metadata: https://remywiki.com/AC_SDVX_III
https://remywiki.com/Bloom
audio: don't think a better audio for this exists because you won't find this song on soundcloud, any streaming platforms and etc - i didn't find any, though i did a deep research for this
i believe that this beatmap needs one more difficulty between frey's novice and smoothie's advanced due to extreme overusage of active rhythms or hard nerfing of smoothie's advanced
while novice difficulty constantly uses 1/1 and rarely using 1/2, advanced difficulty goes absolutely crazy because it constantly uses 1/2 combining it with 1/4 without giving any breaks which absolutely breaks the spread and this must be balanced
if osu's default diffnames would be used here, this would be light insane which means that your set has normal and light insane, but doesn't have a hard difficulty and this is not cool
even in the most chill section of the map, 00:11:637, mapper uses very dense rhythm which shouldn't be a thing in a difficulty level like this - add more gaps in this specific section
could you make volume control more complex? song is diverse enough, but you only have 55% and 65% for kiai which is kinda ughhhh
did these greenlines in normal difficulty, could use them or take them as a reference for improvement
603,-100,4,2,12,80,0,0
11637,-100,4,2,12,70,0,0
33706,-100,4,2,12,80,0,0
55775,-100,4,2,12,85,0,0
71636,-100,4,2,12,85,0,0
73016,-100,4,2,12,85,0,0
74051,-100,4,2,12,85,0,0
76465,-100,4,2,12,85,0,0
77844,-100,4,2,12,95,0,1
99913,-100,4,2,12,85,0,0
108189,-100,4,2,12,85,0,0
108534,-100,4,2,12,75,0,0
108706,-100,4,2,12,70,0,0
108878,-100,4,2,12,65,0,0
109051,-100,4,2,12,60,0,0
109223,-100,4,2,12,55,0,0
109396,-100,4,2,12,50,0,0
109568,-100,4,2,12,45,0,0
109740,-100,4,2,12,40,0,0
109913,-100,4,2,12,35,0,0
110085,-100,4,2,12,30,0,0
110258,-100,4,2,12,25,0,0
110430,-100,4,2,12,20,0,0
110603,-100,4,2,12,15,0,0
110775,-100,4,2,12,10,0,0
110947,-100,4,2,12,5,0,0
111292,-100,4,2,12,25,0,0
111465,-100,4,2,12,29,0,0
111637,-100,4,2,12,32,0,0
111809,-100,4,2,12,35,0,0
111982,-100,4,2,12,39,0,0
112154,-100,4,2,12,42,0,0
112327,-100,4,2,12,45,0,0
112499,-100,4,2,12,50,0,0
112671,-100,4,2,12,55,0,0
112844,-100,4,2,12,60,0,0
113016,-100,4,2,12,65,0,0
113189,-100,4,2,12,70,0,0
113361,-100,4,2,12,75,0,0
113534,-100,4,2,12,80,0,0
113706,-100,4,2,12,85,0,0
Damn, I'm really not a big fan of going up to 95% volume 😭
Also the spinner volume changes only works for difficulties that actually placed a spinner there.
I did (my own) volume changes for every difficulty except captin's, since he's using his own hitsounds + normal sampleset, and it just appears louder by default, so I don't want to mess with his hitsounds in particular.
Also I silenced some sliders in top difficulty, not many, just some 3/4 in kiai + kicksliders in 1/2 rhythms. I left most of them unsilenced because of the constant 1/4th hihat rhythm in the background - I don't want to mess with the hitsounds and I think having the feedback for most of the parts is necessary, just the straight up 1/2 rhythms don't need feedbacks on the red ticks.
have just noticed a bpm issue, clarified that with a professional timing maker
actual bpm is 173.99
, you can notice that 174
feels off near the end of the map because metronome hits faster than the song. if in the beginning it feels almost perfect, then at the end it feels early. changing offset didn't help at all. it had been balancing which section would be more late or early. adjusting the bpm helped, so yeah
as far as i know, there's a thing in mapping tools that helps with applying new timing because it resnaps objects and greenlines automatically, so it shouldn't be a big problem to fix
Unused files.
"drum-hitnormal11.wav"
"normal-hitclap11.wav"
"normal-sliderslide11.wav"
"soft-hitclap11.wav"
"soft-hitnormal11.wav"
"soft-hitwhistle11.wav"
"soft-sliderslide11.wav"
1/4 hs across the map but especially in the kiai feels super underwhelming cuz whenever theyre following synths u dont rly use whistles on em so they just end up having no feedback
on captins diff he uses hitnormals on the kiais so he has decent enough feedback but for the rest of the diffs its kinda lacking, would either add a lot more whistles or do the same hitnormal tech as captin
I really don't think it's a problem. It got kicks, snares, cymbals (hit-finish) and hitwhistles on the bell synths. Everything else is optional, but I'm not interested in adding more hitsounds to it. Also I don't get what you mean by 1/4 hs across the map. It's hitnormals you're talking about? What's the issue with that. :o
This beatmap has been migrated from the forum-based modding system.
Please check the forum thread (https://osu.ppy.sh/forum/t/329581) and ensure all issues are resolved.
Removed lowest Difficulty
Removed highest Difficulty and making a new top diff [BLOSSOM] -> [ULTIMATE]
Changed Background and CCs
Fixed Mapper Names, Tags, etc.
Most issues have been checked and fixed back when the mapset was modded.
Both difficulties that also made most of the problemes were removed.