00:10:381 (5) - make this clickable circles? feels off as a slider. can turn 00:10:714 (1,2) - into a slider if you dont want that many consecutive circles
00:11:214 (4) - about aesthetics.
the map uses a lot of slightly tilted slider aesthetics especially on those ones w ith the two red anchors but sometimes t heyre also perfectly straigt. doesnt make it a very visually c onsistent experience. personally i think itd be better if you at least tilt them by like 4 degrees.
theres a few more straight sliders than this but wont mention them all
00:11:214 (3) - i'd seperate this a little bit more and doing ctrl+h, because right now closing each other weakens visuality and it's not actually preferable at all.
00:15:964 (7) - this is actually the only time you mapped this specific sound in the intro, was ignored before 00:13:381 (1) - and 00:18:714 (4) -
00:22:047 (5,6) - strong sound on the sliderend doesn't feel good right now imo, it gives kinda bad feedback and it makes a pointless big spacing usage; ctrl'g'ing these two unzips the big spacing with impact by strong sound and it makes that sound clickable.
I don't know if you heard it or not, but at the start of 00:22:047 (5) - , there's the sound of the start of the synth, refused.
00:23:547 (2,3) - this is actually mind confusing, how about copy 00:28:881 (2,3,4,1) - this rhythm though? because this pattern makes more sense than previous one.
00:26:714 (1) - to 00:37:381 (1) - is a 10 second section of nearly only counterclockwise flow, might want to avoid that
00:35:881 (1,2) - Swap New combo because u nc all 00:36:381 (2) - this rhythm past sections
00:39:047 (1,3) - this blanket kinda weird, i wouldnt make them nearly overlapping like that. make the slider have a bit of a wider curve and leave a few pixels of space between the slider body and circle when blanketing, looks generally better
00:39:881 (1) - would change to circle then 1/2 slider, kick on downbeat unmapped because of 1/1 slider
00:42:297 - I think you mapped no sound to flow stuff. Remove this circle and change 00:42:214 (4) - 's location to more closer 00:42:047 (3) - so playable better
00:45:047 - I think this beat should be playable since it's similar to 00:44:047 (1,2,3,4) - , especially 00:44:214 (2) - . It would be more coherent with the rhythm you intended to do here.
00:55:047 (7,8,9,10) - Imo this pattern is pretty weird to play. Maybe move 00:55:047 (7) out?
00:55:381 (8,9,10) - You have to change 00:55:547 (9,10) - 's spaced to 00:55:381 (8,9) - this spaced. Because 00:55:547 (9) - 's beat louder than 00:55:714 (10) - .
00:55:381 (8,9,10) - this jumps are way too big for no reason, especially when you compare them to similar one like 00:56:381 (2,3,4,5) - who have more intensity. Nerf it pls.
your rhythm in general is, kinda off
00:58:714 (1) - you skip over white tick here on an important sound and you in general put stronger sounds on the end of sliders, to show you a few other times 00:33:881 (1) - 00:24:714 (6) - like this, a clap generally shouldn't be passively mapped like you have here because the player wants to click the strong/satisfying sounds
to expand further 00:54:047 (3) - i believe emphasis should be on red tick because clap this really doesnt sound 1/8 to me the lower drum sound could be debatable but is to quiet/subtle compared to the clap to acknowledge it
you should try look through the map itself and find the other times you do this and see if you want to make the clap sound emphasized and youll see a lot of improvement
01:01:047 (3,4,1) - Tho those have so small spacing when they should have more impact cause of piano
01:04:381 (3,1) - this spacing make no sense. If you want to emphase this correctly, or you stack them to make an antijump, or you space them more, cause having the same spacing than the 1/4 gap just before is too weird and confusing.