mapped by yeahbennou
submitted
last updated
This beatmap wasn't updated since 20 March 2019 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

00:22:477 (4) - it would he best not to have the sliderend on the strong beat, maybe instead move the slider to 00:22:319 (3) - and have two sliders back to back to fit the song vocals more.

permalink

The way I mapped it is to simplify rhythm, due to how the start of the vocals seem to land outside of traditional white and red ticks that the accompany suggests to map from. However I do agree that this makes a lot of sense so ill do it

permalink
Marked as resolved by yeahbennou

00:25:003 (1,2,3) - kind of the same issue as before, you dont really want slider ends on the start of a vocal phrase.

permalink

k

permalink
Marked as resolved by yeahbennou

00:25:635 (1,1) - There is no reason this should be both nced un NC 00:25:950 (1) -

permalink

that was most likely a lazy copy paste error i didnt pick on, fixed

permalink
Marked as resolved by yeahbennou

00:25:950 (1) - there should be a 1/1 slider here if you really want to keep consistent with 00:22:319 (3) -

permalink

i don't see how 00:25:950 (1) is supposed to correlate to 00:22:319 (3)

permalink
Marked as resolved by yeahbennou

00:30:371 (4) - making this a 3/4 slider would both show the held electric guitar(?) noise and make the following object have more impact.

permalink

rhythmically it's fine how it is now but i changed slidershape accordingly

permalink
Marked as resolved by yeahbennou

00:30:371 (3) - object not snapped to timeline

permalink
permalink

fixed, not sure what happened here

permalink
Marked as resolved by yeahbennou

00:32:740 (2,3) - there are vocals here and the map is ignoring them. make something in the map different to show something different in the song. (i'd personally replace these circles with 1/4 sliders)

permalink

imo it's fine as it is now as the 4 note pattern that contains these vocals are emphasized in spacing, and the vocals don't seem to really land on a very defined beat.

permalink
Marked as resolved by yeahbennou

00:38:582 (1) - buff the jumps here because you have bigger jumps where the music is far less intense like at 01:58:477 (1) -

permalink

00:43:003 (8,1) - i mean, its the same issue, but all you would have to do is move them over.

permalink

fixed while was remapping parts of the map a couple days ago

permalink
Marked as resolved by yeahbennou

00:50:266 there should a object here because there is a sound here

permalink

yes

permalink
Marked as resolved by yeahbennou

01:18:687 (1) - atleast un NC this because its very random

permalink

I unNC'd the NC right after so it is consistent with overall NC patterns

permalink
Marked as resolved by yeahbennou

01:20:740 (4) - strong vocal ends on red tick so it should probably be a 1/2 slider instead

permalink

fixed

permalink
Marked as resolved by yeahbennou

01:45:529 (2) - ctrl + h would be better imo

permalink

done (with an extra ctrl j)

permalink
Marked as resolved by yeahbennou

02:02:424 (4) - make this slider rigid like the ones at 01:59:898 (4) - and 01:57:371 (4) - because representing same sound

permalink

yes

permalink
Marked as resolved by yeahbennou

02:09:056 (1) - The angle is too sharp 0 degree patterns are usually a no go for the fact thats its most of the time because its very un comfortable. This placement feels better imo https://osu.ppy.sh/ss/12828028

permalink

alright

permalink
Marked as resolved by yeahbennou
/