00:54:139 (1,2,3,4,5) - I think keeping this on straight would make more sense as having a random bend in it feels random as you do nothing like it in the section
01:12:266 (1,1) - currente patterning here is cool but feels a little cluttered, something like this could be cooler? https://i.imgur.com/YnOdRXW.png
01:20:692 (1,2,1,1) - I think the emphasis is misplaced in this pattern, currently you place a lot of emphasis (nc/spacing) on 01:20:947 (1) - as if it were the previous pattern where there's a strong snare 01:20:436 (1) - however I think keeping similar spacing to 01:20:692 (1,2) - and instead emphasizing 01:21:075 (1) - would fit better (idk something like this? https://i.imgur.com/8mZbbQX.jpg)
my intention was to have this play similarly to 01:20:181 (1,2,1) - with grouping of 01:20:181 (1,2) - and emphasis on 01:20:436 (1) - , which then plays into 01:21:075 (1) - as a low thing to build up on.
this does play harder than i want it to so nerfed
01:38:309 (1,2,3,1,2,3,1,2,3,1,2,3,1,1) - you made these scale up way too fast, it makes it feel way overdone given how little's actually going on in the song. scaling it down will definitely still convey the same thing without being so overly jumpy
02:37:099 (1,2) - ctrl+g on this would atleast imo work more nicely than a quite unexpected jump at 02:37:193 (2,3) - but it's w/e up to you
same for 02:43:099 (1,2,3) -
02:40:099 (1,2,3) - would also be more coherent with the next time it happens (linear flow)
i think i really want to keep this as a snap into 02:37:286 (3) - . i think at this AR and bpm, it gets read pretty nicely from what i've seen in testplays so i want to keep this as is
02:44:036 (1,2,3,4,1,2,3,1) - this rhythm is kinda spaghetti, i think mapping the prominent electronic sounds with stuff like doubles would feel way nicer https://osu.ppy.sh/ss/16424911/6d51 ignore the placements im lazy af
03:04:099 (2) - not sure why this is ctrl+g'd, feels quite out of place and you create a back and forth but keep going linearly (03:03:911 (1,2,1) - ) so I would ctrl+g it to fit better
the logic in my mind is that the melody has like parts that should have more emphasis, which i've done via back n forths. specifically the parts of the melody like 03:04:661 (1,2) - 03:06:161 (1,1) - 02:51:911 (1,2) - 02:52:661 (1,2) - (this wasnt back n forths but now it is to support this logic)
05:00:657 (2,1,2,3,1,2,1) - this rhythm kinda sux cus u dont get to highlight the epic guitar. try a rhythm like this to get more epic guitar https://osu.ppy.sh/ss/16424959/37fc
ok changed rhyhtm up, i think 05:00:785 (3) - as a slider is epic but 05:01:423 (2) - i want this as an active
05:04:870 (1,2,1,2,1,2,1,2,1,2,3,4,5,1) - this kinda flops bro the guitar deserves better than 1/2 spam
ok made what i consider weak 05:05:125 (1) - into a slider instead, now thers more diversity
05:15:593 (1,2,1,2) - would use kicksliders here since they are much more boom boom then just simple bigger spacing jumps represent. also start stream on 05:17:636 - like a normal person
agreed that kicksliders would be more boom, but imo the spacing is enough (also i cant get big kicksliders to fit in the aesth for this part lol)
to be consistent with big 1-2 booms i deferred starting the stream to keep them there. you know this and i know that you dont agree with it but this'll go down in history as one of the subjective no change moments of all time
could make 05:34:232 (1,2) - and 05:34:742 (1,2) - into circles instead since you've been following the rhythm pretty faithfully
ik i'm killing ur structure so I tried to make some sort of reference of how it Could look like without messing it up too much https://i.imgur.com/D24dmuZ.jpeg (potentially unpolished cause I made it quickly)
oh my god i was mapping this with th headphones that only have treble shrill sounds so i hyper tunnnled into the screetch sounds here. that and this parallels 01:20:181 (1,2,1,1,2,1) - . but now i hear the percussions that i previously wished out of existance. and i have no idea what to do.
if i map pecussions it'll be more faithful to the density here but ill lose out on white tick emphasis i think. but if i do it ill copy your aesth since its a good start
05:52:615 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this bend sucks to play so bad, please do something like this instead :D https://osu.ppy.sh/ss/16564745/28cc
06:03:194 (1,2) - I think these two would work better as a 1/2 slider, simply because it sounds weird to have 06:03:391 (2) - clickable to me