[!] since can't find a currently saved HS diff, i checked by last diff. [!]
《 Hitsound Check 》
00:11:687 - 00:12:392 - 00:13:098 - 00:13:804 - 00:14:510 - 00:15:216 - 00:15:922 - 00:17:334 - 00:18:039 - 00:18:745 - 00:19:451 - 00:20:157 - 00:20:863 - 02:32:157 - 01:13:098 - c
00:23:334 - 00:24:745 - 00:26:157 - 00:27:569 - 00:28:981 - 00:30:392 - 01:31:098 - 01:31:804 - 01:32:510 - 01:33:216 - 01:33:922 - 01:34:628 - drum-hitfinish
00:45:216 ~ 00:55:098 - / 02:04:275 ~ 02:15:216 - "clap" sound is still maintained at 1/1 snap intervals
02:04:098 - snare
02:38:157 - 02:49:451 - 01:19:098 - can use cymbals sample to represent ringing sounds.
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01:06:216 ~ 01:07:275 - / 01:17:510 ~ 01:18:745 - / 02:36:569 ~ 02:37:804 - the drum sound is very prominent here, but im not sure why its not represented, since most of the other drum sounds we hear are represented
01:19:098 ~ 01:24:392 - / 02:38:157 ~ 02:46:628 - I think the basis of your use of the snare sample here is ambiguous - the snare simple sound is used as a focal point for the synth sound heard on the 1/2 redline, but its only represented in this part, so its very abrupt and hard to understand when taken as a whole. if consider that this is a representation of the drum, the sound that is emphasized is heard continuously at the 1/2 interval, so the use of the drum-related sample at the 1/1 snare is unclear and inconsistent in my opinion.
All fixed except the question and the "clap" since I have no idea to add more clap at current notes
need to be added
00:11:687 - 00:12:392 - 00:13:098 - 00:13:804 - 00:14:510 - 00:15:216 - 00:15:922 - 00:17:334 - 00:18:039 - 00:18:745 - 00:19:451 - 00:20:157 - 00:20:863 - 02:32:157 - 01:13:098 - c (fixed)
00:23:334 - 00:24:745 - 00:26:157 - 00:27:569 - 00:28:981 - 00:30:392 - 01:31:098 - 01:31:804 - 01:32:510 - 01:33:216 - 01:33:922 - 01:34:628 - drum-hitfinish (fixed)
00:47:863 - 00:50:687 - 02:06:922 - 02:09:745 - w (fixed)
00:45:216 ~ 00:55:098 - / 02:04:275 ~ 02:15:216 - "clap" sound is still maintained at 1/1 snap intervals
02:04:098 - snare (fixed)
02:38:157 - 02:49:451 - 01:19:098 - can use cymbals sample to represent ringing sounds. (fixed)
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need to be removed
01:07:804 ~ 01:17:687 - remove all "sel_l" samples used here. unlike the 2nd kiai, no sound is present (fixed)
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questions
01:06:216 ~ 01:07:275 - / 01:17:510 ~ 01:18:745 - / 02:36:569 ~ 02:37:804 - the drum sound is very prominent here, but im not sure why its not represented, since most of the other drum sounds we hear are represented
01:19:098 ~ 01:24:392 - / 02:38:157 ~ 02:46:628 - I think the basis of your use of the snare sample here is ambiguous - the snare simple sound is used as a focal point for the synth sound heard on the 1/2 redline, but its only represented in this part, so its very abrupt and hard to understand when taken as a whole. if consider that this is a representation of the drum, the sound that is emphasized is heard continuously at the 1/2 interval, so the use of the drum-related sample at the 1/1 snare is unclear and inconsistent in my opinion.
00:45:216 ~ 00:55:098 - / 02:04:275 ~ 02:15:216 - "clap" sound is still maintained at 1/1 snap intervals
01:06:216 ~ 01:07:275 - / 01:17:510 ~ 01:18:745 - / 02:36:569 ~ 02:37:804 - the drum sound is very prominent here, but im not sure why its not represented, since most of the other drum sounds we hear are represented
01:19:098 ~ 01:24:392 - / 02:38:157 ~ 02:46:628 - I think the basis of your use of the snare sample here is ambiguous - the snare simple sound is used as a focal point for the synth sound heard on the 1/2 redline, but its only represented in this part, so its very abrupt and hard to understand when taken as a whole. if consider that this is a representation of the drum, the sound that is emphasized is heard continuously at the 1/2 interval, so the use of the drum-related sample at the 1/1 snare is unclear and inconsistent in my opinion.
Background: ✅
--> Quality: 1366 x 768, good
--> Size: 302 KB, good
Audio: ✅
--> 192 kbps with peaks at ~19 khz, good
--> Spek:
Song Folder: ✅
--> No unused files, good
Timing: ✅
--> Proper BPM and Offset, good
OD/HP: ✅
--> Easy: 7 / 7
--> Normal: 7,5 / 7,5
--> DH's Hard: 8 / 8
--> Insane: 8,5 / 8,5
Hitsounds: ✅
--> ~1 - 2 ms delay, good
--> Everything is audible, good
Metadata: 🟡
--> Artist: Darren Styles, Dougal & Gammer
--> Title: Party Don't Stop
--> Current Tags: uncaged electronic cyber dubstep dudehacker hard dance monstercat instrumental dh drum-hitnormal
You could add ''vol. volume 2 two'' because you also have ''uncaged'' in tags (see Monstercat Bandcamp). And you could also add ''Happy Hardcore'' in tags since those are additional genres which are also listed on the discogs site. And if you want you could also add ''dont'' in tags for better searchability (so you can search the map by typing ''Party Dont Stop'').
tags suggestion: dont uncaged vol. volume 2 two electronic cyber dubstep Happy Hardcore dudehacker hard dance monstercat instrumental dh drum-hitnormal
--> Source: None
Other:
Good old times
Hey just remind you that spread is getting unbalance between normal and hard. D:
DH's hard need to be nerfed.
idk if it is WIP or not :3