i think you should make the ar lower, just a suggestion btw, or maybe od even, just a suggestion
01:07:850 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - same issue here, why not add something like velocity changes or spacing changes over time? The music is increasing in intensity so much yet you choose to stay static and you choose to have it be the same throughout
00:51:299 (5,6) - Why are you choosing to keep this the same as every other 00:47:988 (1,2,3,4) - repeating slider when in the music its really clear that its rising in intensity? You are not representing the song at all through the map its just keeping it the same through out
00:41:368 (1) - no spacing change, no velocity change? the rhythm is picking up if you arent gonna map the extra sounds I mentioned earlier in a different section then at least start doing it now when its actually picking up
00:28:126 (1) - 00:52:954 - you're simplifying the rhythm so much when there's so much more that could be mapped especially for a higher difficulty, it seems like you're trying to make it calm before all the stream parts come in but the sounds you are mapping to but you can still do that without making it p much all 1/2?
Nah just because I wanted to start where her vocals started and if I were to add a spinner there would be no time to react cuz the sounds overlap
and even if u wanna keep it calm, you don't have to map the sounds actively it can be passively with repeating sliders
00:35:988 (3,1) - why not use up more of this 1/4th rhythm throughout because there are a lot of triples/sounds that can be mapped? why just use it at the very end