00:01:476 (1) - I think it best to follow these vocals using circles, it would represent better, the slider does not make much sense
00:01:476 (1) - I suggest you make here a 1/2 reverse slider that repeats itself until the remix start instead of the current long slider
mmmmmmmmmmmmmm i kind of agree with neto here since slider ticks dont have anything important.................................................................
Hello Ktgster! well, I found you again in a new project, a project that mirrors a very interesting concept, so heres my first suggestion: 1- how about remove the reversal sliders 00:01:477 (1) - 00:14:364 (1,2,3,4) - , i mean your diff represent the "truly kick slider concept" u capture exactly the remix-repeating sound using that 1/3 sliders (and rare cases 1/4), consequently these sliders with reverse don't prioritize their concept, giving a small blur on the difficulty, so.. I recommend replace that reverses with kick sliders like u do in the whole diff, i give some examples if u like apply them sounds be cool and give more focus to your concept
first there 00:01:477 (1) - this, is the unique point which isn't affected by remix so u can freely make kick patterns to make every vocal part distinct one example https://osu.ppy.sh/ss/10434048 if u see i did the same like u did, just make kick sliders, which a difference i muted the sliders-end wiith the inherited timing points to don' t cause an error in your ears or someone who is hearing, something "soft"
the second pattern 00:14:364 (1,2,3,4) - https://osu.ppy.sh/ss/10434147 i didd something, looking sounds too "pain" but its too simple i my vision, i think its the best method to follow your kick concept about the remix sound(also i start in 1/6 and using 1/12), the bpm its 142 isn't too painful to clear in my vision, isn't more if the kick are too closing to the next
ya dont resolve shit
anyway, i dont get the point here, this is just a really normal pattern lol...
I feel like this idea should be repeat somewhere on the second part of the song 00:07:604 (1,2,1,2,1,2,1) - around here 00:21:125 (1,2,1,2,1,2) -
00:09:294 (1,2) - wrong snapping. all sliders were snapped to 1/6 while these ones to 1/4 and it doesn't make any sense like it does here 00:29:153 (1,2) -
00:29:153 (1,2) is 1/4 since the snares are actually playing on 1/4's. The map is really just a glorified 1/2 spam for a majority of it.
I know that 00:29:153 (1,2) - is snapped because of snares, this is what I actually said lmao. My issue was that 00:29:153 (1,2) - is fine, but 00:09:294 (1,2) - isn't because there are no such snares on 00:09:294 (1,2) -
the 1/6 sliders are used for vocals. since the bpm is low, 1/4 for those would not achieve the correct effect which is to force the player to hold down on the slider - the sliders would be too short and too easy to cheese by just tapping the head and staying still. the 1/4 sliders do follow snares / the vocal part, and the 1/6ths follow the vocal as well through their gameplay effect rather than purely snapping. even 1/4 snapping would technically be wrong since there isn't anything on the blue ticks too.
00:21:125 (1,2) - could increase the speed of the slider only at times like these, and at 00:22:392 (1,2) - could put another difference in speed, put differences deeper based on the beat or vocal would make the difference more fun
00:26:195 (1,2,1,2,1,2,1,2) - these ones are too unexpectable. all stacked sliders in this difficulty had head and end at the same sides, while these ones go against the logic. It would be acceptable if the same part of the song would map in the same way: 00:12:675 (1,2,1,2,1,2,1,2) -
00:27:674 (2) - i think ctrl+g work here to give a mirror/symmetry vision on 00:26:195 (1,2,1,2) - lol
00:30:527 (1) - this spinner is unsnapped and thus making the drain 29:999 which is uNKRAnKAblE!!!!!!!!