mapped by Voxa
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This beatmap was ranked on 22 October 2023!
nominated by Syadow- and DenYi
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[!] since can't find a currently saved HS diff, i checked by last diff. [!]

《 Hitsound Check 》

  1. need to be added

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  1. need to be removed
  • 01:07:804 ~ 01:17:687 - remove all "sel_l" samples used here. unlike the 2nd kiai, no sound is present

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  1. questions
  • 01:06:216 ~ 01:07:275 - / 01:17:510 ~ 01:18:745 - / 02:36:569 ~ 02:37:804 - the drum sound is very prominent here, but im not sure why its not represented, since most of the other drum sounds we hear are represented

  • 01:19:098 ~ 01:24:392 - / 02:38:157 ~ 02:46:628 - I think the basis of your use of the snare sample here is ambiguous - the snare simple sound is used as a focal point for the synth sound heard on the 1/2 redline, but its only represented in this part, so its very abrupt and hard to understand when taken as a whole. if consider that this is a representation of the drum, the sound that is emphasized is heard continuously at the 1/2 interval, so the use of the drum-related sample at the 1/1 snare is unclear and inconsistent in my opinion.

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All fixed except the question and the "clap" since I have no idea to add more clap at current notes

need to be added

00:11:687 - 00:12:392 - 00:13:098 - 00:13:804 - 00:14:510 - 00:15:216 - 00:15:922 - 00:17:334 - 00:18:039 - 00:18:745 - 00:19:451 - 00:20:157 - 00:20:863 - 02:32:157 - 01:13:098 - c (fixed)

00:23:334 - 00:24:745 - 00:26:157 - 00:27:569 - 00:28:981 - 00:30:392 - 01:31:098 - 01:31:804 - 01:32:510 - 01:33:216 - 01:33:922 - 01:34:628 - drum-hitfinish (fixed)

00:47:863 - 00:50:687 - 02:06:922 - 02:09:745 - w (fixed)

00:45:216 ~ 00:55:098 - / 02:04:275 ~ 02:15:216 - "clap" sound is still maintained at 1/1 snap intervals 

02:04:098 - snare (fixed)

02:38:157 - 02:49:451 - 01:19:098 - can use cymbals sample to represent ringing sounds. (fixed)

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need to be removed

01:07:804 ~ 01:17:687 - remove all "sel_l" samples used here. unlike the 2nd kiai, no sound is present (fixed)

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questions

01:06:216 ~ 01:07:275 - / 01:17:510 ~ 01:18:745 - / 02:36:569 ~ 02:37:804 - the drum sound is very prominent here, but im not sure why its not represented, since most of the other drum sounds we hear are represented

01:19:098 ~ 01:24:392 - / 02:38:157 ~ 02:46:628 - I think the basis of your use of the snare sample here is ambiguous - the snare simple sound is used as a focal point for the synth sound heard on the 1/2 redline, but its only represented in this part, so its very abrupt and hard to understand when taken as a whole. if consider that this is a representation of the drum, the sound that is emphasized is heard continuously at the 1/2 interval, so the use of the drum-related sample at the 1/1 snare is unclear and inconsistent in my opinion.
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00:45:216 ~ 00:55:098 - / 02:04:275 ~ 02:15:216 - "clap" sound is still maintained at 1/1 snap intervals

  • fixed this, but only add clap if there is any available un-hitsounded note

01:06:216 ~ 01:07:275 - / 01:17:510 ~ 01:18:745 - / 02:36:569 ~ 02:37:804 - the drum sound is very prominent here, but im not sure why its not represented, since most of the other drum sounds we hear are represented

  • fixed, added C and W

01:19:098 ~ 01:24:392 - / 02:38:157 ~ 02:46:628 - I think the basis of your use of the snare sample here is ambiguous - the snare simple sound is used as a focal point for the synth sound heard on the 1/2 redline, but its only represented in this part, so its very abrupt and hard to understand when taken as a whole. if consider that this is a representation of the drum, the sound that is emphasized is heard continuously at the 1/2 interval, so the use of the drum-related sample at the 1/1 snare is unclear and inconsistent in my opinion.

  • snare now only added on the section where the pitch is getting higher, should be less arbitrary now
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Reee

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Marked as resolved by Voxa

owob

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"soft-hitnormal.wav" -> this file doesn't seem to be in use at the moment.

please check again and delete it.

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whoops my bad

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Marked as resolved by Voxa

hey just wanna see if you can look into a missing hitsound file being soft:hitwhistle.

I'm assuming a W was accidently added during a change in inherited points (im assuming that's the case xD)

you may want to look into this.

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credit to BN Ryax finding the issue, adding a soft-hitwhistle showed which diff had the problem
DH's hards diff has 75 soft-hitwhistles starting at 01:52:981 -

Look where u have ur inherited line at 01:30:039 - S:C1 to double check all W which need to be drum-hitwhistle

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whopps, my bad, all timing changed to Drum-(hitnormal) sampleset, it should be ok now, thankyou all

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re

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Marked as resolved by Voxa

Background: ✅
--> Quality: 1366 x 768, good
--> Size: 302 KB, good

Audio: ✅
--> 192 kbps with peaks at ~19 khz, good
--> Spek:

Song Folder: ✅
--> No unused files, good

Timing: ✅
--> Proper BPM and Offset, good

OD/HP: ✅
--> Easy: 7 / 7
--> Normal: 7,5 / 7,5
--> DH's Hard: 8 / 8
--> Insane: 8,5 / 8,5

Hitsounds: ✅
--> ~1 - 2 ms delay, good
--> Everything is audible, good

Metadata: 🟡

--> Artist: Darren Styles, Dougal & Gammer

--> Title: Party Don't Stop

--> Current Tags: uncaged electronic cyber dubstep dudehacker hard dance monstercat instrumental dh drum-hitnormal

  • You could add ''vol. volume 2 two'' because you also have ''uncaged'' in tags (see Monstercat Bandcamp). And you could also add ''Happy Hardcore'' in tags since those are additional genres which are also listed on the discogs site. And if you want you could also add ''dont'' in tags for better searchability (so you can search the map by typing ''Party Dont Stop'').

  • tags suggestion: dont uncaged vol. volume 2 two electronic cyber dubstep Happy Hardcore dudehacker hard dance monstercat instrumental dh drum-hitnormal

--> Source: None

Other:

Good old times

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Thankyou!! tags applied, would resolve this along with other mods!

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reee

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Marked as resolved by Voxa

ol' good times :'D

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This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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applied maxim mods!

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Marked as resolved by Voxa

i think isn't good idea to put the label's Name as source, it should be better in the tags

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lol, sorry lum update :"v

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Marked as resolved by _VianK_

Hey just remind you that spread is getting unbalance between normal and hard. D:
DH's hard need to be nerfed.
idk if it is WIP or not :3

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Resolved!

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Marked as resolved by Voxa

00:00:046 - i would try and avoid having notes before the BPM offset so what you could do is add a bit of just nothing before in the mp3 file with audacity and use the move function to move all the notes further back

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Resolved!

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Marked as resolved by Voxa
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