mapped by kunka
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This beatmap was ranked on 26 February 2021!
nominated by Usaha and timemon
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00:05:712 (8) - putting a slider here for the vocal sounds kinda awkward when the instruments stop in the song, would be better to just delete this imo

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Although it’s a good suggestion, I don’t agree with deleting in this suggestion. Deleting it will make it difficult to play, but I will delete it because I have seen other people’s GDs, and many of them are not in rhythm here. , so I deleted it.

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Marked as resolved by kunka

00:06:014 (1,2,3) - 2的位置放在1尾巴和3的头上面 叠成三角好不好好一点

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嗯嗯,可以,stack了。

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Marked as resolved by kunka

00:07:672 (7,1) - having a 1/1 gap like this is hard to read when all of your other stacks so far in this section have been 1/2 stacks, would just be a lot more friendly to read if u spaced it out instead

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00:37:370 (1,2) - this should really be like 00:38:576 (5,6) - this not only to be consistent, but for the same reasons above

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00:59:682 (9,10,1,2,3) - if you want to do a pattern like this it would be better if u made it like this https://osu.ppy.sh/ss/16203470/ccc4 so u don't mix 1/2 stack and a 1/1 stack

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00:07:672 (7,1) - Fixed. / 00:37:370 (1,2) - Fixed. / 00:42:195 (1,2) - Fixed.

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00:59:682 (9,10,1,2,3) - Change placement here but the rhythm keep.

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Marked as resolved by kunka

00:10:687 - 00:15:511 - could add circles here because they skip the high pitch guitar making it inconsistent with stuff like 00:09:481 (5) - and gives better differentiation to 00:13:099 - which is lower

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Add a little density of rhythm to these parts.

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Marked as resolved by kunka

00:18:978 - this moment of music seems faster, having a circle would help to give that feeling

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Sure, added.

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Marked as resolved by kunka

00:21:391 (3) - missing hitsound

00:18:978 (3) - as well

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Okay, all added.

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Marked as resolved by kunka

00:24:104 (1,2) - could try a different position instead of continuing 00:24:104 (1,2) - to give emphasis on the new vocal

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This part stays as it is, because here I emphasize the drums instead of vocal, and the spacing is also applied reasonably, so there is no problem.

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Marked as resolved by kunka

00:25:310 (1,2,3) - why not emphasize the drum to the end

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Although the drum sounds are obvious, I want to follow the vocal here, so I just keep it here.

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Marked as resolved by kunka
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OK,added.

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Marked as resolved by kunka

00:36:014 (6) - the spacing could be increased as you often emphasize this as 00:36:014 (6) -, 00:36:014 (6) -, 00:36:014 (6) -, etc.

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Fixed some thing at this part.

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Marked as resolved by kunka

00:36:315 (7) - would add an nc here to be consistent with 00:26:667 (1) - , and to denote that there are 2 reverses instead of 1 reverse

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Okay, then this slider just use new combo change it.

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Marked as resolved by kunka

00:41:893 (9,1) - I also think this one should be nerfed a bit as well it's looking very much like a 1/1 gap a little bit after.

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Okay, agree your opinion, then just fix for it.

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Marked as resolved by kunka

00:44:607 (1,2,1,2,1) - 感觉有点难啊,第二组左右换下方向会不会好一点

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Okay, just change the direction or reposition the objects here, fixed.

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Marked as resolved by kunka

00:45:662 (2,1) - I think you should nerf this pattern it's pretty large spacing considering it's outside of kiai and it's circle to slider unlike the usual

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Okay, reduce a bit distance for these pattern in this part here.

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Marked as resolved by kunka

00:51:240 - this drumroll is super strong, would consider mapping it with 2 reverse kicksliders as this is a very prominent sound in this transition to kiai

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I don’t think it’s a problem, because Normal difficulty has no rhythm, and Insane has a difficult rhythm. From the two, it is obvious that Hard difficulty has to have a slightly simpler rhythm to comply with the rhythm change principle, so here I choose to keep it.

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Marked as resolved by kunka

00:57:873 (1,2,3) - 01:06:315 - feels weird to suddenly make the density go baby-mode here despite the intensity still remaining the same

try more 1/2 filler rhythms to make the density more balanced across

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Although I disagree with this opinion a bit, I asked BN (Firika) that he suggested adding a few notes to fill in the density between rhythms, so I still follow your suggestion, and he also said that they can add a little rhythm like this Satisfaction has increased.

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Marked as resolved by kunka

00:58:174 (2) - the vocal here is much stronger than the others, it would be nice to vary it by doing this in two 1/2 sliders, giving contrast in 00:57:270 (3,1) -

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I know this suggestion is very suitable to modify the rhythm here, but the insane difficulty has been used, so I don't change the rhythm here and choose to keep it.

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Marked as resolved by kunka

01:04:054 (3,4,5,1) - 我个人觉得hard不要放这种往返遮挡比较好

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好,改了點位置,謝謝09的Check。

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Marked as resolved by kunka

01:04:657 (1,2) - 00:55:009 (1,2) - it would be better if you swapped the nc's as you use the nc to highlight the higher pitched vocal, and the downbeat is where the high vocals start specifically

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It doesn't feel necessary, because the rhythm accent is on the red line, so here is the new combo to distinguish, so I want to keep this new combo.

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Marked as resolved by kunka

It feels okay here, the fluency route is pretty smooth, but the 00:44:607 (1,2,1,2,1) you mentioned I will fix it, so I will keep this part unchanged.

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Marked as resolved by kunka

01:15:963 (1,2,3,4,5) - feels a bit too empty here I think adding filler 1/2 like you did 01:11:139 (1,2,3,4,5,6) - is better.

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I tried to fill up these two rhythms, shouldn't I feel empty and boring? Fixed.

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Marked as resolved by kunka
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