00:08:663 (1,2) - would be kool to space these out a bit (or stack them?) because the really low spaced 1/2 right out of a slider feels really weird to play, and makes the section a bit more unintuitive than you'd expect because other occurences of that sound have way higher spacing
comparing (00:09:263 (3,4) - and 00:11:183 (3,4,5) -) with (00:16:943 (3,4) - and 00:18:863 (3,4) -). Talked a bit on discord, detailed explanation given here: https://streamable.com/9r3j2
00:12:023 (3,4,5) - you can imrpove this rhythm by either using ctrl g on these to emphasize the drums on 4 and 5 or replace 5 and 4 with a slider because the sound on 5 doesnt seem strong enough to have a circle imo (or you can just do the same as 02:32:423 (4,1) - this)
00:24:023 (1) - you could lower the spacing wayyyyyyyyyyy down on this to have contrast with the last buzz slider since this sound is actually really quiet, i'd say even overlapping it feels pretty nice to play
00:32:663 (1,2,3,4,1,2) - the sliders would make more sense as circles and circles being 1/2 sliders here as it would follow what you did previously
00:45:383 (2) - you can put this on the sliderend for consistency. you do that with every other slider
00:48:023 (1) - this would feel so much better as a 1/2 repeat because of the faster vocals are still going here, so mapping 1/1 here slows the player's pace greatly, especially when you have a 1/2 repeat on 00:48:983 (1) - when there are 1/1 vocals
00:48:983 (1) - you can replace this with a 1/2 slider and a circle after it to emphasize the drum and vocal on the white tick
01:15:863 (1) - 01:17:783 (1) - 01:19:703 (1) - 01:21:623 (1) - All of these should be Sampleset Normal Additions Soft with hit finish added to them since there is a very obvious cymbal crash in each of these spots.
00:29:783 (3) - Also add a hit finish here to the slider head for the cymbal crash in the music. Sampleset should probably stay Soft since it's relatively quiet here.
01:16:343 (3) - i think these should be claps instead of soft, it really doesnt feel right having a soft over an audible snare in the background
if you decide to go through with the change make sure to apply it to the rest of the section + the sections after
01:36:863 - theres a strong drum on this red tick that should be mapped. you can do something like this https://osu.ppy.sh/ss/13990331/a871 or just place a circle idk
feel like it does tbh, would distinguish this from 01:40:223 (1,2,3) - as rhythms are different
01:40:343 (2,3) - feel like a slider would fit better on 2 since the (3) is mapped on a much quieter note
01:47:783 (1,2,3) - feel like increasing spacing / making these jumps would fit more with the general feel of this section, like on 01:55:463 (2,3,1,2,3) -
01:50:183 (4) - add clap here to keep consistency with 01:00:263 (4) - , as well as remove extra clap here 01:50:423 (1) -
02:59:303 (4) - add clap here aswell for forementioned reason
02:09:023 02:16:703 There should be a single hitcircle on these two red ticks to represent the very prevalent bass drum kicks in the music like you did at 02:15:983 (3) - and 02:18:863 (4) - in that slowed down section.
02:20:663 (1,2,3,4,1) - i think this should be spaced by 1.2x or somethign to reflect the increasing intensity of the snares
02:48:023 (1,2) - this sudden decrease in spacing kind of stands out a bit too much, would space these out more
02:51:143 (1) - This slider would probably work better if you did ctrl + g on it since the singer's voice goes from a high pitch on the slider head to a lower pitch on the reverse arrow and then back up to a high pitch on the slider tail. Also because this pattern 02:50:423 (1,2,3,4) - is moving downward as well.
02:53:663 (1) - can u give this a normal sampleset cuz it sounds really weird to have different hitnormal on the first note of a triple
or give soft sampleset to 2 but thats lame
02:58:943 (4) - This should be Sampleset Auto instead of Soft.
02:59:063 (1,2) - The Clap hitsound should be on 2 instead of on 1.
00:56:663 (3) - 01:46:583 (3) - 01:54:263 (3) - 02:48:023 (1) - 03:03:383 (3) - All of these Sliderheads should be Sampleset Normal and Additions Soft with a hitfinish added to them since there are cymbal crashes in the music at all of these points.
01:04:343 (3) - Same with this hitcircle.