mapped by Val
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This beatmap wasn't updated since 11 January 2023 so it was graveyarded...
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00:43:072 (2,3,1) 00:44:384 (2,3). small thing but these jumps are a bit out of place even tho intensity increases. all the other 1/2 rhythms are very close then these circles are far. maybe increase spacing for everything or nerf jumps.

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fix

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Marked as resolved by Val

fix

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Reopened by Val

fix

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Marked as resolved by Val

01:22:744 (3,1) - spacing here is pretty big even though the sound is much weaker than the sliders before it, could nerf a lot

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01:23:318 high pitch sound here might want to map

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fix

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Marked as resolved by Val

01:29:548 (3,2,4,2,4,4) - might be better to get rid of the perfect stacks on these sliders and instead just have them be overlapped for easier readability like this https://i.imgur.com/zDdw6is.png

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01:35:777 (1,2) - could move this out a bit more so more of the circle is visible, something similar to how you overlapped the next objects at 01:35:859 (2,3,4) -

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01:40:777 (3,4,5) - move this triple to start on the red tick so that the guitar is active? since you had the long slider following the guitar it feels odd to not map it here

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01:59:466 (1,1,1,1,1,1,1,1) - could reduce the sv of these sliders by a solid 0.10 or 0.20, seems pretty fast and easy to break on

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02:00:203 (1) - maybe leave a small gap like what u did later 02:01:514 (1) -

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fix

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Marked as resolved by Val

02:17:770 (2) - have this on the red tick instead? even though there is a sound on 1/8 snapping i feel like it sounds better as 1/2

same 02:18:609 (4) -

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02:25:061 (1) - don't see the need for this being nc'd, not really a strong enough sound tbh and should just be grouped with the rest of the guitar

02:25:900 (1) - 02:26:739 (1) - same

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02:42:368 theres 2 green lines on same point here

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I forgot aimod existed for the 1000th time

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fix

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Marked as resolved by Val

02:43:942 (2) - this circle is at 5% volume, could just remove it since i think the sliderend is good enough but if you wanna keep it then raise the volume

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