Slider velocity could be explored a little to make the map feel more dynamic and reflective of the song's intensity.
Should lower SV to 0.9x on:
00:52:445 - 01:05:012
01:15:350 - 01:18:391
IF and only if you nerfed this difficulty to the point where it's more in line with other conventional normals, you could make chorus 1.1x SV but as of now it would just make it an advanced diff imo.
The difficulty gap between easy-normal-hard is too disproportionate.
Let's look at this chain in the Normal difficulty 00:43:931 (1,2,3,4,5,6,1,2,3,4,1,2,1,2,3) - three measures of length, three 1/4 sliderends, 00:44:742 (3,4,5,6,1) - five actives in a row.
So now let's check how it looks the Hard difficulty in the same part 00:43:931 (1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,5) - spreads usually should introduce NEW mechanics, or at least, strongly enhance one already introduced. But currently the only thing is more note density.
Finally, the Easy difficulty 00:43:931 (3,4,5,1,2,3,4,5) - despite being a common easy diff structure, seems extremely simplified for this spread because then the normal use all those new things. A new player moving from Easy to Normal has a 100% chance of being overwhelmed.
I strongly recommend you nerf this normal difficulty:
You could argue that if you improve what is easy for a normal baby it might work, but then there would be no point in the spread as a progression if they barely introduce things. Honestly, in the current state, normal-hard-insane are so close that you could remove the hard and with some tweaks it would work.
We've made some modifications to aid the close gap in star rating between normal & hard.
Each difficulty introduces something i.e Normal introduces 1/4 rhythms, Hard introduces the Kick Sliders & Jumps, Insane introduces bursts, Top introduces variable SV.
Within the hard difficulty, we do introduce jumps throughout the map. Not to mention Kick sliders rhythms like 00:43:120 (3,4,5), 00:57:310 (2,3,4), 01:23:256 (1,2,3) & 01:35:012 (3,4,5) added to the mix.
I appreciate the feedback and if you have any concern, let us know.
Adding my grain of salt to the equation, I feel like normal difficulties shouldn't be introducing 1/4 rhythms. This is more around hard territory.
That being said, this isn't the biggest issue to me if they were used sparingly.
Except they really aren't.
Having 01:05:012 (1,2,3) - chains like this is very uncommon in other normal difficulties. Newbies would most likely interpret them as 1/2 sliders due to the spacing in-between and their experience playing more conventional maps.
If you really want to keep some, I'd say to have only one per chain at most, and not in every single chain. Basically like how the intro handled it. (+ this is looking more like a hard chain than a normal chain to me, so I'd nerf it)
Speaking of this, intro felt like a good starting ground for a dense normal, which can be enabled due to the easy in your set.
But then, from 00:26:093 to 00:32:985 there are lots of circles.
This should be nerfed a lot, it should be very similar to the intro in fact.