mapped by Fursum
submitted
ranked
This beatmap was ranked on 23 March 2018!
nominated by Nevo and Hobbes2
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00:05:538 (1,2) - could have a smoother lead-in http://puu.sh/zohlb/730a4265da.jpg
also, mute the slider-end

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slider ends are muted also the first 4 is different with the lead ins as they help differentiating the siren until 00:11:024 - so i think its fine

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Marked as resolved by Fursum

00:06:224 (2) - cmon this could be a neater slider sxd
Also shortening it by 1/4 would give a better transition to the next slider

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ok changed to boring cirkel

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Marked as resolved by Fursum

00:08:281 (1,2) - these two don't really flow into each other, the direction going downwards from 1->2 is a bit odd (ik its low bpm and its intro but yknow)

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similar stuff with the previous pattern, movement is consistent

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Marked as resolved by Fursum

changed the pattern xd

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00:22:681 (2) - should be muted slider-end

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its muted after slider head to silence ticks as well lo

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Marked as resolved by Fursum

00:22:681 (2) - minor thing, feel like the head area of the slider could be a little more spaced if that makes sense

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adjusted a little tho hr makes it bad so thats why i made it tight

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Marked as resolved by Fursum

00:24:738 (1,2,3,1,2,3,4) - there's actually a really creative way to reflect this by lowering the volumes per 1/3 and then raising the volumes on the latter 1/1's. I think it would be neat~
01:08:624 (1,2,3,4,5,6) - maybe this one too etc

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sure

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Marked as resolved by Fursum

00:26:109 (2) - Stack is a bit off

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d

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Marked as resolved by Fursum

00:26:795 (4,1) - stupid blanket pointout

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d

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Marked as resolved by Fursum

00:42:909 (3) - is offscreen by a pixel on 4:3 aspect ratio

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moved a couple

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Marked as resolved by Fursum

00:44:624 (2) - rly subjective but the red anchor at the end of the slider makes this shape look rly weird so i think it wouldnt be bad to get that outta here

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changed sliderart

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Marked as resolved by Fursum

00:48:052 (3,4,5,6) - NC (3) and maybe reposition the objects so that they don't look like they're randomly placed? The DS's are quite odd. Could be square? http://puu.sh/zohwQ/966680da56.jpg

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hm, pretty tricky to fit a square under the slider. changed stuff a bit hope it looks better now

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Marked as resolved by Fursum

00:50:795 (6) - patterns start to rly differ here, a NC would be a cool indication to that

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overall section could use some more NCs to better destinquish patterns apart, also keeps the pressure a bit lower on the reading part and more fair gameplay with HP. notes like 00:54:224 (5) - 00:56:281 (4) - could really benefit from a NC

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ok double nc

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Marked as resolved by Fursum

00:58:681 (3) - normally i wouldn't complain about your choice in representing this rhythm but it leads to items like this, where there's a major two-note buildup to the click at 00:59:195 - that is represented by a previous slider's kick and ending - this is not the proper way to really follow the instrument line you seem to be trying to follow but rather clumsily.

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it would cause a major change in the map rythm as i do a really similar thing consistently at 01:15:138 (3,4,1,2) - 01:20:624 (3,4,1,2) - etc
dont like the alternatives either so i guess im fine with this

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Marked as resolved by Fursum

00:59:881 (3) - This could end at 01:00:052 - since there's a little sound snapped on the white tick

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sure

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Marked as resolved by Fursum

01:04:338 (3) - How about stacking this on the sliderend of 01:03:652 (2) - ? Removes that awkward wide angle between that and the next object

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moved the whole pattern as well

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Marked as resolved by Fursum

01:08:624 (1,3) - Swap the placement of these two sliders to represent the descending rhythm thing

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ok

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Marked as resolved by Fursum

01:09:652 (4,5,6) - barely audible, would make more sense to make this a slider too but then maybe make the shape different so its obvious that the timing is different

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i dont think its much of a problem, fitting a slider would be much more difficult to pull off but will keep that in mind

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Marked as resolved by Fursum

01:09:652 (4,5,6) - Having a triple stack here is weird since it goes through different sounds whilst being represented completely the same through three stacked circles. How about moving 01:09:995 (6) - somewhere else (stacked on 01:10:166 (1) - ?) so it's correctly emphasized

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well the main idea was to have movement cut off before the late downbeat note as answered earlier
so this introduces the pattern

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Marked as resolved by Fursum

01:11:881 (3) - This ignores the little beat at 01:11:966 - . It's up to you whether if you want to follow it because you seem to take the other weird blue tick stuff into account prior

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01:17:366 (2,3) - You also follow it here etc.

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well the structure is that if i have a snare after the double thing, ex 01:11:881 (2,3) - i avoided doing a double into 1/2 slider into 1/4 again by just making the slider notch. otherwise its mapped 01:17:366 (2,3) - like this one

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Marked as resolved by Fursum

01:15:138 (3,4,1) - might be me but having all these notes stacked doesn't make much sense to me as all 3 sounds are vastly different from each other so having them all emphasised the same way seems pretty wrong

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this goes for all 3 note stacks. moving away the note under it might be able to fix it all since its mostly the downbeat that makes the most impact difference here

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i think they are fine for the late downbeat on red ticks as they create a halt before a jump
01:23:366 (4,5,1) - changed this

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Marked as resolved by Fursum

01:17:881 (4,1) - to me the overlap thingy feels a bit unpleasant but i guess its okay idk

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made it even

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Marked as resolved by Fursum

01:21:566 - This is also being ignored when it's mapped at 01:17:452 (3) -

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I can see some inconsistencies with this little beat so it's probably easier to ignore it? Either that or thoroughly check this part for any more I haven't noted

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that one i had to ignore because of the late downbeat reverse slider structure, else it would make a really awkward rythm so yea

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Marked as resolved by Fursum

not really sure what that means, in a song during this quiet part little subtle variations in the music like this keep the map interesting so its better to map it tbh

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Reopened by Hobbes2

by late downbeats i meant 01:20:966 - these dont have the kicks and the main beat comes on the red tick at 01:21:138 -
same for 01:15:481 (1,2) - 01:26:452 (1,2) - etc
i used reverses in this section to have some antiflow for the squeaky things and i want to keep using the reverse, so if i map the 1/4 it would create an awkward rythm
blue ticks are mapped in circle + slider double so it wouldnt fit here anyways
btw same blue tick is at here 01:27:052 - so i suppose i can change the structure but id like to keep it this way

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alright, sure

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Marked as resolved by Hobbes2

01:23:709 (1) - can this be spaced out? theres a clear drum beat here waiting to be emphasised

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ye changed into linear motion into stack, hope thats good

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Marked as resolved by Fursum

01:26:624 (2,3) - strong beat on white tick gets overlooked by the slider-end and there is a beat missed on 01:27:052 -

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those reverse sliders are generally used for late downbeats to make them held as they support it. tried to consistently use reverses and for this blue tick i think its fine to skip it as it would make the reverse pretty awkward to play

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Marked as resolved by Fursum

01:32:624 (5) - i feel the volume here is a little too inaudible for feedback, in understand u want to represent the song but even with a soft whistle its pretty hard to hear. with consecutive 1/2 circles in a row, feedback is pretty important for players to know if they are hitting too early or late

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increased the volume a bit

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Marked as resolved by Fursum

why is 01:33:138 (2,1) - spaced less than 01:32:966 (1,2) - when 01:33:309 (1) - is obviously the strongest sound??

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whoops

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r

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Marked as resolved by Fursum

01:37:252 (5,1) - pointing out it again since different mapper at this part: 01:37:424 (1) - is way different than 01:37:081 (4,5) - and deserves its own emphasis in that way, putting it under a stack makes for a really unimpactful and boring experience

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01:59:366 (1) - same stuff happens on stuff like this make it consistently fit thx

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I don't really want to put a jump circle jump to be honest,,,, I'll see what I can do

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e

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Marked as resolved by Fursum

01:37:252 (5) - maybe stack this onto 4 so that you make some cool emphasis on 01:37:424 (1) - through movement because rn the wide angle makes 01:37:252 (5) - feel like what you are emphasizing and the stack makes it a bit awk?

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That's what I thought at first but right now I have little to no motivation to revert it back...

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a

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Marked as resolved by Fursum

01:38:109 (3,4) - you could use two different slider shapes here since 01:38:109 - is different sounding

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I'd rather separate it into 2 circles...

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o

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Marked as resolved by Fursum

01:40:681 (2,3) - because this manual is stacked in the same direction that regular stacks, this can be interpretted for a 1/2 instead of 1/4 stack > like compare to 01:28:338 (2,3) - which is obviously not a stack because it intuitively looks like a 1/4 because of its orientation > maybe try something like this https://osu.ppy.sh/ss/10293164

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Press enter to reply.
0 / 750

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a

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Marked as resolved by Fursum

01:42:909 (1,2,3,4) - The spacing of this is tilting since there isn't a drastic change to support the sudden spacing

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Press enter to reply.

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r

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Marked as resolved by Fursum

01:49:766 (1) - I think if you angle this slider more like this https://puu.sh/zsXKs/66e1e3eb00.png it has better flow leading into it

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I can't do the same to 01:51:138 (1) - and 01:52:509 (1) - without messing up 01:50:281 (2) - 's position and direction, so nope.

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k

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Marked as resolved by Fursum

01:53:881 (1,2,3,4,1,2,3,4) - more could be done with the spacing here since it's a buildup and having that visible would be cool

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q

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s

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Marked as resolved by Fursum

01:53:881 (1,2,3,4) - would nerf this just so the spacing difference between the two sets of four is more obvious

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01:53:881 (1,3) - is the base for the square side length. Changing it means changing the previous part too, so no. After all, just a slight difference won't really hurt

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h

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Marked as resolved by Fursum

01:54:566 (1,2,3,4) - something is off about this square :? I would just take 01:53:881 (1,2,3,4) - and copy/paste expand by 1.2 or 1.3, should look fine

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that's because I rotate it by some amount. Rotated to the opposite direction

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e

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Marked as resolved by Fursum

02:00:738 (1) - maybe a change in movement over here would be nice, there's a really strong note on this beat and having it flow exactly like before makes it lose its impact majorly :(

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actually following the same pattern with 01:38:452 (4,1) -

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o

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Marked as resolved by Fursum

02:00:738 (1) - when you overlap this with 02:00:052 (3) - it doesnt stack which is literally unrankable omg nukE https://puu.sh/zsXQy/2e2d311702.png jk love you

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02:05:538 (5,6) - maybe some different slidershapes for special sound?

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Nah, 1/2 is too fast for fancy slider

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l

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Marked as resolved by Fursum

02:05:538 (5,6) - Could maybe space these out to emphasize the bass?

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02:05:024 (2,3) - emphasizes the same thing so I don't want to exaggerate the spacing here

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s

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Marked as resolved by Fursum

02:09:995 (4,1,2) - not perfectly centered

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looks kinda awkward due to triplet stack, but alright

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o

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Marked as resolved by Fursum

02:22:681 (1,2,3,4) - Subjective but I'm not a big fan of how the visuals and flow work here. So ok, you overlap these perfectly 02:21:309 (1,1) - but right after, the sliders' flow is really awkward with no cohesion at all. They may look structurally well placed 02:22:681 (1,2,3,4) - but their motion is really awkward, like the way you handle the degrees of sliders in a non natural circular way. I would simply recommend you to rotate these by 180 degrees 02:22:681 (1,3) - in order to do a less complicated motion.

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i dont think it feels that bad to play :( they're based around the echo in the vocal chop (or w/e it actually is) so i wanted to make the pattern emphasise that, and rotating 180 or ctrl+g'ing kinda takes away from that and makes the movement much sharper than i want it to be

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r

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Marked as resolved by Fursum

02:22:681 (1,2,3,4) - Cute layering switch

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02:30:566 (5,6) - reee why is this spaced differently to 02:30:224 (3,4) - when it's the same (btw reeee)

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clap and synth pitch

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e

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Marked as resolved by Fursum

02:39:138 (1) - The song supports so much more here, i dont know why the choice for circle spam was made here, its not even too much of an intensity change from before

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disagree here, the amount of movement required for this and the style of movement is different compared to the previous section, and i think the constant clicking is cool to match the consistent rhythm in the bells whilst patterns are based on other instruments

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k

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Marked as resolved by Fursum

02:39:138 (1,2,1,2,1,2,1,2,1,2) - :weary: :sweatdrops: :ok_hand: :100: :fire:

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:dab:

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02:40:337 (2) - maybe move this to ~(132,186) so that you can show better emphasis 02:40:509 (1) - because right now it feels like its not being given any spacing at all compared to 02:40:337 (2) -

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don't want to give much emphasis on the (1) here because this pattern is following the echo thats created by the clap which explains the larger emphasis on (2) and the fact that the top point of the triangle is based around where the sound was played on the map (if that makes sense)

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k

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Marked as resolved by Fursum

02:42:224 (1,1) - would robably remove hte ncs on these, grouing it from the louder more meaningful instrument makes more sense instead of just one twos

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done

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Marked as resolved by Fursum

02:42:909 (1,2,1,2,3) - not a fan of the hitburst overlaps but if you like it i guess its fine, but with stacking enabled 02:43:766 (1,2,3) - appears relatively far from the pattern D: -> https://osu.ppy.sh/ss/10293236 moving it in a bit would make this pattern cuter

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i don't really understand what you mean/what you want me to do here lol, don't rly wanna move this because the circles would have a visible overlap in game

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d

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Marked as resolved by Fursum

02:45:309 (1) - shouldn't this be emphasised as the echo pitch keeps going up before this note?

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remapped it so it makes sense

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a

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Marked as resolved by Fursum

02:47:366 (1,2,3,1,2,3) - NCing seems to be off here, shouldn't this be NCd like 1 - 2 as well?

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1/2 nc's are following the melody, but since the melody drops out for this bar it's nc'd based on drum patterning instead

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a

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Marked as resolved by Fursum

02:47:881 (1,2,3,1,2) - you should add some more spacing change to emphasize that rising sound

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i don't really think that would come across well in gameplay because the rising sound isn't staggered or echoy like all the other sounds i put emphasis on in this section

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s

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Marked as resolved by Fursum

02:55:595 (1) - moving this so the tail stacks with 02:55:252 (7) - just looks better imo

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sure

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Marked as resolved by Fursum

02:57:481 (3) - feeling like ctrl+g fits better here to keep the same circular movement as before

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i feel this pattern goes better with 02:51:481 (1,2,3) - s movement

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Marked as resolved by Fursum

02:58:852 (4,5) - weird inconsistent emphasis, try making this all 1/4 or 1/2 not weird mixes its rly confusing

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ok changed stuff, might have made it more questionable xd

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Marked as resolved by Fursum
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03:12:052 (1) - octopus

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03:25:766 (3) - remove NC? it's grouped with the other two circles despite the downbeat. you did it here 03:31:251 (3) -

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whoops, moved to the next note

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l

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Marked as resolved by Fursum

03:27:824 (1,2) - from this section to the bookmark, i think all the finishes should be claps maybe? they don't sound as strong to make as a finish imo

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the echo sound can only be achieved by either finish from soft or normal. using normal doesn't give the impact I need, and soft hitfinish does its job fine enough. Using clap from normal is too crunchy, soft is too linear, and drum doesn't give stronger flavor compared to soft hitclap

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v

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Marked as resolved by Fursum

03:33:481 (2,3) - ctrl-g for the star pattern?

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03:33:309 (1,2) - and 03:33:652 (3,4) - is intentionally grouped that way (drum and no hs).

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e

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Marked as resolved by Fursum

03:41:795 - How about silencing the sliderend on this since the extra hitsound on nothing seems weird

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o yea i didnt see this while going through the map

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Marked as resolved by Fursum

04:03:824 (3) - angle inconsistency with 04:02:795 (1,2) - , really messes with the looks of the pattern

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d

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Marked as resolved by Fursum

04:05:366 (5,1) - stack thing from before im Z

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answered above

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Marked as resolved by Fursum

04:06:224 (5) - NC for emphasis in song yea (could change movement direction too to make it even cooler)

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d
im changing from back and forths into circular but idk maybe its not obvious enough

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Marked as resolved by Fursum

04:26:109 (1) - movement change please the song changes here so there's no real point in continuing the same flow as before, it only encourages mouse drift and worse emphasis

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i tried to highlight the vocal with the longer than usual circular flow here so i guess its ok

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Marked as resolved by Fursum

04:32:109 (2,3,4,5) - What about something like this? http://puu.sh/zonUt/edf5b301e3.png The current spacing between 04:32:452 (4,5) - seems off

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i think its fine as theres no kick under the whistle and there are no other instruments to support emphasis so yea

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Marked as resolved by Fursum

04:47:709 (7) - nc this to kinda keep the every other set of circles end nc thing you had going (basically how 04:42:566 (1) - is ncd then 04:43:595 (5) - isnt then 04:45:309 (1) - is then 04:46:338 (5) - isnt and so on xd)

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most of the nc emphasizes the piano/bell things but they stop after 04:45:309 - so thats why they dont have nc

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Marked as resolved by Fursum

04:50:795 - This part literally sucks like wtf was Alphabet thinking?

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Fixed

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Marked as resolved by mule kick

04:51:652 (2) - perhaps stack with 04:50:966 (2) - since 04:50:109 (1,2) - is spaced out and 04:51:481 (1,2) - is basically a repeat

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then stack 04:51:481 (1) - with 04:50:624 (4) - xd

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The anti jump is to show the echo of the foreground melody, and stacking it with 04:50:966 (2) - looks weird

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s

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Marked as resolved by Fursum

04:53:881 (2,3,1,2,3) - a pentagon is used here which consists of a 5 note pattern while the music consists of a 2 and a 3 doesnt fit well imo, perhaps using a 2 pattern and a 3 instead of trying to mix the 2 as if they are the same thing

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I grouped them together as the sounds on them aren't really significant and don't deserve their own emphasis

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o

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Marked as resolved by Fursum

04:53:881 (2,1) - i think swapping ncs here is better to signify the 1/1 gap also i think it looks weird to have a nc half way through a shape like this

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04:59:366 (2,1) - same thing here

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also you kinda do what i want with 05:03:138 (1,2,3,4) - so for consistency :^)

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uh ok

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l

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Marked as resolved by Fursum

05:11:195 (4) - Since the song is getting calm here, it would be better to delete this like you do earlier on.

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Don't like this idea because it doesn't transition into the next part smoothly

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r

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Marked as resolved by Fursum

05:12:738 (1,2) - ehm, you should consider changing those to two 1/2 sliders because later on you map this sound 05:13:081 - actively like 05:14:452 (2) - , 05:15:824 (2) - etc etc.

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Don't really get how those examples show anything but I made 05:12:738 (1) - a 1/1 slider to emphasize the transition to the outro and to also go with the cymbal that's fading out

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e

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Marked as resolved by Fursum

05:13:424 (3) - I would recommend you splitting this to 3 circles, slider doesn't say much anything

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Why doesn't it say much anything?

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s

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Marked as resolved by Fursum

coz imo a circle/clickable note would give a better feedback for this clap 05:13:766 like you do at 05:15:138 (4) - , 05:16:509 (4) - , 05:17:881 (3) - etc

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Reopened by Nikakis

the clap isnt followed closely in this section as its the outro and mapped relatively simply, having occasional lower density verses are suitable for this stuff, and this verses lowest density makes a good transition from the previous 1/2 heavy section
so yea i think it is fine but will wait for alphabets answer

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I can agree with fursum here, it's one of the ways that makes the outro more distinguishable since it kinda downgrades the emphasis of clicking. I use passive rhythm for the claps to make it stand out and to build down the intensity

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okay

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Marked as resolved by Fursum

05:16:509 (4) - Please make a circle here, consistent gaps don't hurt at all

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Nah because it creates contrast with the previous verse. There's also a little kick snapped to 05:16:681 -

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o

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Marked as resolved by Fursum

05:21:995 (5,1) - feels kinda random to suddenly leave this timing gap in, theres still sound on the major white tick

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ya u right

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y

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Marked as resolved by Fursum

05:24:738 - Deserves to be circle

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I like how the passiveness of the sliderend helps make the brief pause give more impact tho

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l

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Marked as resolved by Fursum

05:26:966 (3,4,5) - overlap with 05:26:109 (4) - ?

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qq

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r

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Marked as resolved by Fursum

05:28:681 (2) - maybe place at 93;293 instead?

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no cuz it's more intense so having smaller spacing doesn't make sense

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e

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Marked as resolved by Fursum

05:31:938 (1) - missing beats in the 2nd half of this repeat slider :s

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i don't get what you mean because I'm not mapping the 1/4 thing

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s

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Marked as resolved by Fursum

05:34:681 (1) - soft instead of normal?

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d

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Marked as resolved by Fursum

05:34:852 (1) - this should end on 05:38:924 -

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yes

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l

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Marked as resolved by Fursum
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