The 1/1 gaps in the beginning kinda feel empty right now. On this low bpm i feel like you could represent the vocals on 00:09:046, 00:14:500, etc. you have clear vocals on those and you even map some less important sounds with 1/2 rhythm like 00:10:410 (6) -
the main reason is that idw the intro to be identical to the normal diff and my mindset was heavily influenced w/ the leave-gaps-for-players rc guideline.
for an unjustifiable perspective though, I divided the bars when I mapped the intro part, and the bars with the vocal sentences are left out the last redtick note because it's weaker relatively. or it's basically just an it-feels-ok-to-me kinda thing lmao idk I feel like it's a good simplification it emphasizes each bar well and im feeling rather fine about this blobsweat
yehj.
idk im gonna res for now since it's fine for me. i'll try to come up with some alterations if people think it's terrible or sth.
00:42:114 (4) - small visual thing but imo red anchored wave sliders look better if the upper and lower part have the same angle/direction. Moving tail a bit lower will make it more symmetrical.
01:03:932 (1,2) - I noticed that this part follows the pattern of having a 1/1 on 1/2 on the vocals "sleep now" (ex: 00:53:023 (1,2) - and 00:55:750 (1,2) - ) Which is fine but I would recommend changing the rhythm of 01:03:932 (1,2) - to something like 01:01:205 (1,2,3) - instead cuz of multiple reasons. More density = representing the build up to the kiai better, as well the way the rhythm is now, it misses an important sound on 01:05:296 - in order to follow the vocals instead
I really would like to keep the current pattern due to vocal rhythm as you mentioned and also for visuals through the symmetries and reflections
01:26:773 (2) - Have #2 at a lower angle and not as sharp/high up so that the player does not mistaken #3 being next because it is right next to #1 OR have #1 further away from #3
https://puu.sh/EOcEk/037d18cbdb.jpg example of what i mean
there's really a lot of factors to guide the players eg. approach circle and time, combo numbering etc and they should learn how to read the patterns instead of being handheld so dearly
02:40:069 (1) - the deadstop here feels kinda off. maybe add some slight movement here since the music isn't going completely silent as there's still vocals present in the small gap
I think the stop motion represents the transition rather well tbf and this current pattern provides great emphasis, so no change for this.
02:40:069 (1) - objects 1 beat apart or less must not be overlapped perfectly as said in the ranking criteria (in which i assume that its the same for stacked notes). i recommend reshaping 02:38:023 (3) - this so that the tail would end at the left side instead
idk lolz I hope this can be kept though, i'll resolve for now and if this is an issue it can be reopened anyway.
02:40:069 (1) - Yeah I agree w/ what the other modder said about this part, aside from the rc there's also the fact that this type of gap/pause in the music and the way it is overlapped isnt done anywhere else except that specific part. The newer player might associate the overlap with a 1/1 to 1/2 rhythm instead of a whole beat. Additionally, it would be fine to space it out as in the beginning you have whole beat pauses that are spaced out and not overlapped so the newer player could potentially associate that those pauses + spacing to the one i linked in the timestamp
02:59:160 (2) - can have a more clear path just give up parallel: https://osu.ppy.sh/ss/13511012/dfdb