00:43:072 (2,3,1) 00:44:384 (2,3). small thing but these jumps are a bit out of place even tho intensity increases. all the other 1/2 rhythms are very close then these circles are far. maybe increase spacing for everything or nerf jumps.
01:22:744 (3,1) - spacing here is pretty big even though the sound is much weaker than the sliders before it, could nerf a lot
01:29:548 (3,2,4,2,4,4) - might be better to get rid of the perfect stacks on these sliders and instead just have them be overlapped for easier readability like this https://i.imgur.com/zDdw6is.png
01:35:777 (1,2) - could move this out a bit more so more of the circle is visible, something similar to how you overlapped the next objects at 01:35:859 (2,3,4) -
01:40:777 (3,4,5) - move this triple to start on the red tick so that the guitar is active? since you had the long slider following the guitar it feels odd to not map it here
01:59:466 (1,1,1,1,1,1,1,1) - could reduce the sv of these sliders by a solid 0.10 or 0.20, seems pretty fast and easy to break on
02:17:770 (2) - have this on the red tick instead? even though there is a sound on 1/8 snapping i feel like it sounds better as 1/2
same 02:18:609 (4) -
02:25:061 (1) - don't see the need for this being nc'd, not really a strong enough sound tbh and should just be grouped with the rest of the guitar
02:25:900 (1) - 02:26:739 (1) - same
02:43:942 (2) - this circle is at 5% volume, could just remove it since i think the sliderend is good enough but if you wanna keep it then raise the volume