mapped by Sanyi
submitted
last updated
This beatmap wasn't updated since 20 June 2022 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

00:04:613 (2) - Can be horizontal to made more movement with 00:05:050 (3) -

permalink

intended vertical, is fine as is

permalink

resolved

permalink
Marked as resolved by Sanyi

00:05:050 (3,1) - put a dash here, because it's a strong sound and also for consistency with 00:06:359 (3,1) -

permalink
permalink

first point isnt the same pitch as the latter timestamp at all so doesnt need to be dashed.
second point isnt as strong as the mentioned timestamp either so no
this is just the intro, would make everything walkable as much as possible

permalink

resolved

permalink
Marked as resolved by Sanyi

00:06:359 (3,1) - this dash is pretty unclear and can be confused with a walk. would recommend using around 3.6x ds

permalink

no salad-player would hit this as a walk. visually, this is fine as is

permalink

resolved

permalink
Marked as resolved by Sanyi

00:10:504 (1,2) - thats a pretty harsh antiflow after the dash. decrease the distance please

permalink

k

permalink

resolved

permalink
Marked as resolved by Sanyi

00:15:522 (1) - remove NC here and put it right here 00:15:740 (2) -

permalink

yew

permalink

resolved

permalink
Marked as resolved by Sanyi

00:15:740 (2,3) - why is the dash here instead of at 00:15:522 (1,2) - ? doesn't make much sense to me

permalink

2,3 is a walk tho and 1,2 is a dash??

permalink

resolved

permalink
Marked as resolved by Sanyi
permalink
Reopened by Phob

ncs were different from phob's ver fsr, but this is a dash because the pitch goes noticeably higher there than (1)

permalink

resolved

permalink
Marked as resolved by Sanyi

00:15:958 (2) - Reduce a bit like x:226 to made a more clear dash

permalink

00:18:794 (3) - Same thing but slider's start can be in x:109

permalink

these distances are clear as is, reducing would rather create ambiguity

permalink

resolved

permalink
Marked as resolved by Sanyi

00:21:849 (5,6) - The movement is a bit confusing if this is a dash or a walk, please made it a bit vertical or reduce distance a bit

permalink

00:24:903 (3,4) - Same thing

permalink

just reduced distances

permalink

resolved

permalink
Marked as resolved by Sanyi

00:21:892 (5,6) - woah this is rather tough make ezier maybe

permalink
permalink

done

permalink
Marked as resolved by Sanyi

00:26:213 (1) - Can be reduced a bit the distance like 2,0x to made a clear dash with from 00:25:667 (5) - > 00:26:213 (1) -

permalink

this is already a clear dash

permalink

resolved

permalink
Marked as resolved by Sanyi

00:29:267 (6,1) - Increase a bit the distance to have a clear dash because it feels a bit walkable

permalink

ok

permalink

resolved

permalink
Marked as resolved by Sanyi
permalink
permalink
permalink

not rly needed but k

permalink

resolved

permalink
Marked as resolved by Sanyi

00:48:031 (3,4,5,6) - The movement feels a bit static, so i suggest try with another shape like C

permalink

intended for the count, i think its interesting to have it as is so it doesnt feel as overdone

permalink

resolved

permalink
Marked as resolved by Sanyi

00:55:449 (3,1) - a very tight dash and an antiflow after that. oh no

permalink

and i oop

permalink

resolved

permalink
Marked as resolved by Sanyi

01:02:431 (2) - horizontal flip? the movement is pretty awkward

permalink

feels fine, it gives a more lenient feeling catching the next object imo

permalink

resolved

permalink
Marked as resolved by Sanyi

01:15:958 (2,3,4,5) - gradually increasing the distance doesnt really make sense to me, since all the drum finishes are equally strong

permalink

a curved pattern is what i intended here not the gradual spacing increase lol, but i think this works just fine

permalink

resolved

permalink
Marked as resolved by Sanyi

01:18:576 (5) - add NC here and remove here 01:19:449 (1) -

permalink

01:20:540 (5) - add here, remove here 01:21:194 (1) -

permalink

01:22:285 (3) - add here, remove here 01:22:940 (1) - ?

permalink

aslksadd

permalink

resolved

permalink
Marked as resolved by Sanyi

01:19:492 (1) - could maybe make this a 1/1 slider like you did with 01:21:237 (3) - as sounds follow the same rhythm

permalink

01:19:710 and 01:19:819 have additional electronic sounds on them which is the reason I think so the current version is fine imo

permalink
Marked as resolved by Sanyi

01:20:976 (2,3) - A bit ambiguous/weak dash, considering it's high pitch you can buff this a little :3c

permalink

sure

permalink

resolved

permalink
Marked as resolved by Sanyi

01:41:485 (2,3,4,5,6) - it's really dense for a salad. i'd recommend replacing it with a 1/2 triplet

permalink
permalink
permalink
permalink
permalink
permalink
permalink
permalink
permalink

these were all intended. keep in mind that this is a second salad, so these streams keep the spread balanced

permalink

hmm idk, people hated dense stuff like that in the past, will keep the point open for now

permalink

I like it, as Jemzuu has mentioned, streams are used for spread balance, it doesn't make the Salad dense whatsoever. It's readable and the way he mapped it fits the map.

permalink

His Salad was mapped before Benny's Salad (and back then there was no plan to implement a second Salad), so Jemzuu couldn't have mapped these streams with the intention to be the harder Salad.

That is no argument against it though. I will close this for now, if other modders have an issue with that they can reopen the point.

permalink
Marked as resolved by Sanyi

01:43:449 (2) - make this a vertical slider, so the player doesn't have to make very quick movements and dash after that

permalink

did a thing

permalink

resolved

permalink
Marked as resolved by Sanyi

01:44:322 (1) - remove NC here

permalink

fda

permalink

resolved

permalink
Marked as resolved by Sanyi

01:44:540 (3,1) - tight dash after an awkward pattern. please nerf

permalink

k

permalink

resolved

permalink
Marked as resolved by Sanyi
/