mapped by Val
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This beatmap wasn't updated since 11 January 2023 so it was graveyarded...
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00:19:630 (1,2) - make this a kickslider so that there's a jump for the guitar on the white tick? i think you could just make 00:19:794 (1,1,2,3,1,2,3,1,2,3,1,2) - one whole decel stream too if you want, but if not then the triples would start on whites which feel better to play

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good idea

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Marked as resolved by Val

00:32:171 (1,2,3) - this rythm is kinda fucked, the triple is between 2 and 3 so you should move 1 and 2 1/4 to the right

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01:04:630 (1,2,3) - you did it fine here tho

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this is following the guitar

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00:57:171 (1,2,3,4,5,6,7) - i think it would be cool if this was just 1 circle for some rest after that stream section, would give 00:57:826 (1) - more emphasis too

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01:06:843 (1,2) - swap nc's here so that the nc's fall on the stronger notes of the guitar like this https://i.imgur.com/xvaagM5.png , makes the pattern easier to read too

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guitar is in groups of 2 so i think my ncing makes more sense

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Marked as resolved by Val

01:28:646 (1,2,3,4,5,6,7,8) - i think you should just map the snares here since you did it for 01:28:154 (2,3,4) -

the guitar doesn't stand out too much here and is lower pitch than 01:26:023 (1,2,3,4,5,6,7,8) - , yet it's much higher spacing especially in the first half.

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changed for a different rhythm

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Marked as resolved by Val

01:31:925 (1,2) - honestly even tho you follow the guitar here the rhythm change is pretty sudden, i think you could do some cool stuff mapping some of the drums with increasing spacing and sv for the guitar

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01:35:695 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - think the rhythm should be changed to follow the guitar a little better like this https://i.imgur.com/mVJZatS.png

the turn and decel at 01:36:351 (1) - doesn't follow anything and should actually start at 01:36:515 (3) -

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01:36:925 (6) - could just make this a circle tbh, really not sure what it's supposed to be following since it sounds like there's nothing there?

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tru

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Marked as resolved by Val

01:38:482 (1,2,3,4) - could make the spacing changes a little more noticeable by making the curve tighter or even decreasing the spacing enough so that there's no follow points, cus i think it distracts from the spacing changes a lot

think you can do the same for the end of the stream too.

moving the circles around so that it looks like https://i.imgur.com/8IamINC.png and https://i.imgur.com/Triy3iP.png makes it a lot cleaner imo

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01:39:794 (9) - have this as a 1/1 slider for the guitar and then just put a double at the end for the drums? since you had parts like 01:31:925 (1,2,1) - that strictly follow the guitar this part is a little awkward

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01:40:121 (2,1) - I suggest making triples here because you were mapping the guitar in the previous stream, right? As the guitar sound extended, you decided to map the drums, but ignored the triples, which I don't think makes sense.
01:40:859 - it would be nice not to ignore this one either
01:41:433 (5,6) - same

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01:42:417 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - same here, the NCS are in agreement with the guitar, which leads to believe that you are mapping the solo, but here you ignored the guitar 01:44:384 (1,2,3,4,5,6,7,8,1) - which is quite confusing, and makes no sense

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i wanna have emphasis on big movements following that guitar note which is why i decided to ignore the triples as having them would break the flow as the drums are imo very overshadowed by the guitar.
i've added a couple kick sliders so it sounds less off.

as for your second point, i am indeed mapping the solo but i've decided to simplify the guitar's rhythm at the end for playability's sake, which works well mappnig wise too.

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Marked as resolved by Val

Yea! i think kick sliders work too.

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01:48:072 (6,7,8,9,10,1) - spacing here is a bit overtuned imo, maybe make it so that the follow point between the 6 and 7 goes away cus rn it looks really weird.

since the spacing is so huge tho the stream is really angular, so i would suggest decreasing the spacing so that all the follow points are gone and it creates a smoother shape

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it seems to me that the NC should be here 01:48:318 (9) - , not here: 01:48:482 (1) -

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( if you were mapping the guitar in this case the NC would be right on object 1, but as it seems to me you were mapping the drums, the NC would be on object 9)

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well, it seems to me that you actually mixed the two things here, for me, it's confusing and I don't like it, but it seems very subjective, so you can ignore it..

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following guitar on top of the drum layer

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Marked as resolved by Val

01:50:285 (1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,5,6) - idk about the rhythm here. I'm not sure what to say to help, but you could proofread it, just to make sure you've expressed it well.

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ok, guitar looks well out of ticks here, I'd advise trying to map it another way, maybe emphasize drum rests

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not sure what's confusing here, every groups start on a strong guitar note, rhythm is good as is.

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Marked as resolved by Val

01:59:466 (1,2,1,2,1,2) - have this section start off with a kickslider instead of a double. then the kicksliders would land on 01:59:712 (1,1) - and follow the guitar a little better.

same 02:00:777 (1,2,1,2,1,2) -

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02:00:203 (1) - 02:01:515 (1) - Could differentiate these sliders from the rest in this section since the guitar sound is held

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good idea

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Marked as resolved by Val

02:29:256 (1,2,1,2,1) - i think these circles could be one star pattern similar to what you did before, and then have decreasing spacing start at 02:29:781 (2,1,2,1,2,1,2,1) -

feels really weird to have the circles at 02:29:781 (2) - and 02:30:200 - have such little emphasis even though it's on a white tick, and to me these snares sound stronger than some of the other ones. then you could have the nc's be like so https://i.imgur.com/pspqq6c.png , making the downbeat at 02:30:620 (2) - be nc'd instead of the snare right before it

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would buff the ending a bit since it's after hard jumps, i.e. 02:33:033 (2,3) - 02:33:767 (2,3) - and maybe some bigger spacing between sliders

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02:36:494 (1) - you should probably unNC to clarify even more the gap landing here 02:37:019 (1) -

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i read it best as is

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Marked as resolved by Val
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