this post will be regarding quality concerns on this diff as i don't think it's ready to advance to the ranked section in the current state
00:00:716 (1) - should be 1/8 too to keep it consistent with the other instances of this sound in the section, as the sound gets repeated throughout the song sometimes it's emphasized the same way [00:03:310 (1,2,3) - 00:05:580 (6,7,8) -] sometimes not [00:05:905 (1) - 00:16:283 (1,2) - 00:37:040 (1) - 00:47:418 (1) - etc] 00:56:661 (2,3,4,5) - this one should make it really obvious cuz the stronger sound doesn't have it but the weaker one does and they're right next to each other
00:10:445 (1,2,3,4,5,6,7) - poor emphasis cuz even tho it seems like they're trying to follow the held sound here 00:10:445 (1) - could prolly use a more distinct seperation from 00:10:283 (4) - cuz of layers of drums below 00:10:688 (3,4) - similar thing here
00:14:986 (1) - wiggle starts early since it's used on the drums but the first two twicks of this slider are just way more quiet so there's no contrast in between them
00:25:526 (3,4,5,6,7,8,1,2,3,4) - - same pattern just more spaced as most others in this section except for the sound being way different justifying differentiation in patterning 00:31:202 (1,2,3,4,5,6,7,8) - it repeats here, however no sound is the same
00:32:661 (3,4) - not sure why the really prominent sounds here & here 00:33:959 (3,4) - are being ignored when way weaker sounds are emphasized with 1/8 like 00:34:607 (2,3,4) -
00:35:905 - 00:36:310 a lot going on still however nothings mapped but that's a bit more subjective ig so it's not super important
00:37:040 (1) - 00:38:986 (1) - feels weird to follow the vocal most of the time in terms of hyper emphasis when the intro with similar sounds is just way different makes it feel kinda random, also here 00:47:418 (1,2,1,2,1,2,3) - and here 01:08:175 (1) - 01:15:797 (4) - it's entirely different again with same sounds
00:42:229 (1,2,3,4,5,6) - poor emphasis should be grouped into 4/2/2 objects to follow the music more accurately, even if u follow the vocal primarily here it ends at 00:42:472 (4) -
00:51:634 (1,2,3,4,5,6,7,8) - similar issue to ^
00:57:715 very strong sound unmapped but sound here is mapped 00:57:310 (4) -
00:57:797 (1) - 01:07:526 (1) - in this section it's also 1/8 usage sometimes they're used and in two cases they're not which makes this part also kinda random [not followed 01:05:580 (1) - 01:06:229 (1) -]
01:07:851 (1,2) - here i'm not sure if it was supposed to be a triple or if the slider should be extended to 01:08:013 if the vocal was the target
01:18:553 (1) - 01:39:229 (5) - i get it, it's a wiggle map but it's just way overdone compared to the rest of the sections.
01:23:743 (1,2,3,4) - don't understand this one it's the only instance this pattern appears and it seems really out of place taking the music into account
00:36:756 (6,9) - 01:38:701 (2) - 00:57:188 (2,3) - missing hs on some 1/8's are the only ones that play my default hs at least
prolly more stuff to be found but this is just to give an idea on what can be improved
I looked over the points with a few people and got feedback from both sides, overall I disagree with your points and would prefer to keep the map the way it is currently.
Will add more input to this in the next day or two as I heavily agree with rinkiha on this matter
00:00:716 (1) - I think the 1/8 here is a different while also being at the start of the map so I don't really want to emphasize this one like I do the others
00:10:445 (1,2,3,4,5,6,7) - I think there is a lot of seperation with the inputs here. Having a turnaround into a large consecutive wiggle is both intimidating aesthetically, as well as mechanically demanding. I don't really want to emphasize this with spacing
00:14:986 (1) - I am emphasizing this through more stamina drain rather than just a burst. If I undermap this pattern, it will make the next 3 wiggle patterns feel really underdone in comparison to the rest of the map.
00:25:526 (3,4,5,6,7,8,1,2,3,4) - I'm not looking to inject a lot of aesthetic variety OR input variety in this map. I use this dash hold 4 note stream as a blanket for the odd one off riffs which I chose not to emphasize. This is where we see differently as creating a high contrast multi emphasized map is not my aim.
00:32:661 (3,4) - I care mostly about the vocals. The wind up of this sound is not that important to me and I still have a transition. The 1/8s are signaling the end of the phrase and still have the strong vocal following most of them.
00:35:905 (4) - because I am valuing playability, I am using this transition to the kiai as a segue to provide a break for the player. Playability is my highest priority no matter what.
00:37:040 (1) - I am providing an "explosive" transition into the main part of the track. This also isn't random as I introduce the player to these 1/8s right before this section.
00:42:229 (1,2,3,4,5,6) - This is a gameplay variation, the pattern is still just as hard as everything else that is going on in this kiai. I don't see the need to make this copy-paste similar to the rest of the map as I am simply valuing a different vocal differently
00:51:634 (1,2,3,4,5,6,7,8) - Same as above, I want to emphasize different vocals differently for both gameplay variety and this is just typically my approach to mapping vocal-heavy songs.
00:57:634 (8) - I reviewed this with multiple people and I preferred having this as a jump rather than a LARGE snap. If I add another note here, it will be the largest jump in the entire map. A simply far snap plays much better even if its undermapped.
01:05:580 (1) - I changed the emphasis of the 1/8s in the latter half due to the change in pace of that strong cymbal. I also hear the bell getting noticeably stronger in the final instances, which is why I change the rhythm one more time to match that.
01:07:851 (1,2) - Just a stop triple. I wanted to emphasize the "yay" differently than anything else. This was how I chose to do it. It is intended.
01:18:229 (1,2,3,4,1,2,3,4) - I fail to see how this is overdone. The hyper chain flows into the wiggle. This pattern is not hard nor have I seen any player of the target audience have issues with it, in fact, they all love this pattern.
01:23:743 (1,2,3,4) - an elevation and change of pace for it being the last kiai. I believe the final kiai should be harder than the first.
00:10:445 (1) - u did separate it with spacing here tho cuz the slider here has less distance then the next part 00:10:607 (2,3,4,5,6,7), and the inputs are the same after 00:10:445 (1) - so idk what u mean by that
00:14:986 (1) - u emphasize a weaker sound through more stamina drain?
00:31:202 (1,2,3,4,5,6,7,8) - this was moreso what i wanted u to change rather than 00:25:526 (3,4,5,6,7,8,1,2,3,4) - cuz the sound at 00:31:202 (1,2,3,4,5,6,7,8) - is just WAY weaker and WAY different
00:32:661 (3,4) - wrong timestamp u picked i refer to the 1/8 sounds at 00:32:661 00:32:702 00:32:743 00:32:783 and the other instance of the same sound
00:35:905 (4) - you value playability, yet u said in the post where i suggested to nerf it that it's easily catchable #4740452/12572797
00:37:040 (1) - this time stamp refers not to that pattern specifically but to the section following it as well and i didn't talk about the 1/8's in this point at all so no clue where that comes from, i get u wanna emphasize the vocal heavily in this track however u also said u don't wanna add much variety then why not just follow the same structure as in the other parts mentioned with the same underlying instrumentation?
00:42:229 (1,2,3,4,5,6) - u want no variety but argue with variety? also the vocal ENDS at 4 so what are u following at 5 & 6?
00:51:634 (1,2,3,4,5,6,7,8) - vocal ends way earlier again
00:57:634 (8) - u can adjust the pattern after it's not like the circle u add makes it so the next pattern is glued to it's location
01:05:580 (1) - not sure i follow
01:07:851 (1,2) - the vocal doesn't end there tho
01:18:229 (1,2,3,4,1,2,3,4) - why are u referencing two patterns out of the ENTIRE kiai section i highlighted, it's more about having this as a section consisting almost entirely of wiggles when before u provided a few changes in patterning, sure u can do more wiggles if u'd like but it's a bit too much at the end.
01:23:743 (1,2,3,4) - what sound supports this tho
hs mods were ignored btw
OK so i went through w/ dahcreeper and he made a large variety of changes
changelog here (i kept track while he applied cuz this took a while and hes still newer to modding)
00:10:445 (5,6) - changed these to fit the drums more, + added missing hs here
00:14:824 (4,5) - follows vocals more properly; w/ wiggle emphasis on drums after
00:20:175 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - added more movement here, emphasizes the sub sounds more
00:24:715 (1,2,3,4) - reduced spacing here to match 00:24:067 (1,2,3,4) - pitch symmetry
00:41:580 (1,2,3,4,5,1,2,3,4) - better wiggle spacing for emphasis
01:05:580 (1,2,3,4,5,6,1,2,3) - 1/8 hyperchains here now
01:07:851 (1,2,3) - 1/8 hyperchain + the yay vocal ends on 1/2 now
01:23:743 (1) - this singular note has better symmetry with the ones around it
01:28:932 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - this part has better buildup; previous was strong > weak > strong, now is weak > mid > strong
i think this is all the changes done; there might be a few more i missed while keeping track but it was essentially a full relook, first looking over points here then adding on where i saw fit w/ extra emphasis to keep in mind mappers' intent
map should be in a much better state after these changes, :picardia:
nc guidelines for a bit more structure would suggest redoing it overall, cuz it's a bit all over the place. just do every two white ticks mostly and it should be fine in case it's unclear heres a lot of nc examples
00:03:310 (5) - add nc
00:04:607 (4) - add
00:05:743 (1) - remove nc
00:05:905 (3) - add
00:10:445 (7) - add
00:10:526 (1) - remove
00:11:013 (1) - remove
00:11:094 (2) - add
00:11:743 (4) - add
00:12:553 (6) - add
00:14:337 (5) - add
00:14:661 (1) - remove
00:14:986 (3) - add
00:15:959 (6) - add
00:16:040 (1) - remove
00:16:526 (1) - remove
00:16:607 (2) - add
00:17:013 (1) - remove
00:17:499 (1) - remove
00:17:580 (2) - add
00:18:067 (1) - remove
00:18:229 (3) - add
00:18:878 (6) - add
00:18:959 (1) - remove
00:19:526 (6) - add
00:20:824 (3) - add
00:21:391 (1) - remove
00:21:472 (2) - add
00:21:878 (1) - remove
00:22:121 (4) - add
00:22:364 (1) - remove
00:22:770 (6) - add
00:22:851 (1) - remove
00:11:013 (1,2,3,4,5,6,7) - this one exceeds the guideline heavily
00:36:796 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - same here
01:03:310 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - goes way beyond what was done for 01:01:040 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - and should be done the same imo
NCs are all over the place and should really find some consistency (also suggesting a redo of them)