapping them or changing

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sure

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Marked as resolved by Unlucky_w

01:00:316 (1) - unsnapped sliderend per aimod

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editor is rigged

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Marked as resolved by Unlucky_w

i need to double check sometimes

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Marked as resolved by Unlucky_w

I'll consider

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Marked as resolved by Unlucky_w

I increased the variety.

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01:06:669 (2,3,4) - 1/2 patterning is enough of emphasizing the sounds, it differs from normal 1/1 patterns used before so remove the middle note
01:29:257 (2,3,4) -
02:37:022 (2,3,4) -

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sure removed

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Marked as resolved by Unlucky_w

01:09:845 (3) - (and all similar dashes) at 2.75 is way too difficult for a salad dash, fluctuating between 2.30-2.50x is more appropriate

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reduced all the similar dashes to around 2.41x

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Marked as resolved by Unlucky_w

01:18:669 (3) - NC here, to keep it consistent with other diffs.

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01:58:198 (3) - same here, you can also NC this on overdose

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02:49:021 (3) - you can NC this on Rain also

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02:49:728 (1) - remove NC if applied one above.

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all applied

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Marked as resolved by Unlucky_w

01:19:374 (3,1) - the distance between these two fruits is underwhelming as a walk, you should move 01:20:080 (1,2,3) - to around x:250

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sure

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Marked as resolved by Unlucky_w

01:27:845 (1,2,3) -01:38:433 (1,2,3,1,2,3) - and patterns like it are all fun to hit, but sadly, trying to reach them just feels weird as you have them line up uncomfortable out of a walk, causing the player to stop and go on the same left or right movement. Increasing the DS to 1.00x or so on all of these will allow for an easier flow into the pattern.

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that's fair

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Marked as resolved by Unlucky_w

01:29:257 (2,3,4,5,1) - this part is pretty hard to read for a salad (suggest lower distance), because it feels like the distance is too far to be walked and very hard to control the dash

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uh not too sure for this one

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Marked as resolved by Unlucky_w

01:41:963 (4) - this could be three 1/2 notes with a dash to the third instead of a verticalish slider, the section ending finisher isn't emphasized well right now compared to your other diffs (same for 02:49:728 (2) - ).

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fixed

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Marked as resolved by Unlucky_w

01:54:669 (2,2) - keeping same shape for consistency (C shape better)

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doesn't change much but sure

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Marked as resolved by Unlucky_w

02:03:845 (1,2) - 2 fairly strong dashes after one another (second one being stronger) is disallowed since: "If higher-snapped dashes are used, they must be used singularly (not in conjunction with other dashes)." Please, make 1 into a walk.

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lame xd, fixed

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Marked as resolved by Unlucky_w

02:05:257 to 02:24:845 Is WAY too dash dense for a normal player and instead of having dashes every half bar, there should be some more movement changes rather than dashes (dim it down to 1 [or more] bar[s] in between each dash)

This could also free up the restrain of the repetitive patterning and create some variety in the map.

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I only nerf the gaps for now

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Marked as resolved by Unlucky_w

02:05:257 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - cool concept but it starts with 1.3x spacing and ends with 1.8x which is at the end really edgewalk likely, nerf each by 0.1 or 0.2 (scale it with ctrl+shift+s)

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02:08:080 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - here also can be kept same spacing or increasing spacing, to make reasonable distance changes

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02:10:904 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - also would be good to make less random

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sorry for pinging so many patterns but generally till the bookmark consider lowering walk spacings

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yep gotcha

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done, everything in the kiai should have lowered spacings and intended buildup

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Marked as resolved by Unlucky_w

02:07:374 (1,2,3,1) - 02:13:021 (1,2,3,1) - would rather just make the 1/1 as a walk so the new measure gets more emphasis, it is also quite strange that this consecutive dashing wasnt present on the second half of the kiai either when there are similar instances of this sound. making it more friendly by removing the 1/1 dash would be nicer for a lower diff tho

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truue

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Marked as resolved by Unlucky_w

02:07:904 (3,1) - 02:13:551 (3,1) - 02:19:198 (3,1) - these dashes feel a bit too tight imo. could reduce to like 2.6x~

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Reopened by Jemzuu

sure

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Marked as resolved by Unlucky_w

02:10:197 (1,2,3) - you could make the (3) a dash at x410, since there is a sound you've mapped as a dash before. 01:21:139 - , 01:26:786 - , 01:32:433 - , 01:38:080 - etc...

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true

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Marked as resolved by Unlucky_w

02:13:374 (3,4,1,2,3,4) - the same standstill pattern emphasizes other sounds

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true

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Marked as resolved by Unlucky_w

02:14:963 (4,1) - ambiguious dash/walk

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it is now a dash

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Marked as resolved by Unlucky_w

02:17:257 (1,2) - The dash here is kinda ambiguous, would increase about 0.1x

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hmm ok

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Marked as resolved by Unlucky_w

02:17:786 (4,1) - ambiguious dash/walk

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Marked as resolved by RedcXca

oops accident resolve

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Reopened by RedcXca

now dashes

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Marked as resolved by Unlucky_w

02:20:169 - here is a sound that isnt mapped, but is mapped on 02:18:051 - , you can either remove 02:18:051 (2) - or add a note on 02:20:169 -

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fixed, added a note

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Marked as resolved by Unlucky_w

02:20:257 (2,3,4) - this stream feels super unneeded compared to the same exact sounds heard before not being mapped. Remove it and continue with the consistence you had beforehand.

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what 'same exact sounds heard before' are you referring to...

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Marked as resolved by Unlucky_w

02:24:845 (4,1) - this dash feels too sudden umemphasized imo

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i find it okay tho

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Marked as resolved by Unlucky_w

02:25:021 (1,2,3,4,5,6) - this growth goes out of hand on this as well as it forms into an unrankable multi-dash wiggle, strong dashes in the end. This breaks a number of rules since consecutive dashes can and should only be basic-snapped and only upwards to 2 at any given time. please dim down the DS and make this wiggle walkable, or even change it up in such it can be easier on a new player.

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saw this coming, fixed

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Marked as resolved by Unlucky_w

02:25:551 (4,5) - This distance is beginning to feel ambiguous to me, so I'd either try increasing it a bit or decreasing it to keep it clearer as a walk.

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ok

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Marked as resolved by Unlucky_w

02:26:080 (7) - should end on 02:26:433 - instead.

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how did it unsnapped wtf????

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Marked as resolved by Unlucky_w

02:26:963 (1,2,3) - weird flow, better to make dash to the right on (3)

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i have this tendency to make patterns like that on hard diffs, i suck at mapping low diff xD

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Marked as resolved by Unlucky_w

02:49:551 - has the same kick sound, since you mapped it in 01:18:669 (1,2,3,4) -

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true, there's another at 01:41:786 - , so I'll just remove the (2) from 01:19:198 -

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Marked as resolved by Unlucky_w

02:51:492 (3,1) - in this section 1.4x 1/1 walks are really hard to hit, and don't feel like dash either you know, consider fixing spacing between those
(I don't mean good dashes like 02:52:904 (3,1) - but those can be increased when lowering walks maybe)

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yep I nerfed the walks

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Marked as resolved by Unlucky_w

02:55:374 (2) - i know the following sound isnt emphasized but it feels out of place to miss a note there especially for a lower diff where rhythm should be as consistent as possible (suggest change to slider)

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added a note

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Marked as resolved by Unlucky_w

02:55:727 - there's a clear drum on this tick so i dont get why this wasnt mapped, pls do consider

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added

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Marked as resolved by Unlucky_w

02:58:551 (6,1) - should be a dash to be equalized to the same musical dash consistency at 02:52:904 (3,1) -

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sure

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Marked as resolved by Unlucky_w

still not dash 02:58:551 (3,1)

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Reopened by Kukkai

somehow got the dash at a different timestamp, fixed

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Marked as resolved by Unlucky_w

02:59:963 (2,1) - move slider a bit further away to reduce ambiguity

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eeeeh ok

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Marked as resolved by Unlucky_w
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