mapped by JeZag
submitted
ranked
This beatmap was ranked on 7 June 2021!
nominated by UberFazz and Zer0-
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00:49:862 (1,2,3,4,5) - move forward 1/4

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and hs (1)

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ohhm y god i pushed it back 1/4 but i assume thats what you meant anyway
oops :3

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Marked as resolved by JeZag

forwards back same thing tbh i hate thinking

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00:54:139 (1,2,3,4,5) - I think keeping this on straight would make more sense as having a random bend in it feels random as you do nothing like it in the section

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agree, i kinda use more random/disconnected burst shapes as the map progresses but in this part it should still be more orderly

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Marked as resolved by JeZag

01:12:266 (1,1) - currente patterning here is cool but feels a little cluttered, something like this could be cooler? https://i.imgur.com/YnOdRXW.png

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was limit testing my overlaps but you did it 2x better thanks

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Marked as resolved by JeZag
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fixed nc

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Marked as resolved by JeZag

01:20:692 (1,2,1,1) - I think the emphasis is misplaced in this pattern, currently you place a lot of emphasis (nc/spacing) on 01:20:947 (1) - as if it were the previous pattern where there's a strong snare 01:20:436 (1) - however I think keeping similar spacing to 01:20:692 (1,2) - and instead emphasizing 01:21:075 (1) - would fit better (idk something like this? https://i.imgur.com/8mZbbQX.jpg)

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my intention was to have this play similarly to 01:20:181 (1,2,1) - with grouping of 01:20:181 (1,2) - and emphasis on 01:20:436 (1) - , which then plays into 01:21:075 (1) - as a low thing to build up on.

this does play harder than i want it to so nerfed

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Marked as resolved by JeZag

01:36:905 (1,2,3,4,5) - ctrl+g on this burst would have more pog movement imo

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you are absolutely right

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Marked as resolved by JeZag

01:38:309 (1,2,3,1,2,3,1,2,3,1,2,3,1,1) - you made these scale up way too fast, it makes it feel way overdone given how little's actually going on in the song. scaling it down will definitely still convey the same thing without being so overly jumpy

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i feel like this is debatable because i expect players at this skill range to be able to hit aim practice, so i wanted to scale up to a hard difficulty and keep it dynamic. leaving this open so players at this skill level can give feedback

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really not an issue especially considering the song's intensity, would just feel weak if nerfed

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RESOLVED

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Marked as resolved by JeZag

yall cant read but idc whether u change this or not

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im making the small parts bigger i agreed with your DMS

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yea im just bullying uberfazz

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and u. im bullying u too

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WHYYYYYYYY

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Reopened by JeZag

Reopened by JeZag

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closed by jezag (made the intro small parts bigger)

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Marked as resolved by JeZag

02:37:099 (1,2) - ctrl+g on this would atleast imo work more nicely than a quite unexpected jump at 02:37:193 (2,3) - but it's w/e up to you

same for 02:43:099 (1,2,3) -

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02:40:099 (1,2,3) - would also be more coherent with the next time it happens (linear flow)

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i think i really want to keep this as a snap into 02:37:286 (3) - . i think at this AR and bpm, it gets read pretty nicely from what i've seen in testplays so i want to keep this as is

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Marked as resolved by JeZag

02:44:036 (1,2,3,4,1,2,3,1) - this rhythm is kinda spaghetti, i think mapping the prominent electronic sounds with stuff like doubles would feel way nicer https://osu.ppy.sh/ss/16424911/6d51 ignore the placements im lazy af

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agree

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OOPS ok FIX

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Marked as resolved by JeZag

02:48:536 - this section is pretty based

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thanks i based it off of your mother

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03:04:099 (2) - not sure why this is ctrl+g'd, feels quite out of place and you create a back and forth but keep going linearly (03:03:911 (1,2,1) - ) so I would ctrl+g it to fit better

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the logic in my mind is that the melody has like parts that should have more emphasis, which i've done via back n forths. specifically the parts of the melody like 03:04:661 (1,2) - 03:06:161 (1,1) - 02:51:911 (1,2) - 02:52:661 (1,2) - (this wasnt back n forths but now it is to support this logic)

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Marked as resolved by JeZag

03:44:700 (1,2,3,1,2,3) - broken stacks

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HOW

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Marked as resolved by JeZag

05:00:657 (2,1,2,3,1,2,1) - this rhythm kinda sux cus u dont get to highlight the epic guitar. try a rhythm like this to get more epic guitar https://osu.ppy.sh/ss/16424959/37fc

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wait i made it snap to the blue tick by accident Noooo

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JEsussss

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this screenshot doesnt load. i have no idea what you're saying. (i will poke you later)

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ok changed rhyhtm up, i think 05:00:785 (3) - as a slider is epic but 05:01:423 (2) - i want this as an active

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Marked as resolved by JeZag

05:04:870 (1,2,1,2,1,2,1,2,1,2,3,4,5,1) - this kinda flops bro the guitar deserves better than 1/2 spam

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i literally hav no idea how, im thinking maybe making 05:05:125 (1,2) - into a 1/2 slider?

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ok made what i consider weak 05:05:125 (1) - into a slider instead, now thers more diversity

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Marked as resolved by JeZag

05:15:593 (1,2,1,2) - would use kicksliders here since they are much more boom boom then just simple bigger spacing jumps represent. also start stream on 05:17:636 - like a normal person

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agreed that kicksliders would be more boom, but imo the spacing is enough (also i cant get big kicksliders to fit in the aesth for this part lol)

to be consistent with big 1-2 booms i deferred starting the stream to keep them there. you know this and i know that you dont agree with it but this'll go down in history as one of the subjective no change moments of all time

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Marked as resolved by JeZag

05:18:657 (1,1,1,1,1,1,1,1,1,1,1,1,1) - could make this wiggle a little more so that its even more intense

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ok more BIG

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Marked as resolved by JeZag

could make 05:34:232 (1,2) - and 05:34:742 (1,2) - into circles instead since you've been following the rhythm pretty faithfully

ik i'm killing ur structure so I tried to make some sort of reference of how it Could look like without messing it up too much https://i.imgur.com/D24dmuZ.jpeg (potentially unpolished cause I made it quickly)

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oh my god i was mapping this with th headphones that only have treble shrill sounds so i hyper tunnnled into the screetch sounds here. that and this parallels 01:20:181 (1,2,1,1,2,1) - . but now i hear the percussions that i previously wished out of existance. and i have no idea what to do.

if i map pecussions it'll be more faithful to the density here but ill lose out on white tick emphasis i think. but if i do it ill copy your aesth since its a good start

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done

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Marked as resolved by JeZag

05:52:615 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this bend sucks to play so bad, please do something like this instead :D https://osu.ppy.sh/ss/16564745/28cc

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AAAAAAAAAAA

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ok bend is broken. we are back to flow accel only.

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Marked as resolved by JeZag

06:03:194 (1,2) - I think these two would work better as a 1/2 slider, simply because it sounds weird to have 06:03:391 (2) - clickable to me

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fairenouhg

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Marked as resolved by JeZag

after looking again and seeing other peopple, i really like having hitcircles here as a transition

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