Make use of contrast. The whole map doesn't change its intensity that represents certain sections. Lower SV if the part is relaxed and calm. Then slowly increase the SV for building intensity. All I can see is overmapped 1/2 sliders. Do not focus on making a hard map, but focus on making a "fun" map. Which takes more experience and dedication. Overmapping is no excuse to make a hard map, follow the song and put some jumps here and there (if the song calls for it). Make use of emphasis and aesthetics. Start with basic patterns and geometries. It's up to your style if its messy or neat, but don't forget the essential "rules" of mapping. You got this! Cheers!
I feel like you overmapped this difficulty just so people could farm that juicy pp, but I linked you this juicy video explaining overmapping and its pros and cons :) https://www.youtube.com/watch?v=lORCxluEv3g I also found this video very helpful