Remapped Normal into Hard and renamed previous Hard to Hyper to again justify the somewhat increased difficulty of that map. WIP remains since now the mapset is lacking of a normal/easy difficulty
All post on Hard older than this can now be considered irrelevant (but should be kept because I don't want to delete other peoples work, but if someone knows how to move them to the normal that I'll make and release soon please tell me)
This Mapset is a continuation of Ralcore's Mapset: https://osu.ppy.sh/beatmapsets/717143 .
Any metadata has been taken from there.
People who made me want to continue this:
717143#122305
717143#73488
717143#122190
717143#87632
717143#103153
717143#67993
717143#74833
717143#104789
Overall this is a nice mapset. I really like the nice calming theme. I tried my hardest to mod as i cant really mod low diff. This has good potential of been ranked.
alright i finished modding. the set has a lot of potential but imo some stuff like the hard's structure and easy's stale rhythm bring down the overall quality of the set. if you fix the stuff i mentioned it should be looking a lot better. good luck!~
Welp, I'm not happy with easy either so it's gonna go, though I might actually rework hard if it get's to be a problem too
after going through the top 2 diffs i was expecting the whole set to be mapped using a grid but i was disappointed when they werent :( it kinda feels like hyper/insane are a different set from easy/normal/hard but theyre just slapped together. the set would feel a lot more consistent if they all used the grid mapping imo
I originally made hard to be on a grid too but I could never make it look good or be a hard difficulty and since I kinda want to finally finish I won't start working on a new diff unless necessary. (I want to be done in under a year and it's 8 months already)
Good, glad to see Undertale is still being followed, especially the enduring soundtrack. Thanks for looking at mine.
Doing a Map rework on Normal so it's back to WIP for a week or so