mapped by Nao Tomori
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This beatmap wasn't updated since 4 April 2018 so it was graveyarded...
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00:01:476 (1) - I think it best to follow these vocals using circles, it would represent better, the slider does not make much sense

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The vocals are being mapped to the slider tick. I don't want hitsounds playing since there are no background instruments playing during that point.

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ok

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Marked as resolved by Nao Tomori

00:01:476 (1) - I suggest you make here a 1/2 reverse slider that repeats itself until the remix start instead of the current long slider

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The vocals are being mapped to the slider tick. I don't want hitsounds playing since there are no background instruments playing during that point.

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mmmmmmmmmmmmmm i kind of agree with neto here since slider ticks dont have anything important.................................................................

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Neither do the vocals. There's no background noise to support adding in anything but a long slider. Even now, its too jarring compared to the song.

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okay changed

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Marked as resolved by Nao Tomori

Hello Ktgster! well, I found you again in a new project, a project that mirrors a very interesting concept, so heres my first suggestion: 1- how about remove the reversal sliders 00:01:477 (1) - 00:14:364 (1,2,3,4) - , i mean your diff represent the "truly kick slider concept" u capture exactly the remix-repeating sound using that 1/3 sliders (and rare cases 1/4), consequently these sliders with reverse don't prioritize their concept, giving a small blur on the difficulty, so.. I recommend replace that reverses with kick sliders like u do in the whole diff, i give some examples if u like apply them sounds be cool and give more focus to your concept

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first there 00:01:477 (1) - this, is the unique point which isn't affected by remix so u can freely make kick patterns to make every vocal part distinct one example https://osu.ppy.sh/ss/10434048 if u see i did the same like u did, just make kick sliders, which a difference i muted the sliders-end wiith the inherited timing points to don' t cause an error in your ears or someone who is hearing, something "soft"

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the second pattern 00:14:364 (1,2,3,4) - https://osu.ppy.sh/ss/10434147 i didd something, looking sounds too "pain" but its too simple i my vision, i think its the best method to follow your kick concept about the remix sound(also i start in 1/6 and using 1/12), the bpm its 142 isn't too painful to clear in my vision, isn't more if the kick are too closing to the next

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1/8 sliders are garbo so I avoid using them at all cost. Also mapping the beginning with 1/4 sliders will not fit. They aren't part of the beginning, but I do want to change it (if Nao will ever put the red line back).

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okay okay.. changed back. i agree with ktg about the 2nd set

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Marked as resolved by Nao Tomori

00:02:745 (2,1) - atleast add flow, sucks to play :/

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don't think that these sharp angels even fit to this light/none hardstyle music

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Yes I'd like to order at least 6 flows please

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s u b t r a c t s p a c i n g

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Marked as resolved by Cielbami

don't resolve things without the mapper responding pls

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Reopened by celerih

oh right my bad I should feel ashamed for doing that as a bn I'm not representing the whole team's serious and diligent attitude as I should please kick me out

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ya dont resolve shit

anyway, i dont get the point here, this is just a really normal pattern lol...

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where is the button to add more flow

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yea

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Marked as resolved by Nao Tomori

yeah sorry, was just an idea, thought that mods were there to post ideas and make the map better to play, no need to be a dick

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I feel like this idea should be repeat somewhere on the second part of the song 00:07:604 (1,2,1,2,1,2,1) - around here 00:21:125 (1,2,1,2,1,2) -

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The idea is repeated, just in a different way.

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ok

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Marked as resolved by Nao Tomori

00:09:294 (1,2) - wrong snapping. all sliders were snapped to 1/6 while these ones to 1/4 and it doesn't make any sense like it does here 00:29:153 (1,2) -

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00:29:153 (1,2) is 1/4 since the snares are actually playing on 1/4's. The map is really just a glorified 1/2 spam for a majority of it.

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I know that 00:29:153 (1,2) - is snapped because of snares, this is what I actually said lmao. My issue was that 00:29:153 (1,2) - is fine, but 00:09:294 (1,2) - isn't because there are no such snares on 00:09:294 (1,2) -

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the 1/6 sliders are used for vocals. since the bpm is low, 1/4 for those would not achieve the correct effect which is to force the player to hold down on the slider - the sliders would be too short and too easy to cheese by just tapping the head and staying still. the 1/4 sliders do follow snares / the vocal part, and the 1/6ths follow the vocal as well through their gameplay effect rather than purely snapping. even 1/4 snapping would technically be wrong since there isn't anything on the blue ticks too.

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Marked as resolved by Nao Tomori

Uhm, do you want to say that random 1/4 on vocals when all others vocals were emphasized with 1/6 sliders is fine? I dont really understand your point of view.

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Reopened by Shmiklak

Reading mistake. Fixed.

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ya my bad

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Marked as resolved by Nao Tomori

00:12:815 - remove whistle w

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How'd you even catch this.

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rezolve d,

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Marked as resolved by Nao Tomori

00:14:364 (1,2,3,4) - i done :joy: i laughed a lot it

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00:21:125 (1,2) - could increase the speed of the slider only at times like these, and at 00:22:392 (1,2) - could put another difference in speed, put differences deeper based on the beat or vocal would make the difference more fun

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The song is incredibly simple so this is what I personally stuck with.

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mh

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Marked as resolved by Nao Tomori

00:26:195 (1,2,1,2,1,2,1,2) - these ones are too unexpectable. all stacked sliders in this difficulty had head and end at the same sides, while these ones go against the logic. It would be acceptable if the same part of the song would map in the same way: 00:12:675 (1,2,1,2,1,2,1,2) -

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There are minor differences. But sure, changed.

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okay

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Marked as resolved by Nao Tomori

00:26:195 (1,2) - Why is this the only non stacked thing

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Fixed

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yehaj

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Marked as resolved by Nao Tomori

00:27:674 (2) - i think ctrl+g work here to give a mirror/symmetry vision on 00:26:195 (1,2,1,2) - lol

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Snares are playing hence why it isn't symmetrical to the other part although that has been readjusted.

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mhm

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Marked as resolved by Nao Tomori

00:29:153 (1,2) - why they not stacked like everything else, the sound here repeats too lo

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The snares play on the 1/4. Stacking the slider loses impact on them. Yes it ruins the gimmick, but without doing this, the snares just lose impact overall.

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yeja

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Marked as resolved by Nao Tomori

00:29:575 (1) - unsnapped by 1 ms w

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intentional, just look at the other points

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hmm

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Marked as resolved by Nao Tomori

00:30:420 - 00:30:421 - 2 inherited timing points 1 ms away from eachother

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nao is lazy

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not unrankable

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Marked as resolved by Nao Tomori

00:30:527 (1) - this spinner is unsnapped and thus making the drain 29:999 which is uNKRAnKAblE!!!!!!!!

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lol, nice find

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oops

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Marked as resolved by Nao Tomori
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