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This beatmap wasn't updated since 28 October 2020 so it was graveyarded...
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00:00:267 (1,1) - spacing is a bit too high for a calm section

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fixed

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Marked as resolved by 1 miss

00:03:151 (2) - seems kinda counterintuitive by mapping this as a 1/2 slider repeat considering the pitch of the song gets higher here and if you compare the sound 00:00:843 (1,2,3) - here, the pitch is lower yet you made it more active; would be nice if you made this rhythm more active such as 3 circles or you could flip the rhythms

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made active

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Marked as resolved by 1 miss

00:03:151 (2) - remove whistle from sliderbody

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Why would I do that? It's following the Piano

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resolved

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Marked as resolved by 1 miss

what mnyui wants to say is that it would be nicer to mute sound of sliderslide by removing whisle from the sliderbody and adding it to both head & tail instead

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Reopened by Toyosaki Aki

thank u toyosaki aki

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a few notes that could/should be fullbeat sliders with a circle on the redtick somewhere to better represent the intro and give some contrast
00:03:728 (1) -
00:07:190 (1) -
00:04:882 (1) - this slider even has sound on the first red tick that could be mapped to with two halfbeat sliders

and all sliders in this intro section, since you later on mapped htem as fullbeat with circle for comparable song sections: (i know what youre trying to do and imo it works fine to ignore white tick sound like that but should be consistent with the rest of map)
00:09:497 (1) -
00:11:805 (1) -
00:14:113 (1) -
00:16:420 (1) -

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the first suggestion you made with the circle with slider on red tick feels overmapped. also, the reason for those sliders you timestamped being different was because the two sections are different in terms of intensity. the first section is much more calm, thus defining why i chose the 6/4 sliders. the in the 2nd section, a new instrument is introduced (the guitar). this made me choose to make the sliders full beat instead, to add more rhythm and emphasizing the introduction of the 2nd instrument more

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Marked as resolved by 1 miss

not resolved yet

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Reopened by Matthewwwwww

ok resolved my b

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retard

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You still have't resolved it yet, retard

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:(

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Marked as resolved by 1 miss

00:03:728 (1,1,1) - new combos feel a bit spammy in this piano section, especially this chunk here

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yeah do what you did in expert

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ill reduce the ncs, they do looks spammy

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Marked as resolved by 1 miss

00:04:882 (1) - why not a sotarks wave (but this is just personal preference)

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because sotarks waves look funky

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Marked as resolved by 1 miss

understandable but i personally thought your wave looked sort of ugly

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personally i think YOU look sorta ugly get rekt

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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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Oh Shit...

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00:08:776 (4) - this a bit confusing. the piano thing starts from the white tick at 00:08:920, so this could be made shorter and add a circle on the redline before it? thonkg

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thats the point of the sharp curve in the slider. it represents the transition from the strings instrument to the piano, with the piano being the wave within the slider.

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Marked as resolved by 1 miss

00:09:497 - I'm really confused about what you're following in this section, you're skipping a snare on 00:09:786 - 00:12:093 - etc but then you spam sliders on 00:10:074 (2,3,4,5) - which seem to follow the drums and not the piano ? if you follow the drums I highly recommend mapping the snares you skipped

If you were following the piano then you're not following it properly, the piano sounds are on 00:10:074 - 00:10:218 - 00:10:363 - so this should be mapped as circle circle slider,
00:10:940 (5,6,7) - this should be ctrl+g
00:15:555 (6,1,2) - Same for here

I highly recommend you to rework this section, the first few measures at least since they don't seem to follow anything sounds properly

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01:09:497 - Same problem

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changed it to follow the piano more as you said, will change the other parts as well

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Marked as resolved by 1 miss

00:09:497 (1) - I think you should shorten the slider to 00:09:786 because it's really weird to skip those snare sounds

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Reopened by arronchu1207
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00:30:266 (1) - etc. lol

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was following piano and guitar, and on those sliders they're held. keeping as is.

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Marked as resolved by 1 miss

00:10:074 (2,3,4,5) - I reeeally like how this plays. Fits the song really well

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00:10:651 - try to be consistent with your NCing, either give a properly reasoning to why you NC on 00:12:959 (1,1) - but not on 00:15:266 (5,1) - or just NC on every new measures or big white tics

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when i finish going through all the mods, will go though the entire map to keep consistency with ncs

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Marked as resolved by 1 miss

00:11:516 - highly recommended to map this,kinda sad you ignore the piano on this while it still same phrase as these piano sounds 00:10:940 (2,3) -

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i thought the 1/4 sliders followed the pianos fine?

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ill set this as resolved now

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Marked as resolved by 1 miss

00:17:574 (1,2,1,2) - these two jumps should have much spacing decreased, to give contrast to the jump 00:16:997 (2,3) - before it, aswell as the kick sliders after it

also why a nc here doe 00:18:295 (1) -

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fixed. also, i added ncs on the kick sliders that were on the piano scales because i thought it represented them well. i may change later tho.

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Marked as resolved by 1 miss

Still feels to far away, I recommend you to place 00:17:863 (1) - at like x121 y121

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Reopened by arronchu1207

sorry *too...

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instead, moved 00:17:574 (1) - to the left to avoid overlap of 00:17:141 (3,1) -

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Marked as resolved by 1 miss

00:18:079 - there's a sound here for the piano stream

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remapped that part

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Marked as resolved by 1 miss

00:18:151 (1,1) - you should mute the sliderends because there's no clear sound on the ends

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it emphasizes the piano in the background. keeping as is.

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Marked as resolved by 1 miss

00:20:315 (5,1,2,3) - i think the jumps usage out of placed to others ,would love to see this to be curved angle jumps instead wide

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agreed, actually considered this before but nobody seemed to point it out until now.

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Marked as resolved by 1 miss

00:20:459 (6) - nc for emphasis on vocals

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done

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Marked as resolved by 1 miss

00:21:613 (3,1) - nc on 3, remove nc on 1 for emphasis on vocals

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00:25:074 (7) - also here

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done

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Marked as resolved by 1 miss

00:30:266 (1,2) - These two sliders could line up better. Since the straight sliders are in a copy paste pattern, you could just rotate the wave slider a bit

Maybe like this: https://osu.ppy.sh/ss/15301678/50bb

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i think its fine how it is

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Marked as resolved by 1 miss

00:31:997 (5,1) - pls blanket

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was already blanketed but blanketed more ig lol

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Marked as resolved by 1 miss

00:33:007 (2,3) - personally, i would've made 2 a reversing slider to compliment the held vocals with the drums

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i like the way it is

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Marked as resolved by 1 miss

hitsounding:
00:33:584 (5) - add whistle
01:20:459 (3) - whistle on head and tail
01:20:747 (4) - whistle on head
01:25:363 (3) - ^
01:26:516 (3) - ^
01:28:824 (4) - remove whistle
01:35:603 (2) - sliderhead needs clap and finish, according to previous jump buildup
01:53:776 (4,5) - remove clap
01:54:065 (2) - add clap to all 3
02:38:055 (1) - whistle on the repeat red tick
03:07:478 (2) - add whistl
03:09:065 (5) - add whistle to head
03:10:651 (3) - ^
03:18:584 (1) - change slider head and body to auto sampleset, as only tail should be normal

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yea ok i shouldve put this in general this diff or reviews bye

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will fix! ty for pointing out these mistakes

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Marked as resolved by 1 miss

f

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Reopened by 1 miss

Changed all besides, 01:53:776 (4,5) 01:54:065 (2)

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I've definitely hitsounded the right triple stack here, based off of the ranked version it fits fine

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applied

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Marked as resolved by 1 miss

00:34:305 (1,2) - only linking once but it goes for all buildup like this:
having the SV increase right here takes away from the intensity of the sliders after it: 00:34:882 (1,1,2,1) - .. i get youre trying to emphasise the contrast in the vocals but i think that should be done in a diferent way than the sv increase for those two.. maybe some kinda 3/4 sliders? just an idea

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i like ur idea, but i prefer the 2/4 sliders.

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Marked as resolved by 1 miss

f

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Reopened by 1 miss

im rarted

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Marked as resolved by 1 miss

Retard

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00:35:315 (1,2) - space out more?

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made it more [b]s p a c e d[/b]

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Marked as resolved by 1 miss

lol forums

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00:35:603 (2) - head is supposed to have drum hitsound, and tail is supposed to have clap hitsound

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didnt exactly copy your format, but added HS

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Marked as resolved by 1 miss

00:35:603 (2) - It would be good if you replace it with two circles to emphasize the drum sound.

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good idea

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Marked as resolved by 1 miss

00:36:613 (5) - that slider could look a lot better imo.
Maybe something like this: https://osu.ppy.sh/ss/15301708/50e6
Even if you don't like mine either, pls work on it since all the other sliders in the diff look way cleaner

The one you made here 01:36:613 (1) - for example looks way better

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tbh personally, i like how this slidershape looks. i can see where you're coming from about it potentially not looking clean, but i think it flows well and represents the song nicely.

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Marked as resolved by 1 miss

00:37:190 (1) - I think this slider should be end at 00:37:406 to follow the vocal properly.

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did

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Marked as resolved by 1 miss

00:37:911 (5,6,7) - idk how to explain it but I feel like having the angle between 6 and 7 be similar to the other sets of jumps in this section would play better

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it is weird, but i felt it represented the vocals well. keeping as is.

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Marked as resolved by 1 miss

00:38:199 (7) - x:172 y:102 would better for movement wise ,current feels a bit strain while the vocal is not that sharp/strong

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i like how it is now

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Marked as resolved by 1 miss

00:39:209 (3) - what about little variety by using 3/4 slider here instead consecutive 1/2 rhyhm ? also the vocal here is noticeable holding than others

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thats a good idea, but i prefer the 2/4 sliders. also, making those 3/4 sliders would mean a lot of rearrangements and i couldnt be bothered to do that.

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Marked as resolved by 1 miss

00:39:497 (1,2,1) - i think this angle is uncomfortable, and it could be that kinda like that https://prnt.sc/th1gfg

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i like how it is currently, never had issues hitting it while testplaying

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Marked as resolved by 1 miss

00:41:805 (3) - ctrl+g this to fix the weird flow you had before

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fixed

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Marked as resolved by 1 miss

00:43:968 (4,5) - whistles would match your rhtyhm and make sense that addition

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No whistles following vocals here

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resolved

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Marked as resolved by 1 miss

00:44:978 (3,1) - space out for emphasis

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s p a c e d

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Marked as resolved by 1 miss

00:46:348 - snare would fit nicely

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Already is a snare there

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resolved

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Marked as resolved by 1 miss

00:46:997 (3) - this slider feels really awkward coming in because of the angle change, and since there's a major angle change just after it as well I think it should be changed to make this jump a bit more comfortable.

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agree, changed

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Marked as resolved by 1 miss

00:48:440 (2) - the flow on this slider is kinda funky.. compared to other sliders during chorus

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i agree doesnt flow well will fix

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Marked as resolved by 1 miss

00:52:190 (4) - I can understand wanting to emphasize the vocals here by using a longer slider but having this in a quite intense part makes it stand out way too much, you could achieve the same effect with just a 1/1 slider with bigger spacing emphasis

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fixed

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Marked as resolved by 1 miss

00:54:786 (1,2) - Swap NC, the strong sound is on 00:54:930 (2) -

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00:55:363 (1,2) - Swap these too

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fixed

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Marked as resolved by 1 miss

00:55:363 - 00:55:507 - pls make this part not kiai

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done

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Marked as resolved by 1 miss

00:56:661 (1,1) - why the small spacing?

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because the slider leads into da circle

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Marked as resolved by 1 miss

00:57:670 (3,1) - little aesthetic thing, this overlap doesn't look terribly great? nothing really needs change but would look a lot nicer if the two were entirely separated

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well, as many of my modders know, i tend to make messy overlaps a lot. i very little take overlaps into consideration when i map, since i couldnt care less about how they look. this is because the player wont notice them in gameplay, so as long as the gameplay is comfortable i couldnt care less about overlaps.

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Marked as resolved by 1 miss

00:57:815 (4,1) - The distance between these two objects feels too far away for this part, compared with 00:56:661 (1,1) - 00:58:968 (1,1) - 01:00:122 (4,1) - 01:01:276 (1,1) - 01:02:430 (1,1) - . You should keep the consistency here

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i consistently made the spacing between full beat sliders and circles short and half beat sliders and circles large, but ill make it more noticable

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Marked as resolved by 1 miss

01:03:728 (1,2,1,2,1,2,3) - why the distance decreasing?

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allows the player to comfortably enter the sliders.

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Marked as resolved by 1 miss

ehh i see what you mean, but i think the spacing should be increased just a bit so that section can have emphasis

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Reopened by Dialect

fine i spaced

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Marked as resolved by 1 miss

01:06:324 (3) - ctrl+g for higher spacing and stack the circle on it?

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decreased spacing is intentional. keeping as is.

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Marked as resolved by 1 miss

There are no reasons for a spacing decrease here, the song doesn't change at all in intensity, just do what aqilmanuar suggested it'll represent the song way better

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Reopened by Atalanta

i honestly dont know what i was thinking at the time, fixed

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Marked as resolved by 1 miss

01:07:045 - add circle for force jump?

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feels unnecessary. keeping as is

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Marked as resolved by 1 miss

01:17:574 (1) -
03:37:190 (5) -
silence the slider tails of these? theyre not really part of anything in the song

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Agree~

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applied

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Marked as resolved by 1 miss

01:17:863 (1,2,3,4,5) - It plays better if you separate this from 01:17:574 (1) -

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did

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Marked as resolved by 1 miss

01:18:151 (1,1,1) - why the nc spam lol

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q key go crazy, but seriously i feel it gives more emphasis and better representation to the piano in the song.

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Marked as resolved by 1 miss

01:34:016 (8) - missing clap hitsound

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nice ears ty

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Marked as resolved by 1 miss

01:36:468 (3,1) - 3 won't flow into 1 well

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changed shape

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Marked as resolved by 1 miss

01:36:613 (1,1) - also increase spacing for emphasis?

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not needed, emphasis increase is in 01:37:190 (1,2) - , and is already represented there

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Marked as resolved by 1 miss

01:39:209 (5,1,2) - You can separate them due to the high spacing of the kiai part. Example: https://osu.ppy.sh/ss/15385268/a2d2

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done

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Marked as resolved by 1 miss

01:40:218 (5,2,2) - i get you like messy overlaps, but imo this might be a bit too cluttered. but, it's personally my personal preference. you can keep it if you want lol

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ur damn right i like them, im keeping it as it is hehe

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Marked as resolved by 1 miss

01:42:959 (4,1) - two options:

maybe make 1 overlap into 4 more (recommended for consistency)

make 1 not overlap into 4

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made it not overlap by moving 1 to the right

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Marked as resolved by 1 miss

01:46:420 (3,1) - nc on 3, remove nc on 1 for vocal emphasis

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done

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Marked as resolved by 1 miss

01:49:161 (7) - just turn a little bit head of the slider for straight line with 01:49:016 (6) -

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if i do that, the inner curve of the slider wont flow nicely with the 01:49:016 (6). https://ibb.co/GtrfZVS the curve of the slider and its placement was intentional.

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Marked as resolved by 1 miss

01:49:161 (7,8) - maybe remove 7 and copy+paste and ctrl+h & ctrl+j 8?

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done

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Marked as resolved by 1 miss

01:51:468 (1) - WAY too big of a jump for something with no significant noise.

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reduced spacing

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Marked as resolved by 1 miss

01:54:065 (2) - I've found that this reverse slider can cause an unnecessary sliderbreak because it's too long for a reverse slider after a big jump. You should decrease slider velocity to around 1.0x to avoid that from happening.

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good catch, fixed

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Marked as resolved by 1 miss

01:57:093 (1,2) - This star looks a bit off

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these stars weren't really made to be perfect, but i might consider using polygon tool

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Marked as resolved by 1 miss

answered in #1755851

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Marked as resolved by 1 miss

02:01:709 (1,2,1,2,3,4) - should be stream i think?

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the triplet in the first one occupies the drum, and for the second one i was following the drum, not the piano. keeping as is.

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Marked as resolved by 1 miss

02:01:853 (2,1) - triple drumsound is between those two and not on the notes afterwards

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Changed~

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applied

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Marked as resolved by 1 miss

done

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Marked as resolved by 1 miss

02:10:651 (2) - would nc this if I were you, since you nc'ed this note several times in the beginning

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ncd

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Marked as resolved by 1 miss

02:31:420 (1,2,3,1,2,3,1,2,3) - ngl i feel like the slowly increasing sv was sort of forced. i don't really see a reason why it's increasing

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actually nvm ignore this

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Marked as resolved by Dialect

02:36:036 (1,2,3,1,2,3,1) - I really like those kind of evolving patterns throughout this section, feels really nice!

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02:41:805 (1) - shouldnt this also be rotated slightly compared to the previous slider?

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nice catch! it seems it snapped to the previous one unintentionally.

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Marked as resolved by 1 miss

02:46:565 (3) - 1/4 slider prob because sound

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wont be comfortable to play

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Marked as resolved by 1 miss

02:47:286 (9) - bro the slider is lterally two finish hitsounds i think that have more priorities than vocals, also if you even switched to 1/4 sliders it still emphasizes vocals because you changed the stream into it

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Reopened by aqilmanuar

i like the way it is

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Marked as resolved by 1 miss

02:47:286 (9) - replace the slider with two 1/4 sliders i think

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the 2/4 slider was used to emphasize the vocals. also, i feel two 1/4 sliders would feel overmapped. keeping as is.

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Marked as resolved by 1 miss

02:50:430 - unsnapped

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fixed

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Marked as resolved by 1 miss

02:51:901 (1,2) - make this two kicksliders and smaller spacing, for drum beats and transition into next guitar solo "section" respectively

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eh actually spacing might be fine, depends

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i dont hear anything that would require it to be kick sliders, both in guitar and drums. keeping as is.

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Marked as resolved by 1 miss

02:51:901 - it's a 5 note stream

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changed

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Marked as resolved by 1 miss

02:53:920 (1,2,1,2,1,2,1) - avoid pattering like that

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both patterns used to emphasize the intensity of the song. keeping as is.

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Marked as resolved by 1 miss

02:56:444 - missing sound

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nice catch, fixed

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Marked as resolved by 1 miss

02:56:805 (8) - nc because very significant note

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ncd

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Marked as resolved by 1 miss

ncd

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Marked as resolved by 1 miss

my visual god requires that they be parallel 03:06:613 (3,3) -

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LMAOOOO i love your ocd ill fix

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Marked as resolved by 1 miss

03:11:228 (1,3) - don't like how it looks, yeah, i'm visual mapper xD

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rotated it clockwise for better looks

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Marked as resolved by 1 miss

03:18:584 (1,2,2) - u can do something like this with them: https://osu.ppy.sh/ss/15118597/2191
it will be like there: 03:19:738 (1,2,1) -
almost the same

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done!

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Marked as resolved by 1 miss

03:37:478 (1,2,3,4,1,2,3,4) - you could gradually increase the spacing of this stream, so that the drumroll get's represented better. You could also only space those 03:37:766 (1,2,3,4) - farther, up to you. Having just one straight spacing feels weird though

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will do

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r

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Marked as resolved by 1 miss

03:46:420 (1,2,1,2,1,2,1,2) - imo i felt like you could've increased sv per 2 sliders

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i dig that

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Marked as resolved by 1 miss

03:46:420 (1,2,1,2,1,2,1,2) - sv increases here a lot and the intensity of the song does so too, but gameplay wise it doesn't really feel like those slider become harder to play. You could place those two 03:46:420 (1,2) - closer together and gradually increase spacing to the spacing you currently have on those two 03:47:286 (1,2) - , so that the increase in intensity becomes more clear while playing

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good idea, will do

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Marked as resolved by 1 miss
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