mapped by Haypzeh
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Hype Train6 / 5
Nomination Status0 / 2
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SV on this diff still need to be tuned down, currently, SV complexity does look like something like this:

a lot of spike on speed up are exactly like Ura Oni, and some x1.5 spike are just tuned down to 1.4 on Muzu

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00:52:579 (5) - is the finisher here intentional? it's the only diff with one here. Can understand why inner skip it considering it's a stream, but i'm sure Oni & Futsuu patterning support it.

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it was not -w-b

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Marked as resolved by Haypzeh

00:47:842 - 01:02:368 - that part is 45/1~46/1 long without any 3/2 ; 2/1 ; or 3 consecutive 1/1 rest.
According to Ranking Criteria guideline:

At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is an acceptable substitute if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.

Some part can be more forgiving if you take into account patterns like those 00:50:052 (168,169,170) - 00:52:579 (5,6,7) - 00:55:105 (18,19,20) - 00:57:632 (31,1,2) - which has 2 continuous 1/1 rest ; but with the use of 1/4 triplet and doublet, overall the pattern could be not that forgiving considering it length.

I do think it's alright, probably too borderline, but if it's too much of a problem, removing that note 00:56:526 (24) - could solve everything

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🙏

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Marked as resolved by Haypzeh
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