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Hype Train13 / 5
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00:06:766 (6766|2,6766|3) - highly recommend to start this 1/2 later

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changed decided i liked 1/2 earlier than what i placed there

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Marked as resolved by FanIsAnIdiot

i checked the wrong diff whoops

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00:15:766 - 00:23:766 - 00:41:766 - 01:03:141 - 01:36:766 - 01:44:766 - 01:52:766 - these place you can design some 120 minijack and I don't think this will beyond the difficulty limit

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oki

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changed

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00:26:766 (26766|2,26766|3,27016|2) - try avoid stuff like this as it may be a bit dense for this skill level

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oki

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Marked as resolved by FanIsAnIdiot

00:30:766 (30766|3,30891|2,31016|1,31141|0,31266|3,31391|2,31516|1,31641|0) - can't hear anything here related to any sound in the song, I think it is played in the right-channel right? (LR) if it is then it's fine

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yeah the brrrrrrr sample is left channel so left to right then it changes to right channel where i change it up to not cause a random jack

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00:33:016 (33016|0,33391|0,33766|0,34141|0) - long jacks of LN are not a good idea for this skill level, just make it alternate between 2 collumns

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oki

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Marked as resolved by FanIsAnIdiot

00:42:766 to 00:49:766 - I'd consider reducing the amount of doubles here, just to make a balance between EASY and BASIC's structure
would be good to change into single notes here 00:43:141 - 00:43:891 - 00:44:641 - 00:46:641 - 00:47:391 - 00:48:141 -

for the same reasons 00:45:766 (45766|0,45891|1,46016|2,46141|1) should be nerfed down to 1/1 notes only
00:48:766 (48766|1,48891|3,49016|1,49141|2) - tricky trills, I'd recommend to nerf this down a bit

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all changed

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Marked as resolved by FanIsAnIdiot

00:42:891 (42891|3,43016|2,43141|1,43141|3) - this type of pattern may be akward for someone at this skill level. god damn why am i suddenly sayinf skill level so much

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oki

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Marked as resolved by FanIsAnIdiot

00:52:766 (52766|2) - this is a bit random since in the lowest diff, you mapped the other sounds rather than just the louder synth. i recommend charting the sounds behind it instead

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Not rly, i only didnt map the synth on the lowest since it was consistent 1/2 and that wouldbt be good for an easy

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Marked as resolved by FanIsAnIdiot

but it still weird that you didnt map the sound at the back and instead limited to just the strong synth and just representing some of the background stuff going on as singular notes

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Reopened by Foxide

Most of the background sounds arent very notable and if i did map them id think theyd just be layering on the synth

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Marked as resolved by FanIsAnIdiot

01:00:266 - doesn't violate any RC guideline but this seems kind of sudden, despite it's accurate representation in consecutive kicks
maybe starting the 1/2 streams here 01:01:766 can calm it down

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not really into this since it doesnt play right when it starts so late as the previous section only mapped the kicks

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ye fine to keep then

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.

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Marked as resolved by FanIsAnIdiot

01:13:766 to 01:19:766 section is different than 01:05:766 to 01:13:766 section
so to differentiate them I think in the first section only applying doubles to snares can make a balance into the difficulty itself

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chgane

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01:17:432 (77432|1,77599|0) - these two should be in the 1/4 snap instead

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killing mysel

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01:17:599 (77599|0) - this is placed early and should be in the red line

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thats the same mod as the previous one

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f

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01:19:516 - put a note at the 4th lane for the transition?

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Ok

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01:29:016 - missing representation of the snare?

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Ok

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01:37:516 (97516|2) - could move to col 4 to differentiate the drum sounds from 01:36:766 (96766|0,96891|0,97016|3,97141|3,97266|1,97391|1) -

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oki

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Marked as resolved by FanIsAnIdiot

01:44:766 (104766|0,104891|0,105016|3,105141|3) - other sounds are way more prominent than the consecutive kick for jack structure, I'd suggest to follow up rolls

01:45:266 (105266|1,105391|1,105516|2,105641|2) - same here, 1/4 kicks are way louder, 1/2 rolls should also be fine

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changed

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Marked as resolved by FanIsAnIdiot

01:45:766 - this kiai section is kind of a spike here, lots of consecutive 1/2 notes that don't follow an appropiate gap with EASY -- I can't think of a good pattern rearrangement for now so, I'd suggest to nerf this

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As stated in RC "Long streams of 1/2 notes should include, at minimum, a 1/1 pause where natural to implement after every musical phrase, as these can become too physically demanding for players at this level.

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nerfed

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01:48:266 - For consistency I think this place need to follow the vocal still, 1/3

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not really into this

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No

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grrrrr

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