00:00:770 (1,2) - Curvature of (1) can be changed very slightly to form a great blanket towards (2)
My purpose was to curve more not really to the beginning end of the slider, but rather the curvature of slider 2, so I change it for that.
00:02:552 (2) - id move slider so that the sliderhead is at x258 y234 just so the approach circle doesnt overlap w/ the slidertail of 1
00:04:037 (3,4,5) - space these out just a bit so that the approach circle doesn't overlap :3c
00:09:581 (1,2,3) - 300BPM (1/12) burst seems out of place here when 1/8 would work just fine - 1/12 is never used again on this sound in the rest of the map
00:11:017 (6,7) - i think in instances like this, a stack or repeating 1/2 slider would work. there clearly isn't enough sound aside from the guitar really to allocate its own circle and stuff, so i would think that this sound should be mapped more passively. same at: 00:12:799 (11,12),00:21:710 (5,6) - etc
00:12:799 (11) - how come you overmapped this blue tick here but not the measure directly following it 00:16:661
00:15:918 (7) - would make this a curved slider to make it consistent with the other sliders in the section, i don't see anythin that serves as reason for it to be a straight slider
00:17:700 (4,5,6) - This spacing is unusually large for this quiet part of the song, compared to the rest of this part. There is no special sound here
00:18:591 (6,7,8) - reverse slider direction to make the flow similar to 00:16:809 (1,2,3,4)
00:20:225 (10,1) - inc spacing on 1 since its on downbeatm it has the same spacing as 9-10, which is weaker than 10-1, https://osu.ppy.sh/ss/14794638/763e this would be fine imo
00:23:344 (12,13) - i think this fits better as a 1/1, the circle and the sliderend are fairly weak guitar strums that i think a 1/1 would do justice
00:24:829 (4,5) - I think that you should use a slider for this 4 cuz vocal is a little bit louder than 00:23:938 (1,2,3) - so using a slider for the 4 could emphasize it better than just cut the flow with a circle.
and for 5 I that a 1/2 slider could be a better rhythm than a 1/4 cuz you hear vocal continue the "suuu" so it would emphasize the voice a bit more. + guitare lines are actually on 00:25:126 - 00:25:423 - 00:25:571 - so using a 1/2 slider could avoid to overmap this line 00:25:274 - that have no noticeable sound
I'll recommend a pattern like this for that https://osu.ppy.sh/ss/14803589/145d
And you can btw space 7 a bit more to emphasize the guitare that is making a louder sound, maybe placing it at x:317 y:352 could be better
00:27:354 (10,1) - rotate obj 1 20-45 degrees counterclockwise for more comfortable slider curve entry https://i.imgur.com/QXbotLb.png
00:27:502 (1,2,3,4,5) - You could use same rhythm as used just before, it would make your map more consistent I think
00:29:284 (6) - can ctrl g this slider to mirror the spacing emphasis at 00:32:849 (5) and 00:26:611 (9)
00:30:027 (8,9) - 1/4 Circle to sliderhead overlap is not used anywhere else in the map, so it should not be used arbitrarily here
00:31:067 (1,2,3) - I see that you're focusing the guitare here but Hearing to vocals, I think that they have really more intensity than guitare so I think that they should mapped on priority instead of the guitare
00:37:304 (10,11,12) - i kinda wish you did something different here cuz like the music changes but this movement and structure is something youve done quite a few times already so i feel like it doesnt properly highlight the change in rhythm. even something as simple as https://imgur.com/a/xlSW2Ew would get the point across better i think. 00:40:869 (8,9,10) - same thing here. also wish u made the tail of 00:41:463 (10) - clickable
00:38:195 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - These are all the same sounds, but they're represented in a lot of ways, there's the circle to slider 00:38:195 (1,2,3,4) - , slider to circle 00:45:324 (1,2,3,4) - , circles 00:34:631 (1,2,3,7,8,9,5,6,7,1,2,3) - , and even sliders only 00:42:651 (4,5,6) - . imo using too much of variety for the same sounds in a span of 14 seconds or so feels "messy"? There's many ways to fix this if this was unintentional. You could do something like, one pattern for one or two measures to make it consistent. Well tbh I just want to know the reasoning behind this
00:38:789 (3,5) - are you intentionally landing the "strong points" of the "waltz sections" to the sliderends? Feels a bit weird
00:43:542 (7,8,9,10,11,12) - you could space these lower for consistency with 00:35:522 (4,5,6,7) - or vice versa since both represent same guitar speed pick but one ramps up while other ramps down
00:44:433 (10,11) - Placement and spacing that are very similar to 00:43:542 (7,8,9) - can cause player confusion. It's a good idea to increase the spacing a little more so that you can see the Circle of 00:44:581 (11) - better. Personally, i recommend angled placement to increase awareness of 1/8slider. https://puu.sh/EI6rj.jpg
00:44:433 (10,11) - should also be 1/3 repeat, this is to be consistent with the fact the rhythm before this, 00:43:542 (7,8,9) - are all 1/3 repeats, and making 10,11 not a 1/3 repeat but instead a 1/8 slider and a circle lacks any consistency
No, at least something has to be consistent in my maps (because I like fun maps, but somehow can't make consistent ones).
00:51:413 (5,6,7,8) - you could give more justice to these sounds here through spacing it, and also 00:51:859 (8,9) - being spaced further compared to (said notes) is pretty unclear for me
00:54:235 (4,5,6,7,8) - It is better to increase the density because some sounds are ignored. https://puu.sh/EI6xu.jpg
00:54:680 (5,6,7) - Using this spacing looks be a bit too much because there is no intensity increase on 00:54:829 (6) - except of vocal that is not very loud. I recommend you to place 00:54:680 (5) - at x:124 and y:67 to keep your spacing consistent in 00:54:680 (5,6,7) - and it would make more sense for the emphasize on 00:55:126 (8) - before it emphasize a louder sound
00:54:829 (6,7) - pattern flows better if you stack since theres barely any strong sounds here, a slider would also be fine
00:57:502 (5) - inc spacing to also show the increase in intensity as her voice becomes louder and stronger
00:57:799 (4,5,6) - I don't feel the need for snap because there is almost no sound in (5). Instead, (4) vocal is extended, so it would be a good idea to use a slider. In addition, there is a sound in 00:58:393 - faintly, so it would be good to add a circle. https://puu.sh/EI6gJ.jpg
00:58:542 (10,1) - i think this would suit your map better: https://osu.ppy.sh/ss/14792430/91aa , if you do take this pattern, mute the sliderend of 1. You would uncombo 10 since having that on a nc is inconsistent with what you have normally, and you would then make the 1/2 slider into a 1/4 to show the piano stop more effectively, this would emphasize the stream that comes right after this into the kiai
The sounds on 00:58:987 (1,2,3,4,5,6,7,8) - are way stronger and louder than those on 01:06:116 (6,7,8,9,10,11,12,13) - 01:13:245 (6,7,8,9,10,11,12,13) - 01:20:373 (5,6,7,8,9,10,11,12) - . Would consider changing the design.
00:59:878 (2,3,2,3,4,2,3) - Tbh would consider using another method of representing the sounds here, the concept of having circles lined up would've been a good idea but since the map is made in a way that's different from what the flow of these circles are, would suggest going a bit more intense with the spacing.
01:00:027 (3,4) - this would probably work better: https://osu.ppy.sh/ss/14792410/da78 your stronger sound is on 3, but the violin, which is weaker, is way more spaced out, i think a balance like that would be fine.
01:01:067 (7) - nc this, it's sv is so different than what you had before and you really haven't introduced this concept in the map 01:15:324 (6) - same
I'm more triggered by the spacing between 01:01:067 (7,1) - it looks really huge for a 1/8 gap.
Keep in mind that the player will play jumps at 202bpm and it's not a huge difficulty map in the overall so this is making it kinda overdone. I really think you should reduce the spacing on them
01:03:146 (1) - 1/2 slider fits a bit better for the violin and to increase the density a bit
01:06:116 (3,4,5,6,7,8,9,10,1) - is it just me or this stream shape opens up a bit in the end? Kinda nitpicking but it could be nicer
EDIT: accidentally posted in the wrong diff, this should be in Insane so just check that diff insteazd
01:06:413 (10,11,12,13,1) - i can't hear anything that would really merit a jump stream here, especially from 9-10. you can kinda make an argument for 13-1, but i'd suggest to remerge the stream, and maybe keep the slider 1 the same. What you could do instead for 10-13 is to increase the spacing of the stream since the violin does become louder(?) for essentially the same emphasis. this also goes for the 2 other streams that do this in the kiai. https://osu.ppy.sh/ss/14794648/5d93 im thinking like this .
agreed - 01:07:898 (6,7) - either stack this or inc space on 6 and dec a lot of 7, there's nothing powerful on 7 that would have such a big spacing, i'd give more attention to 6, which has a vocal on it, but as of right now, it is showing that 7 > 6 which isn't true. This would probably work fine as well https://osu.ppy.sh/ss/14792417/3364 if you want to keep ur pattern the same
01:08:789 (2,3) - inc spacing on 3 because there's a relatively louder sound than the ones before it. it doesnt make sense to keep them the same.
01:10:274 (1) - inc spacing, it feels undermapped... even though its on the downbeat, this would accurately reflect the music more
01:15:027 (5,6,1,2) - this part has a lot of weird stops in motion that don't rly fit the intensity of the music here, maybe try something like https://osu.ppy.sh/ss/11795844 instead?
01:15:621 (1,2) - ive never seen you use this pattern in this diff where you have a circle right under a 1/2 slider, move 2 in front of the slider for consistency like the other times you do this pattern
01:19:631 (2) - fits better if you have 2 circles honestly, with such prominent sounds on both the slider head and tail, it'd be more representative if you had 2 circles to show that, also is the hs on this correct?, its different from the hs of the same part, or just remove the hs from the slider end
01:20:373 (5,6,7,8,9,10,11,12,1) - pretty huge diffspike here, and there's no real reason to have the streamjump at 01:20:670 (9) - , think you should just make this stream more similar to 01:06:116 (6,7,8,9,10,11,12,13,1) -
I think I've met midway. You want the gap removed, I still want it, so I reduced the size of the gap between 8 and 9.
This diffspike really is too large (By a considerable margin) for the overall difficulty of this map.
Consider that the map difficulty without this pattern is 5.2*, . This is a pattern that would generally not be seen outside of 7*
01:20:968 (1) - also missing a whistle on sliderend, keep the hs for consistent feedback to the player
01:21:413 (2,3,4) - this overlap concept isn't seen in similar rhythms like 01:13:839 (1,2,3,4) and 01:17:403 (1,2,3), consider changing the pattern so that the circles are away from the slider
01:28:096 (1,3,5) - im not sure if such large spacing is necessary for a really calm ending, i would dec the spacing a little bit (maybe cut it in half)
01:30:175 (6) - would make this slider look fluid as 00:00:770 (1) - (smol thing, for aesthetic purposes if u mind about those)
01:31:661 (7) - nc this for consistency, you nc every other, and this is one extra downbeat, so nc this. it should also end at 01:32:848 (maybe 996 if you stretch it) also mute the sliderend please.