mapped by Nikicho
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Note: This beatmap is marked as a work-in-progress by the creator.
Hype Train6 / 5
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Карта не завершена, т. к. мне делают сториборду.

The beatmap is "WIP" because I'm waiting for the storyboard.

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когда ранкед?

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скоро

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Ai Mode says "your overall Slider Velocity should be 1.4"
but for some reason you have 1.399... etc.
I suggest changing this value for each diff to 1.4 in your .osu file:

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Fixed

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Marked as resolved by Nikicho

your futsuu still have 1.39999996870756

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Reopened by Tachibana_

lazer moment >_<

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Marked as resolved by Nikicho

KFMO
how about to add spinner since 00:57:955 -> till 01:02:355
to emphasize a pretty loud bass at background

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I don't think

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both options works here, so feel free to close this mod owo)b

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okay

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Marked as resolved by Nikicho

В ранкед!

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🔵🔵🔵🔴🔵🔵🔴

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!

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KFMO
I suggest starting the spinner here 00:09:555 and ending 00:11:155

  • to emphasize the stop of the melody
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Done

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Marked as resolved by Nikicho

FMO
since 00:51:155 till 00:57:555

Your section consist entirely of dons.

This prevents you from mapping the song properly and not represent song well. Because it's one of the main ways to emphasize music and some unique sounds at all.

I suggest you using different variations of patterns at every difficulty to emphasize different loud sounds, extended or pitched vocals etc.

for example from 00:38:755 : (timing on screenshot 00:42:155)

But you can use your own color variations that you think emphasize the song better.

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Optional but i think this section from 00:38:755 to 00:50:355 - needs variation too so consider changing it as well

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Done

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Marked as resolved by Nikicho

Some of your slow parts have a not really clean progression, like 00:38:355 & 01:16:755 or 01:29:555

01:16:755 this part in Futsuu diff is mapped by 3 circles and break
when in case of Muzukashii part is mapped completely, Kantan has mapped as a break.

01:29:555 in this part Futsuu dont have a circle here but Kantan has it.

for fixing this i would suggest:

Kantan

Futsuu

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Fixed

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Marked as resolved by Nikicho

your BPM should be 149.98
because that 0.02 value creates an offset near the end of the map.

also -10ms to your offset

  • should be -55
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Fixed

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Marked as resolved by Nikicho

all diffs

00:12:755 - 01:03:955 - 01:19:955 -

your kiais within each diff have the same colors, which has a not good for a variation depending on the length of this song

  • Consider adding more patterns so that each kiai within difficulty uses different color variations

  • for 3 plets kkd ddk kkk ddd kdk dkd etc

  • for 5 plets you can use kkkkd or ddddk, dkddk, kdkdk dkdkd etc.

  • for 7-plets use patterns alternating k and d by 2 for example: kkddkkkkd ddkkkddk or ddddkkd kkkkddk // ddkkkkd kkddddk

for example 7-plet like this here 01:09:355 -

5-plet 01:14:155 -

and some 3-plets

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I hope I did it

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Marked as resolved by Nikicho

There are no volume changes in your map

the audio is quiet and there seems to be no reason to using 100% everytime so

consider using values like:

for kiais 00:12:755 01:03:955 01:19:955 80 - 90%
00:11:155 50 - 60%
00:38:355 60 - 75%
00:51:155 55 - 65%
01:16:755 60 - 70%
01:29:555 50 - 60%

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Fixed

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Marked as resolved by Nikicho

add to tags for searchability:

& 'n' hip-hop russian хип-хоп hiphop хипхоп рэп rap Алексеевич Maksimenkov Evgeny Evgeniy Alekseevich

replace current with:
russian hip hop remix dnb d&b drum and bass русский speed up колд карти xmindmemories Евгений Женя Максименков днб драм энд бейс бэйс хип хоп electronic электроника ex$idee exsidee exidees & 'n' hip-hop russian хип-хоп hiphop хипхоп рэп rap Алексеевич Maksimenkov Evgeny Evgeniy Alekseevich

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Done

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Marked as resolved by Nikicho

buff hp value at every difficulty by 1, because the notecount is low so current hp values make the map too easy to pass.

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Done

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Marked as resolved by Nikicho

Since your rhythms on Shokyuu looks too repetitive (mostly it's tripple of 2/1)

The best option would be to remove this difficulty as there are several reasons for this:

  1. Given the length of the song, there are too few objects in the map, and given the intensity of the song, using denser snapping would equate more to Kantan than Shokyuu.

  2. Bpm is pretty low so having this diff doesn't make much sense cause kantan itself still pretty easy for new players so it looks more like content bloat.

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Removed

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Marked as resolved by Nikicho

<3

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yaaay

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Если найдешь немного модов на сет могу быть первым бном на него

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Если примешь мои моды (которые будут попозже) он может быть первым бном на него

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