00:02:151 (1,1) - Since the first 1 here is fast, having the other slider as the same indicates its the same slider velocity which can trip up the player. I recommend just bending the second slider a bit to give it a curve to show the player that it is different SV from the other slider
00:37:501 (1,2) - Could delete circle and make slider end on where circle was originally for calmer gameplay in that downtime