mapped by _VianK_
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This beatmap wasn't updated since 30 March 2021 so it was graveyarded...
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Don't mod 8k diff, it has BMS convert to help at snapping case. I'll delete them when all done

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there's hope

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yesss

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BMS should be put into tags instead of source -- putting it into source would make this map unrankable.

Corresponding ranking criteria text: You must use the Source field if the song comes from or is directly tied to another media such as a video game, movie, series, etc. Website names, album names, or BMS are not acceptable sources.

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okay. gonna update it when the BN comes back

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Marked as resolved by _VianK_

Reopening to wait for BN

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Reopened by McEndu

Now the source has osu!

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Marked as resolved by _VianK_

Have you uploaded the modified map?

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Nah, i don't have any map slot for now

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You have to add "featured artist" to tags.

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added

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Marked as resolved by _VianK_

lol

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I'm so scared of video ;w;

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I never forget the “flower” in this video

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lol

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Curse

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this song is just so funny LOL

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I think this set needs an easier difficulty than Normal because the current set can't find its equilibrium with the difficulty. For instance, look at Hyper and Normal on 01:13:776 - https://rhythmega.s-ul.eu/ljSsPoco . You can see how unhealthy the gap is currently. Another example, Hyper and Another on 01:20:976 - https://rhythmega.s-ul.eu/4pLFzqUF . So, create a new difficulty (Beginner), buff the current Normal and Hyper (at some point. Hyper doesn't need much buff, only on kiai is enough).

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in my opinion it is not necessary, because the problem is only that part and the reason I have said in normal diff. besides, overall I put notes on this diff very simple, so it is not possible for me to make a diff under it. because for me personally EZ diff doesn't really match my mapping tastes, and if I have to make this diff, I have to repeat the modding process from the start for this diff. maybe this sounds like a laziness factor, but actually no.

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Marked as resolved by _VianK_

Already knew you were lazy to create an EZ diff. So nerf the Hyper and Another accordingly to match the overall density of the map at that section.

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Reopened by MEGAtive

I think i don't need to do something with another diff, since it Will make the patterning gap with CS diff Will to far. My idea here is i want to rebalance the patterning between normal and Hyper

I'll resolve it when i done

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Well, the conclusion is i revump this part on the normal diff, and rearrange some part on the hard diff

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Marked as resolved by _VianK_

rank when

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Idk

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oke

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Makasih suhu 😜😜😜😜

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Metadata:

  • Rename the Beatmap Creator to "Onta_Sama" as it's your current username.
  • Remove the "BMS" in the tags since the source already stated "BMS"
  • Add "孤高クローバー Kokou Clover" in the tags for the LeaF team name
  • Add "イルーム音楽 Iruumu Ongaku" in the tags for the music genre listed for BOFU

Source: http://manbow.nothing.sh/event/event.cgi?action=More_def&num=219&event=116

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okay, the tags should be like " Critical_Star BOFU2017 -LEGENDA EST A MYTH- THE OF FIGHTERS ULTIMATE 2017 optie 孤高クローバー Kokou Clover イルーム音楽 Iruumu Ongaku "

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Marked as resolved by _VianK_

i change my mind. the tags will be like "Critical_Star FRENZ2017 BOFU -LEGENDA EST A MYTH- THE OF FIGHTERS ULTIMATE optie 孤高クローバー Kokou Clover イルーム音楽 Iruumu Ongaku" But i will change it when 2nd BN come, i just reopen it for memorize my self

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Reopened by _VianK_

Applied

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Marked as resolved by _VianK_

Popping this for 2 unrankable issues:

  1. The video "480p BOFU2017 LeaF wtf.mp4" contains an audio track. After checking it the video doesn't even have the audio muted. Please remove the audio track from the video.
    Image: https://cdn.discordapp.com/attachments/540371143643758592/573102199983308800/unknown.png
    Corresponding rule: A video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap. This includes videos with muted audio tracks.

  2. The background image "_tittle.png" exceeds the rankable limit of 2.5 megabytes. Currently it's 2,647,905 bytes, approximately 2.525 megabytes. Please consider compressing it into jpg so that the filelimit doesn't exceeds 2.5 megabytes.
    Image: https://cdn.discordapp.com/attachments/540371143643758592/573103301118394368/unknown.png
    Corresponding rule: Background images must not exceed a width of 2560 pixels, a height of 1440 pixels, and a filesize of 2.5MB. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen.

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Oh yeah I forgot about that.

Anyway, if you want to fix this,
BG: https://rhythmega.s-ul.eu/MjBCd1Ht
Video: https://rhythmega.s-ul.eu/DknIHSy1

Will do another check sometimes tomorrow or this weekend

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oof i guess i will halt the check for now

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Fixed, thanks for noticing

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Marked as resolved by _VianK_

god sake what a spooky map

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Tfw

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outside the map itself, for god sake, add epilepsy warning & explicit content warning in the description

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Okay, i'll add it when all stuff are done

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applied, but not updated

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Marked as resolved by _VianK_

This will get ranked :v

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Hitsound:

  • "Cymbal_glass1" and "Cymbal_glass2" are the same on what it convey, but one of it is in lower volume. I'd say remove "cymbal_glass2" and replace the notes using it with "Cymbal_glass1" as it's more audible.
  • "snare1" and "snare2" is exactly the same file so delete one of them and replace the samples thoroughout the mapset.
  • "kick1" and "kick2" sounds really similar so just use one of it thoroughout the mapset and delete the other one.
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applied

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Marked as resolved by _VianK_

01:50:601 (110601|2) - I'd refrain from using these kind of HSes as it will only confuses players with the one from the music itself and the one in this HS which would be catastrophic to determine.

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okay, i'll delete this sample

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Marked as resolved by _VianK_

mantap ah x)♥

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You can add notes at here 00:51:876 - since the hat sound

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i think no, since it has very coherently with the empty part. if i put it it wil more awkward, but thanks to notice this.

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Marked as resolved by _VianK_

Sure :)

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Gaskeun rangked, ane nggak tau ma mod apa lagi udah perpet :v

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Sorry for late, I'm modding this tomorrow after a half-month modding break

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No problem

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NopeNope

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halo

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DeletedUser_259972

pretty sure the romanization should be Mopemope

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Ah, okay. I still confuse at the romanization tittle

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applied

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Marked as resolved by _VianK_
DeletedUser_259972

The offset is a bit early. I suggest around -24, but considering the start of the beat, 3576 would be better.
Make sure to apply this mod AFTER you apply my other mods! I used the original offset for them.

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okay, i'll resolve it when i done

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thanks for your fix

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Marked as resolved by _VianK_

Will come back tmr to mod the other diff. Though most of the snap mod in CS' diff can be apply to other diff too

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i'll check it when he done with your mod

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go

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Nope Nope

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change your sampleset to custom, then add hitnormal

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Done, thanks to remind me

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Marked as resolved by _VianK_
DeletedUser_259972

Need another 4/4 uninherited timing point here 00:47:400 - so that the first beat matches the song

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fixed

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Marked as resolved by _VianK_
DeletedUser_259972

lmao really

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oh yeah, thanks sir

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DeletedUser_259972

Unnecessary inherited timing points all around the map.
idk what they're for but you gotta remove them

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okay

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Marked as resolved by _VianK_
DeletedUser_259972

_title.png, aco22.wav, and bb.wav is unused. delet

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deleted

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Marked as resolved by _VianK_
DeletedUser_259972

according to the official bms( http://manbow.nothing.sh/event/event.cgi?action=More_def&num=219&event=116 ), the BPM is 100. maybe you gotta set it to that too

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i'll do it later. i just double the BPM for simplified snap

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Marked as resolved by _VianK_

cute song

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y

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