mapped by dkingo
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This beatmap was ranked on 27 December 2020!
nominated by Rivals_7 and Sun
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00:00:816 - 00:08:799 - u started with single note to express guitar sound - simplified hammer on / pull off sound // 00:01:783 - 00:01:904 , 00:03:719 - 00:03:961 with double notes. I love that way, but LN is not quite matching for this flow tho.
00:08:799 - u changed the structure, focused on another guitar with LN and drum with single note. As a result two guitars meet at 00:08:799 as a same shape, it feels they are same thing tho. I recommend u to change LN for first guitar sound to single and double as u did at this part!
00:05:654 (5654|4,6138|1,7106|6,7348|2) - single // 00:06:622 (6622|3) - double(hammer on here)

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Maybe I should change those doubles to LN+single note. For the LNs from 00:05:654 - I think both ways are fine since they express the longer guitar sound, but ur suggestion does sound more reasonable so I'll apply it.

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Marked as resolved by dkingo

00:06:622 (6622|4) - Let's take it as representing the bass sound of a guitar. And then it is not represented at 00:07:348. Looks a little bit weird.

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fixed

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Marked as resolved by dkingo

00:08:799 - 00:16:541 - it's a bit sad to ignore some drum kick sound, it's not really difficult to add them for playing tho?
for generic drum beat plz add them~ // 00:12:428, 00:14:848, 00:15:332, 00:15:816

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00:44:848 - will be good if u add single note here, for drum and also vocal too yeah

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00:46:783 - it can applied for here, tomtom sound~

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*Added some rhythm notes except where two LNs meet each other like 00:10:735 - where isnt quite friendly for new player. For 00:14:848 - adding them will stack too much 1/2 notes which RC says no to, but I'll try to make soemthing happen.

*00:44:848 - yes!

*00:46:783 - added

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Marked as resolved by dkingo

00:13:396 (13396|3,13396|6,13880|4,14122|2,14364|3,14364|0,14848|5,15090|1,15332|6,15574|1,16057|4,16299|6,16541|5) - according to easy guideline, "Objects should not be placed during a 1/1 long note's hold duration. However, using an object at the beginning or end of a long note is fine." , these notes broke the guideline.

I know its only 124 BPM but still, this is too much for easy diff, player cant handle this. I suggest you to nerf it. rearrange into something like this :

http://osu.ppy.sh/ss/14876597/418e

or you can just go without the LN

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Those LNs are obviously longer than 1/1, so the current arrangement should have no problem with the guideline

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Marked as resolved by dkingo

00:16:299 (16299|6,16541|5) - u can move this one to or one of them to left side for hand balance

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applied

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Marked as resolved by dkingo

00:16:531 - i think u need to add a note here becuz there seems to be a gap between the EZ & NM but the ideal solution is to remove 1 note from the NM diff because there doesn't seems to be any difference from the number of notes in the HD diffs

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also u seems to using doubles for the same pitch like here 00:24:273 - so i think u need to rearrange these parts

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It supposed to be double just like other parts, the single was perhaps taken account of release. Added a note for consistency and reducing the gap vs NM.

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Marked as resolved by dkingo

00:16:783 (16783|2,17146|4) – shouldn’t you be mapping the kick instead of this “drum-edge”? they sound more prominent to be easily noticeable for newbies

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i think both are equally notable but applied

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Marked as resolved by dkingo

00:26:582 (26582|3) - should be 00:26:461 - consistent with other same sound

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fixed!

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Marked as resolved by dkingo

applied since it's better than mine <.>

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Marked as resolved by dkingo

if you agree on my suggestion at #1566503 ,

00:47:509 (47509|6) - this note will be the only LN for vocal sound at section of 00:47:509 - till 00:55:251 - . this might ended up weird to play. I suggest you to change it into normal short note

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they do look quite weird... applied

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Marked as resolved by dkingo

00:49:445 (49445|1) - I think this LN should be end at the red tick one 00:49:687 - .

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It follows the vocal, will be a bit odd if extend this

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Marked as resolved by dkingo

00:49:445 (49445|1,49687|6) - according to easy guideline, "Objects should not be placed during a 1/1 long note's hold duration. However, using an object at the beginning or end of a long note is fine." , these notes broke the guideline. I suggest you to turn this 00:49:445 (49445|1) - into single note.

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sure, applied with your previous suggestion

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Marked as resolved by dkingo

00:49:445 (49445|1) - i think it should be 1/2 for easier in gameplay

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what does the 1/2 mean here?

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nvm i put wrong timing but i forgot the correct one lmao xd

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Marked as resolved by Syadow-

xd

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00:56:219 - & 00:58:154 - Would be nice if you add 1 more note at here ><

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Sure!

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Marked as resolved by dkingo

00:59:112 - 01:02:983 – these could add note because finishers

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added to both

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Marked as resolved by dkingo

01:02:983 (62983|5) - missing W here

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added w

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Marked as resolved by dkingo

01:04:918 – col 2 looks ignored for quite long. In response to that, the spacebar notes looks rather frequent. Probably needs some minor rearrangements

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Adjusted

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Marked as resolved by dkingo

01:11:461 (71461|5) – this should be ignored like you do at - 01:26:945

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Removed

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Marked as resolved by dkingo

01:19:082 (79082|3) - Wrong snapped i think? Should be at 01:18:961 -

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It goes with the snare sound

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Marked as resolved by dkingo

01:20:412 - hey it has cymbal and u know what i'm saying, plz add one note more for emphasizing as u did at 01:12:187 - 01:12:670 - 01:18:235 - and many places

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01:35:896 - same

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Added

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Marked as resolved by dkingo

01:30:090 - for this part double has impact thing, only cymbal is allowed. if it has double, it'll get same weight as 01:28:154 even though it doesn't have any cymbal. Vocal can be another plan but same weight with previous part is not really good tho, u can resolve this to delete 01:30:090 (90090|0)

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dam that make sense, removed that note and rearranged this part

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Marked as resolved by dkingo

01:30:332 (90332|0) – Objects should not be placed during a 1/1 long note's hold duration. Consider changing LN there to regular note

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Applied

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Marked as resolved by dkingo

01:35:915 – one more note for cymbal

Starting from here too, think it can be 1/1 notes instead of just 2/1 LNs, considering the gap with normal

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i think it should be a double to be consist with my idea (kick + cymbal = double) in this diff.

Also i think the guitar is more notable than the kicks, the previous kiai part has mostly normal notes so i want to have a little variety. the current gap with normal is fine i think

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Marked as resolved by dkingo

01:42:912 (102912|5,103154|4,103396|3) - Long notes should be held for at least one beat. Since normal did this already, these can be single notes

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applied

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Marked as resolved by dkingo

01:43:154 - any reasons for not adding a LN here, very important piece for guitar sound tho wasn't it intended to make this part with LN for guitar??

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Well I thought three 1/2 LNs would be hard for EZ, but I'll add it as you say.

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Marked as resolved by dkingo

01:43:638 - Add 1 more note ?

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Ok

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Marked as resolved by dkingo

01:43:638 (103638|0,104122|6) - too hard for beginner players. 1/4 rhythm should not be used actually, to make 1/4 distance between LN release and single note is not good. maybe u should select main melody or drum for making structure here 01:43:638 - 01:59:122, I recommend melody for main, some single notes for cymbal sound. It will be more smoother for beginner players and gap between NM.

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!my solution here is to remove the notes that are clashed with the 1/4 rhythm LNs, hopefully that will work

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Marked as resolved by dkingo

01:44:001 - Add 1 more note?

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added here and on other guitar sounds

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Marked as resolved by dkingo

01:45:574 (105574|6,106057|4) - comparing this with 01:43:638 (103638|0,104001|6) - , 01:51:380 (111380|6,111743|3) - , 01:53:316 (113316|3,113678|5) - , etc.

you can see that right here 01:45:574 (105574|6,106057|4) - is inconsistent with any similar sound surround it. I suggest you to move 01:46:057 (106057|4) - to 01:45:937 - so it will be consistent with each other.

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im somewhat doubtful of the 1/4 note placement here, will reconsider if there are more opinions about that, though i found a misplaced note!

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Marked as resolved by dkingo

01:48:961 - Add the note at here for consistent with these loud sound 01:44:122 (104122|6) - 01:46:057 (106057|4) -

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01:56:703 - here too ~

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Yes there should be more notes

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Marked as resolved by dkingo

01:49:928 - You can't ignore the sound at here :(

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added

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Marked as resolved by dkingo

01:54:767 - Got a different pitch guitar at here ~ how about like this https://osu.ppy.sh/ss/10774075 . Really suitable because the loud sound at there got mapped ^^

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I can't hear any pitch differences here.

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Marked as resolved by dkingo

01:57:670 - Add a note at here ><

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sure

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Marked as resolved by dkingo

02:14:122 (134122|5) – unsnapped. See other diffs

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Moved to 02:14:152 - for all diffs(1/16 forward)

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Marked as resolved by dkingo
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