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All diffs volume -

after last kiai to 05:08:469 - The synth solo is loud like the kiai. I think you should keep using 80% in this section

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fixed!

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Marked as resolved by fua

^ decided to use 75% instead

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Futsuu & Muzukashii:

On designs:

Kiais

Are mostly identical. You should definitely avoid that with lower diffs. Please recolor some of the kiais to reflect song progressions and lyrics differences

I suggest 4 groups:

  • A, C, E: Unchanged
  • B, D: Recolor it, no need for much edit. Just make some consistent edits
  • G: On top of the A, C, E group, increase density, because of raised key. (Don't remove necessary breaks)
  • F, H: On top of the B, D group, increase density, because of raised key (Don't remove necessary breaks)
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all done!

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Marked as resolved by fua

Futsuu & Muzukashii:

I suggest reducing kiai flashes with a longer gap between kiais
Change these kiai ends to 1/2 earlier
01:12:585 -> 01:12:452 -
02:41:789 -> 02:41:655 -
etc. for
03:56:125 - 04:13:116 - 04:32:231 -

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done!

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Marked as resolved by fua

Can you check your usage of finishers? I think Futsuu has none as well and I think that's odd because there are quite a number of places that could make use of them

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added finishers based on the nightcore beats

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Marked as resolved by fua

Could make more use of volume change, like when it gets more quiet at 03:20:151

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done!

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Marked as resolved by fua

05:08:469 - is not a proper bar, but just fermata from the last bar, so you can remove this bar line by adding another red line here and omit the first bar line

----
To hide a bar line in case you don't know:
how to hide a bar line
not the same map but just showing how to do it

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done!

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Marked as resolved by fua

If the guest difficulty creator is currently in a clan [MG], you must include their full username in the tags regardless:

pop japanese jpop j-pop yaginuma satoshi 八木沼悟志 fripside 空中パズル kuchu puzzle disturbia [MG] Disturbia [MG]_Disturbia

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fixed!

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Marked as resolved by fua

Current BG is resized (and blurry).

You can use the original image from the pixiv site, that has better resolution:
https://imgur.com/a/vRkg4m1

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fixed!

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Marked as resolved by fua

Consider moving uninherited timing point(red line) from 2630 to 506.
2630,530.973451327434,4,1,0,100,1,0
->
506,530.973451327434,4,1,0,100,1,0

If apply, remember to check the offset of notes, they may not be on the line. Usually a deviation of 1ms.

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If you're comfortable with two red lines, just simply add the new timing point, no need to move it.

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fixed!

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Marked as resolved by fua
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currently the timing seems a bit late (-10ms seems better), and the nightcore beats are not aligned with the music currently

you can add these timing points to fix this:
2620,530.973451327434,4,1,0,70,1,0
55717,530.973451327434,4,1,0,80,1,1
91823,530.973451327434,4,1,0,70,1,0
144920,530.973451327434,4,1,0,80,1,1
181026,530.973451327434,4,1,0,70,1,0
200141,530.973451327434,4,1,0,70,1,0
236247,530.973451327434,4,1,0,80,1,1
272353,530.973451327434,4,1,0,80,1,1
309521,530.973451327434,4,1,0,70,1,0

and remove the timing point at 506ms, since that introduces an unnecessary nightcore beat

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Reopened by doulph
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added timing points for nightcore, and for the -10ms is too early so not changing that

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Marked as resolved by fua

in the osu files, shift the last digit to 70 under the events header, since the left anime girl's face in the bg is currently being blocked by the taiko playfield:

[Events]
//Background and Video events
0,0,"bg.jpg",0,70

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fixed!

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Marked as resolved by fua

Overall, the three difficulties are very "overmapped" with respect to their difficulty names. To be specific, mostly ranking criteria's break requirements:

Futsuu:
At least 1 rest moment that is 2/1 or longer should be inserted after 32/1 to 36/1 of continuous mapping.
I̶f̶ ̶a̶ ̶F̶u̶t̶s̶u̶u̶ ̶d̶i̶f̶f̶i̶c̶u̶l̶t̶y̶ ̶i̶s̶ ̶r̶e̶q̶u̶i̶r̶e̶d̶ ̶a̶n̶d̶ ̶u̶s̶e̶d̶ ̶a̶s̶ ̶t̶h̶e̶ ̶l̶o̶w̶e̶s̶t̶ ̶d̶i̶f̶f̶i̶c̶u̶l̶t̶y̶ ̶o̶f̶ ̶a̶ ̶b̶e̶a̶t̶m̶a̶p̶,̶ ̶i̶t̶ ̶s̶h̶o̶u̶l̶d̶ ̶a̶l̶s̶o̶ ̶f̶o̶l̶l̶o̶w̶ ̶t̶h̶e̶s̶e̶ ̶g̶u̶i̶d̶e̶l̶i̶n̶e̶s̶:̶ ̶1̶/̶2̶ ̶p̶a̶t̶t̶e̶r̶n̶s̶ ̶s̶h̶o̶u̶l̶d̶ ̶n̶o̶t̶ ̶b̶e̶ ̶l̶o̶n̶g̶e̶r̶ ̶t̶h̶a̶n̶ ̶f̶i̶v̶e̶ ̶n̶o̶t̶e̶s̶.̶ It is not a required Futsuu

Muzukashii:
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is an acceptable substitute...

Oni:
At least 1 rest moment which is 1/1 or longer should be inserted after 16/1 to 20/1 of continuous mapping.

While you may get around the break requirements with bpm scaling in F&M, it is still recommended that you add more break sections evenly throughout all difficulties.

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Take oni for an example:

If you wish to emphasise more on the drum, you could delete notes such as 00:55:461, 00:59:709, 01:03:957, 01:12:453.
Alternatively, if you wish to emphasise more on the vocal, try deleting 00:56:789, 00:56:922, 00:58:913, 00:59:045, 01:03:283, 01:03:426, 01:03:559. And possibly adding some more notes in other places to keep up the density.

To sum up, it's often a choice of what to hear&map and what to unhear&ignore, everyone has different choices. But taking up all sounds may lead to a map with no emphasis, and often too "bland".

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all diffs are less density now!

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Marked as resolved by fua

Volume:100% is not good. so loud.
-> 60%~90% to make it suitable.
Kiais' Vol. can be increased by 3%~10%

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fixed!

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Marked as resolved by fua

add tags: jpop j-pop

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added!

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Marked as resolved by fua
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One more hype for the attention

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cool map fua

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A

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hypeeee

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fua 😲

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