FMO
since 00:51:155 till 00:57:555
Your section consist entirely of dons.
This prevents you from mapping the song properly and not represent song well. Because it's one of the main ways to emphasize music and some unique sounds at all.
I suggest you using different variations of patterns at every difficulty to emphasize different loud sounds, extended or pitched vocals etc.
for example from 00:38:755 : (timing on screenshot 00:42:155)
But you can use your own color variations that you think emphasize the song better.
Some of your slow parts have a not really clean progression, like 00:38:355 & 01:16:755 or 01:29:555
01:16:755 this part in Futsuu diff is mapped by 3 circles and break
when in case of Muzukashii part is mapped completely, Kantan has mapped as a break.
01:29:555 in this part Futsuu dont have a circle here but Kantan has it.
for fixing this i would suggest:
Kantan
Futsuu
your BPM should be 149.98
because that 0.02 value creates an offset near the end of the map.
also -10ms to your offset
-55
all diffs
00:12:755 - 01:03:955 - 01:19:955 -
your kiais within each diff have the same colors, which has a not good for a variation depending on the length of this song
Consider adding more patterns so that each kiai within difficulty uses different color variations
for 3 plets kkd
ddk
kkk
ddd
kdk
dkd
etc
for 5 plets you can use kkkkd
or ddddk
, dkddk
, kdkdk
dkdkd
etc.
for 7-plets use patterns alternating k and d by 2 for example: kkddkkkkd
ddkkkddk
or ddddkkd
kkkkddk
// ddkkkkd
kkddddk
for example 7-plet like this here 01:09:355 -
5-plet 01:14:155 -
and some 3-plets
add to tags for searchability:
& 'n' hip-hop russian хип-хоп hiphop хипхоп рэп rap Алексеевич Maksimenkov Evgeny Evgeniy Alekseevich
replace current with:
russian hip hop remix dnb d&b drum and bass русский speed up колд карти xmindmemories Евгений Женя Максименков днб драм энд бейс бэйс хип хоп electronic электроника ex$idee exsidee exidees & 'n' hip-hop russian хип-хоп hiphop хипхоп рэп rap Алексеевич Maksimenkov Evgeny Evgeniy Alekseevich
buff hp value
at every difficulty by 1
, because the notecount is low so current hp values make the map too easy to pass.
Since your rhythms on Shokyuu looks too repetitive (mostly it's tripple of 2/1)
The best option would be to remove this difficulty
as there are several reasons for this:
Given the length of the song, there are too few objects in the map, and given the intensity of the song, using denser snapping would equate more to Kantan than Shokyuu.
Bpm is pretty low so having this diff doesn't make much sense cause kantan itself still pretty easy for new players so it looks more like content bloat.